https://parliamentlive.tv/event/index/0bf5f000-036e-4cee-be8e-c43c4a0879d4 Kinda of a few days old now, and should be of keen interest to anyone interested in viewing/watching EA & Epic Games spin an astonishing amount of PR speak, with regards to lootboxes and gaming addiction. Of key interest is the questions regarding whether games have 'gambling' in them, chance-based processes, tracking/monitoring consumer data and play-time/usage statistics. What will potentially come out of this is a very sane question: Why not make gaming session time-limited? So, once a gamer plays a game for two hours, or one, or half an hour; why not log them off - not allow the consumer to access the game in an online capacity? I cannot stress this enough: these executives are very very very good at differing answers and deflecting. I have not seen deflection this well poised since Mark Zuckerberg. There are also some great questions on the WHO definitions of gaming disorders (which they all denied are correct!). Nothing political, this is me studying human behaviour and, it being very closely related to gaming. One of my favourite questions "Were any of you groomed before coming here to answer these questions?" "Yes" "It shows..."