Discussion on Async Compute from AMD Prospective

Discussion in 'Videocards - AMD Radeon Drivers Section' started by Eastcoasthandle, Sep 20, 2018.

  1. Eastcoasthandle

    Eastcoasthandle Guest

    Messages:
    3,365
    Likes Received:
    727
    GPU:
    Nitro 5700 XT
    Thanks for pointing that out. I have to wonder if DX11.1 is being used then.
     
  2. Fox2232

    Fox2232 Guest

    Messages:
    11,808
    Likes Received:
    3,371
    GPU:
    6900XT+AW@240Hz
    DX12 was initially about batching of workload and efficient resource management. We are yet to see game which would use/need either of them. Once you see tens of thousands of dynamic objects on screen, we are starting to talk about strength of DX12. Raytracing does not increase actual geometry on scene, nor require DX12 specific handling (they could have give it to DX11 too).
     
  3. Eastcoasthandle

    Eastcoasthandle Guest

    Messages:
    3,365
    Likes Received:
    727
    GPU:
    Nitro 5700 XT
  4. Eastcoasthandle

    Eastcoasthandle Guest

    Messages:
    3,365
    Likes Received:
    727
    GPU:
    Nitro 5700 XT
    OnnA, Jackalito and D1stRU3T0R like this.

  5. D1stRU3T0R

    D1stRU3T0R Master Guru

    Messages:
    678
    Likes Received:
    241
    GPU:
    8 GB
  6. OnnA

    OnnA Ancient Guru

    Messages:
    17,792
    Likes Received:
    6,691
    GPU:
    TiTan RTX Ampere UV
    This is True ACE benefits (IMhO this is 4xACE in Work)
    So 4 nCU Effects computing in parallel with GFX Compute.
    ~14TFLOP Shines at last.

    [​IMG]

    ACE x2
    [​IMG]
     
    Last edited: Jul 3, 2019
    Eastcoasthandle likes this.

Share This Page