Directx starswarm "attract scenario - extreme" results

Discussion in 'Benchmark Mayhem' started by Tugrul_512bit, Jan 30, 2014.

  1. Tugrul_512bit

    Tugrul_512bit Member Guru

    Messages:
    114
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    GPU:
    msi_r7870hawk_asus_r7_240
    HD7870 @ 1100MHz /1200 MHz

    FX8150 @ 3900MHz


    == Hardware Configuration =================================
    GPU: AMD Radeon HD 7800 Series
    CPU: AuthenticAMD
    AMD FX(tm)-8150 Eight-Core Processor
    Physical Cores: 4
    Logical Cores: 8
    Physical Memory: 8587042816
    Allocatable Memory: 8796092891136
    ===========================================================


    == Configuration ==========================================
    API: DirectX
    Scenario: ScenarioAttract.csv
    User Input: Disabled
    Resolution: 1920x1080
    Fullscreen: True
    GameCore Update: 16.6 ms
    Bloom Quality: High
    PointLight Quality: High
    ToneCurve Quality: High
    Glare Overdraw: 16
    Shading Samples: 64
    Shade Quality: Mid
    Motion Blur Frame Time: 16
    Motion Blur InterFrame Time: 2
    Detailed Frame Info: C:\Users\Tugrul\Documents\Star Swarm\FrameDump_14_01_30_2115.csv
    ===========================================================


    == Results ================================================
    Test Duration: 120 Seconds
    Total Frames: 2440

    Average FPS: 20.33
    Average Unit Count: 3719
    Maximum Unit Count: 5346
    Average Batches/MS: 453.56
    Maximum Batches/MS: 657.56
    Average Batch Count: 22931
    Maximum Batch Count: 92281
    ===========================================================

    FPS was as low as 5 at times. Sometimes GPU usage was very very low.

    "temporal aa " setting is lowering fps badly.
     
  2. Deathchild

    Deathchild Ancient Guru

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    GPU:
    -
    Rofl wait until you run that with mantle. :D
     
  3. seaplane pilot

    seaplane pilot Maha Guru

    Messages:
    1,295
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    GPU:
    2080Ti Strix
    14.1 beta is on its way, check tomorow for it.
     
  4. JJayzX

    JJayzX Master Guru

    Messages:
    471
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    GPU:
    Evga RTX2070XCUltra
    <---- Those Settings

    ===========================================================
    Oxide Games
    Star Swarm Benchmark - ©2013
    C:\Users\JJayzX\Documents\Star Swarm\Benchmark_14_01_30_2028.txt
    Version 0.95
    01/30/2014 20:28
    ===========================================================

    == Hardware Configuration =================================
    GPU: NVIDIA GeForce GTX 660
    CPU: GenuineIntel
    Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz
    Physical Cores: 4
    Logical Cores: 8
    Physical Memory: 8540561408
    Allocatable Memory: 140737488224256
    ===========================================================


    == Configuration ==========================================
    API: DirectX
    Scenario: ScenarioAttract.csv
    User Input: Disabled
    Resolution: 1920x1080
    Fullscreen: True
    GameCore Update: 16.6 ms
    Bloom Quality: High
    PointLight Quality: High
    ToneCurve Quality: High
    Glare Overdraw: 16
    Shading Samples: 64
    Shade Quality: Mid
    Motion Blur Frame Time: 16
    Motion Blur InterFrame Time: 2
    Detailed Frame Info: Off
    ===========================================================


    == Results ================================================
    Test Duration: 120 Seconds
    Total Frames: 4659

    Average FPS: 38.82
    Average Unit Count: 3860
    Maximum Unit Count: 5579
    Average Batches/MS: 903.11
    Maximum Batches/MS: 2112.44
    Average Batch Count: 26998
    Maximum Batch Count: 173514
    ===========================================================
     

  5. Xtreme1979

    Xtreme1979 Maha Guru

    Messages:
    1,328
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    26
    GPU:
    ROG Strix RTX 2070
    2600K @ 4.4gHZ GTX 680 1215 mHZ GPU / 3104 MEM

    Very much CPU limited, so no wonder Mantle will excel.

