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DLSS on Battlefield 5 tomorrow 12th February

Discussion in 'Frontpage news' started by Alberto, Feb 11, 2019.

  1. metagamer

    metagamer Maha Guru

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    From visual standpoint, SS is the best form of AA.
     
  2. Glottiz

    Glottiz Master Guru

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    CiroConsentino probably just mixed up terminology and meant to say that upscaling sucks. Because obviously Supersampling is DOWNSCALING from higher internal resolution. It's the opposite of DLSS.
     
  3. insp1re2600

    insp1re2600 Master Guru

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    dlss option is there but greyed out and off for me?
     
  4. metagamer

    metagamer Maha Guru

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  5. HWgeek

    HWgeek Master Guru

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    OMG, Just saw the images on my 5k monitor, DLSS just looks like Console Graphics Emulator!
    Can't believe it's the selling point of RTX.
    https://imgur.com/gallery/0dKFylG
     
  6. pharma

    pharma Maha Guru

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    Is a driver update required containing the DLSS algorithm?
    Edit: Just read Nvidia Driver 417.71 which supports BFV DLSS.
     
    Last edited: Feb 13, 2019
  7. Fox2232

    Fox2232 Ancient Guru

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    Now take that 1440p resolution DLSS ON and increase internal rendering resolution till fps moves from 67 down to 47 you had without it.

    Compare apples to apples, please.
     
  8. HWgeek

    HWgeek Master Guru

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    Sry, what's the point about that? Aren't DLSS made for making "RTX ON" playable?
     
  9. pharma

    pharma Maha Guru

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    You do not have a RTX card?
     
  10. warlord

    warlord Ancient Guru

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    Be more realistic people. It is something new.

    Wait for proper drivers and profiles. Plus, you have free performance jump. Wtf is wrong with you?

    Is dlss magic? You expected more frames with the same or better image quality? Grow up kids.
     

  11. HWgeek

    HWgeek Master Guru

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  12. Denial

    Denial Ancient Guru

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    I mean is it really 'free" when it blasts the image quality down? lol

    Nvidia has always compared DLSS to TAA. TAA implementations are not all the same - Port Royal's happens to be atrocious and since it's a static demo it's the best case scenario for an auto encoder like DLSS.

    As for BF5, it's hard to say if it's worth it. In screenshots it's easy to say DLSS makes the image quality worse but BF5's TAA implementation, which you can't disable, is known to be decent when the image is still but not so great when there is heavy motion. Should also point out that DLSS doesn't look nearly as damaging in QHD as 1080p.
     
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  13. Glottiz

    Glottiz Master Guru

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    What are you blabbering about? There's internal resolution scaler in almost all new games. Just reduce slider from 100% to 90 or 80% and you have same "free performance" jump and reduced image quality and don't need to pay RTX tax.
     
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  14. Turanis

    Turanis Maha Guru

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    Honestly the good DLSS are: VSR or DSR,and a little Reshade set.TAA or TXAA are worst.
    (Meaning better get higher hardware resolution than software implementation of AA)
     
  15. nhlkoho

    nhlkoho Ancient Guru

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    Do you guys actually play your games or do you just sit in front of walls looking for a few blurry textures to complain about?
     
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  16. warlord

    warlord Ancient Guru

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    Benchmarkers vs graphics designers,

    final score 0-1.
     
  17. warlord

    warlord Ancient Guru

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    It's not the same. Scaling reduction gives a much more blurrier experience. It's an unfair comparison. AI image processing is another story.
     
  18. Fox2232

    Fox2232 Ancient Guru

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    It is AA method. Compare it to all other Comparable AA methods. That's if you want to know which provides best IQ at given performance cost.

    If you do not care about fair comparison, you can always white whatever you want. But then there is no reason to show comparison images.
     
  19. Glottiz

    Glottiz Master Guru

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    Funny this is what console people used to say. Now PC users say the same thing. Nvidia really brainwashed PC gamers into accepting inferior console quality graphics.
     
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  20. D3M1G0D

    D3M1G0D Ancient Guru

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    I think he's talking about RTX as a whole, not specifically AA. The talk was that the performance hit of ray-tracing would be alleviated by the performance jump of DLSS. It's now apparent that not only is there no big performance jump but that image quality suffers, making DLSS a complete dud (and making RTX a dud as well).
     
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