I have been trying to find a solid source about this, or even a couple of technical opinions, but I was not able to find anything but a few bits in regard to Supersampling on which some people claimed it increases their input lag and even less information connecting to MSAA (from Google). So lets assume we have the same amount of FPS (e.g. 300 / 125 / 120) regardless of whether we use Antialiasing, Transparencies, both or none. Would enabling MSAA 4x in a game create any kind of input lag? Would enabling MSAA 4x and 4x SuperSample create any kind of input lag? Would enabling a specific Antialiasing / Transparency setting or enabling both of them simultaneously create any kind of input lag? If anyone can give me some insight into these questions, whether it is a technical source or just their opinion, I would very much appreciate it. As for me, this question has been giving me headaches, as I could say it does give input lag sometimes, and others I am questioning myself (assuming stable and equal FPS). But if there is some input lag, it is so small that it makes me doubt myself enough that I think that I have fallen into the placebo void. Thanks to anyone who responds in advance!