    ===========================================================
    Oxide Games
    Star Swarm Benchmark - ©2013
    C:\Users\Neil\Documents\Star Swarm\Benchmark_14_01_30_2225.txt
    Version 0.95
    01/30/2014 22:25
    ===========================================================

    == Hardware Configuration =================================
    GPU: NVIDIA GeForce GTX 680
    CPU: GenuineIntel
    Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz
    Physical Cores: 4
    Logical Cores: 8
    Physical Memory: 17149558784
    Allocatable Memory: 140737488224256
    ===========================================================


    == Configuration ==========================================
    API: DirectX
    Scenario: ScenarioAttract.csv
    User Input: Disabled
    Resolution: 1920x1080
    Fullscreen: True
    GameCore Update: 16.6 ms
    Bloom Quality: High
    PointLight Quality: High
    ToneCurve Quality: High
    Glare Overdraw: 16
    Shading Samples: 64
    Shade Quality: Mid
    Motion Blur Frame Time: 16
    Motion Blur InterFrame Time: 2
    Detailed Frame Info: Off
    ===========================================================


    == Results ================================================
    Test Duration: 120 Seconds
    Total Frames: 3808

    Average FPS: 31.71
    Average Unit Count: 3729
    Maximum Unit Count: 5354
    Average Batches/MS: 1134.80
    Maximum Batches/MS: 1893.46
    Average Batch Count: 34475
    Maximum Batch Count: 149430
    ===========================================================
     
  6. Kaapstad

    Kaapstad Member Guru

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    146
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    GPU:
    4 x Titan X
    Has anyone found settings that give consistent results on this bench.
     
  7. Tugrul_512bit

    Tugrul_512bit Member Guru

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    114
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    GPU:
    msi_r7870hawk_asus_r7_240
    Im 20.3 FPS for now, but will be 34 FPS(if rendering uses FPU mostly) or 45 FPS(if rendering takes integer cores mostly). Cannot reach 60FPS because game core update time is 16.6 ms for extreme settings on my CPU.
     
  8. southamptonfc

    southamptonfc Ancient Guru

    Messages:
    1,808
    Likes Received:
    56
    GPU:
    STRIX 2080 Super
    ==========================================================
    Oxide Games
    Star Swarm Benchmark - ©2013
    C:\Users\Chris\Documents\Star Swarm\Benchmark_14_01_31_1211.txt
    Version 0.95
    01/31/2014 12:11
    ===========================================================

    == Hardware Configuration =================================
    GPU: NVIDIA GeForce GTX TITAN
    CPU: GenuineIntel
    Intel(R) Core(TM) i7-2700K CPU @ 3.50GHz
    Physical Cores: 4
    Logical Cores: 8
    Physical Memory: 17145409536
    Allocatable Memory: 140737488224256
    ===========================================================


    == Configuration ==========================================
    API: DirectX
    Scenario: ScenarioAttract.csv
    User Input: Disabled
    Resolution: 1920x1080
    Fullscreen: True
    GameCore Update: 16.6 ms
    Bloom Quality: High
    PointLight Quality: High
    ToneCurve Quality: High
    Glare Overdraw: 16
    Shading Samples: 64
    Shade Quality: Mid
    Motion Blur Frame Time: 16
    Motion Blur InterFrame Time: 2
    Detailed Frame Info: Off
    ===========================================================


    == Results ================================================
    Test Duration: 120 Seconds
    Total Frames: 5068

    Average FPS: 42.23

    Average Unit Count: 3796
    Maximum Unit Count: 5344
    Average Batches/MS: 859.82
    Maximum Batches/MS: 1653.27
    Average Batch Count: 23635
    Maximum Batch Count: 181954
    ===========================================================
     
  9. Corbus

    Corbus Ancient Guru

    Messages:
    2,361
    Likes Received:
    48
    GPU:
    1080 Ti FTW3
    == Hardware Configuration =================================
    GPU: NVIDIA GeForce GTX 760
    CPU: GenuineIntel
    Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz
    Physical Cores: 4
    Logical Cores: 4
    Physical Memory: 8552460288
    Allocatable Memory: 8796092891136
    ===========================================================


    == Configuration ==========================================
    API: DirectX
    Scenario: ScenarioAttract.csv
    User Input: Disabled
    Resolution: 1920x1080
    Fullscreen: True
    GameCore Update: 16.6 ms
    Bloom Quality: High
    PointLight Quality: High
    ToneCurve Quality: High
    Glare Overdraw: 16
    Shading Samples: 64
    Shade Quality: Mid
    Motion Blur Frame Time: 16
    Motion Blur InterFrame Time: 2
    Detailed Frame Info: Off
    ===========================================================


    == Results ================================================
    Test Duration: 120 Seconds
    Total Frames: 5255

    Average FPS: 43.79
    Average Unit Count: 3503
    Maximum Unit Count: 5251
    Average Batches/MS: 901.74
    Maximum Batches/MS: 1590.10
    Average Batch Count: 23454
    Maximum Batch Count: 157415
    ===========================================================

    This is my best out of three , other two were 26 fps and 33.
     
