Does anyone know how to modify .lib files?

Discussion in 'Game Tweaks and Modifications' started by apple890, Jun 29, 2014.

  1. apple890

    apple890 Member Guru

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    I'm stuck with some lib files. I decompiled them (using Gibbed.Disrupt), and now I have a folder and an xml. How can I actually modify them? How can you read binhex? Thanks!
     
  2. Marduk

    Marduk Master Guru

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    dev.cra0kalo.com/?p=110


    Found in this forum

    forum.xentax.com/viewtopic.php?f=10&t=11534***65279
     
  3. Supersourav99

    Supersourav99 Master Guru

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    After you have made the modifications to the files inside the folder !
    Just go to the XY_converted.xml to "Gibbed.Disrupt.ConvertBinaryObject"
    you should get a XY_converted.rml file . Rename it to .lib and remove "_Converted"
    And you would be golden!

    And to use those files named e3_fog,etc. Copy the xml after the
    <field> hash='CXXYYZZZ' type binhex= </field> ends ! Then Paste them to the clear.clear.fog /etc after the field ends !Try your luck packing !

    If you have BINHEX knowledge ,then it won't be a problem!
     
    Last edited: Jul 2, 2014

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