Do you use Nvidia's Driver Limiter or RTSS to limit your framerate? Any pros and cons to either?

Discussion in 'Videocards - NVIDIA GeForce Drivers Section' started by BlindBison, Sep 2, 2022.

  1. BlindBison

    BlindBison Ancient Guru

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    Apologies but isn't that exactly what being CPU bound does? Starve the GPU of work/prevent the GPU from being fed which leads to stuttering? I imagine I'm misunderstanding your meaning. I had thought, it seems wrongly so sorry about that, they simply tested titles with slow CPUs/memory at low resolutions for example, but I expect I'm misremembering. I know this has already been hashed out on Guru3D in the past but I was reminded of it given Rich said in his 4090 video that AMD often seemed to do better in CPU bound scenarios. Thanks,

    If segments of the GPU were asleep/low power I wonder if their results would've changed if they'd forced "Prefer Max Performance" on the GPU or some such.
     
  2. BlindBison

    BlindBison Ancient Guru

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    Thanks for testing this further, that's great to know. Very weird, I must say I never did test in-game ON with control panel also ON, good find. Game is doing something weird then it would seem, huh.
     
  3. Astyanax

    Astyanax Ancient Guru

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    no, cpu bound is when the application has the cpu resources it can use maxed out and can't prepare any frames for the gpu to render
     
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  4. BlindBison

    BlindBison Ancient Guru

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    Thanks, good to know
     

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