  10. ASLayerAODsk

    ASLayerAODsk Master Guru

    Messages:
    773
    Likes Received:
    1
    GPU:
    MSI 580 8G
    == Hardware Configuration =================================
    GPU: AMD Radeon HD 7900 Series
    CPU: GenuineIntel
    Intel(R) Core(TM) i7-4820K CPU @ 3.70GHz
    Physical Cores: 4
    Logical Cores: 8
    Physical Memory: 17118711808
    Allocatable Memory: 8796092891136
    ===========================================================


    == Configuration ==========================================
    API: DirectX
    Scenario: ScenarioAttract.csv
    User Input: Disabled
    Resolution: 1920x1080
    Fullscreen: True
    GameCore Update: 16.6 ms
    Bloom Quality: High
    PointLight Quality: High
    ToneCurve Quality: High
    Glare Overdraw: 16
    Shading Samples: 64
    Shade Quality: Mid
    Motion Blur Frame Time: 16
    Motion Blur InterFrame Time: 2
    Detailed Frame Info: Off
    ===========================================================


    == Results ================================================
    Test Duration: 120 Seconds
    Total Frames: 2566

    Average FPS: 21.38 25.15 22.99
    Average Unit Count: 3756
    Maximum Unit Count: 5430
    Average Batches/MS: 826.22
    Maximum Batches/MS: 1178.90
    Average Batch Count: 40754 <-------wtf?? why is it 2x everyone elses?
    Maximum Batch Count: 158657
    ===========================================================

    Ran it 3x. :)
     
    Last edited: Jan 31, 2014

  11. Corbus

    Corbus Ancient Guru

    Messages:
    2,361
    Likes Received:
    48
    GPU:
    1080 Ti FTW3
    Its very odd cause i noticed in scenes where fps is really bad with gpu usage really low like under 35%, CPU usage isn't that great either, like one core is at 70+ and other 3 are around 20-35% shouldnt the CPU be at 100% in those scenarios?
     
  12. JJayzX

    JJayzX Master Guru

    Messages:
    471
    Likes Received:
    11
    GPU:
    Evga RTX2070XCUltra
    Here is some numbers from the bench

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    We would need something similar but with an amd card and after with mantle drivers to compare them all.
     
    Last edited: Jan 31, 2014
  13. -Tj-

    -Tj- Ancient Guru

    Messages:
    16,501
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    1,529
    GPU:
    Zotac GTX980Ti OC
    ^
    hm I was 90% gpu limited always 99%, when it dropped it dropped to same ~ 10fps, happened when it switches on object motion blur.
    So each of 3800 objects get its own blurring, guess this bottlenecks DirectX api to the max and lower unit count..

    Also TemporalAA takes away 10-15fps..


    ......................................................................

    And it just got updated.

    http://store.steampowered.com/news/?appids=267130


    23:29Star Swarm Updated
    Community Announcements - Yarlen
    A Star Swarm update is now available via Steam. This new version removes activation, makes some UI improvements, and more.



    now they go remove the activation..
     
    Last edited: Feb 1, 2014
  14. ASLayerAODsk

    ASLayerAODsk Master Guru

    Messages:
    773
    Likes Received:
    1
    GPU:
    MSI 580 8G
    And heres my numbers on the 3rd run AFTER the Patch...
    Scenario : Follow
    Setting : Extreme
    Stress Test : Timed Run(6min)


    == Hardware Configuration =================================
    GPU: AMD Radeon HD 7900 Series
    CPU: GenuineIntel
    Intel(R) Core(TM) i7-4820K CPU @ 3.70GHz
    Physical Cores: 4
    Logical Cores: 8
    Physical Memory: 17118711808
    Allocatable Memory: 8796092891136
    ===========================================================


    == Configuration ==========================================
    API: DirectX
    Scenario: ScenarioFollow.csv
    User Input: Disabled
    Resolution: 1920x1080
    Fullscreen: True
    GameCore Update: 16.6 ms
    Bloom Quality: High
    PointLight Quality: High
    ToneCurve Quality: High
    Glare Overdraw: 16
    Shading Samples: 64
    Shade Quality: Mid
    Deferred Contexts: Disabled
    Temporal AA Duration: 16
    Temporal AA Time Slice: 2
    Detailed Frame Info: Off
    ===========================================================


    == Results ================================================
    Test Duration: 360 Seconds
    Total Frames: 12639

    Average FPS: 35.11
    Average Unit Count: 4054
    Maximum Unit Count: 5559
    Average Batches/MS: 567.69
    Maximum Batches/MS: 1180.62
    Average Batch Count: 17987
    Maximum Batch Count: 146434
    ===========================================================
     
  15. ricardonuno1980

    ricardonuno1980 Banned

    Messages:
    4,407
    Likes Received:
    0
    GPU:
    GTX 780Ti Classified :D

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