Apologies but isn't that exactly what being CPU bound does? Starve the GPU of work/prevent the GPU from being fed which leads to stuttering? I imagine I'm misunderstanding your meaning. I had thought, it seems wrongly so sorry about that, they simply tested titles with slow CPUs/memory at low resolutions for example, but I expect I'm misremembering. I know this has already been hashed out on Guru3D in the past but I was reminded of it given Rich said in his 4090 video that AMD often seemed to do better in CPU bound scenarios. Thanks, If segments of the GPU were asleep/low power I wonder if their results would've changed if they'd forced "Prefer Max Performance" on the GPU or some such.