It is almost like discussion fallacy. Using one tech's issues to assassinate another one. If someone brings scenario I did describe multiple times and DLSS fails there, then it is failed technology. I'll describe it again: - Any resolution of choice is used and fps baselinge for given scene is established without DLSS. - Enable DLSS and increase internal rendering resolution till fps is same. - Compare resulting IQ of both images at same fps and declare better AA method. If DLSS (with all extra effort to make it work) looks worse at same fps, then it is failed technology. But till it is done, nobody really can claim that it makes things worse. Unless they do it just for purpose of "hating" on this technology.