Exactly what i was talking wiith a friend. You are being punished for doing the extra things they put in their game and are unlocked since the beginnig... Im at 46 rushing act 3.... lol
I can understand the option to skip the campaign because for many only the end game matters. But punishing gamers for exploring everything the game has to offer, is so stupid it`s hard to believe...
I’m on level 46 with a Sorcerer and playing Act III. Like many, I would imagine, I was struggling with some of the level bosses and so decided to take a break and focus on side quest content. Still don’t have a mount either!
Anyone else find ultra textures at 4k causes too much stuttering with 8gb vram? (3080 here) I have 32gb system memory like it says and I have the game on my nvme.
Yeah I get some stutters but I think some of them are server side lag spikes or little jitters during area transitions. Also I think there's a bug with the map as I often find that if I'm running around and quickly check the map and then close it I get bad stutter for 1-2 seconds. Just about to hop in so gonna drop the textures a bit and see how things are.
I just started Act 2 and that first big cutscene and the boss fight on top of a mountain were so good. They’re really stressing the A part of ARPG in this one. I did encounter some more bugs, roofs weren’t disappearing when I was walking into buildings, I had to restart the game for that. I also got stuck unable to move after trying to pet a dog. I had to port to a WP for that one. I also found an area that had some sort of geometry or texture spaghettified across it. I still get some stutters here and there I think from traversal and also in busy areas like big towns. I’ve found that dropping textures to high doesn’t affect these particular stutters. It’s still 1,000% better than it was at high textures in the beta though even at ultra now. Also running a 3080 with 32 system memory and game on a gen4 Nvme.
I still get some stuttering even with a 16 GB 4080 but after reading an earlier post in this thread recommending to turn NVIDIA Reflex off, that these are now much less. The game still has some traversal streaming and server side stutters but those are no longer that intrusive. The worse performance hitches tend to be for 1-2 seconds after teleporting to a new area. I have the game installed on my 2 TB Samsung 980 Pro NVMe M.2 SSD.
Tier 2 Sorc Lev. 36 In Black Hospital i've encountered Butcher (No legendary drop tho). After really long fight i won !!! It's my own Build. Fire & Ice Hydra + Firewall as main Frost Bolt + Frozen Orb + Blizzard and Ice Armor Note: Not an easy feat with Sorc i guess
I’m not sure how anyone can beat Butcher without teleport. It seemed critical to the strategy when I did it. He’s so fast.
Round & round the clock he caught me 3 times tho, after fight i was having only 2 potions left. My Strategy with Sorc is to stay away when Hydra & Firewall do it's job. Maby in time i will test Teleport also. Armour is fine so far (it's really good at Lev4).
I bought a regular edition, so I'm only looking to jump in today (well, technically). I am a bit torn between sorc and necromancer though. I really liked sorc in open beta, but necromancer looks pretty good too. I'm only interested in how fun is the class to play. I don't particularly care what is stronger now. Any recommendations? What are you guys playing?
I have really been enjoying this game but despite having played Diablo 3 for hundreds of hours across three platforms (PC, Xbox One/Series X and PS4/5), I would not say that I am an expert on the game. I'm very much a casual Diablo player that just enjoys the mindless loop of mass murder leads to better stats and loot which leads to more murder!!! I tend to upgrade my characters as I feel rather than spending hours pouring over the stats to get the best builds. As far as loot goes, I just equip the best equipment from grey to blue (Rare) to orange (Legendary), again not really customising the character to get the best damage etc. I think this has led to my Sorcerer character being a bit unbalanced and I am at a point now where I am confused as to what is the best build for this class. Sometimes I feel like I am overpowered, mowing through dozens of enemies, including Elites, in the open world then I do a dungeon and find that I am dying, sometimes in seconds from mass enemy attacks. This has been problematic against some of the end level bosses which has led to me being frustrating and then abandoning the main story quests to do side quests. Normally, that would be an advance as you level up and become more powerful which then allows you to return to a previously difficult quest and plough through it much easier. However, Diablo 4 scales the enemies with your level so this doesn't work in this game. I believe, from what I can work out from playing for about 30+ hours now, that dungeons are scaled for up to 4 levels higher, e.g. 40-44, so that should mean that they should be easier at level 44 than 40, only with less XP. What quests do you need to do to get the mount? The stables show that you have to do Donan's Favour but despite having exploring the area and done a quest with Donan I have still not come across this quest. According to the map I have unlocked Act III but I have only just completed some of the main quests from Act I, such as the one where you have to find the spell to cross the Black Lake. Not sure how this works. Am I on Act I or Act III? lol
People experience the slight stutter, try and disable low latency in the driver of you have it enabled. On some games for me that driver option can conflict when using reflex.
Mount is at the end of Act IV, I too was a bit shocked that I got to the huuuuge deserts zones, but was still on foot. It's pretty cool though once you get it, I thought it would be weird, but they actually made it work nicely. Got to 50 midway in Act V, I'm still getting XP, from the quests at least. No idea how it impacted on mobs, if it's less or the same than before, or if XP gain stop before hitting 51... and yes, on top of it all, I was one of those fools that played (almost) the entire thing on WT2, and since I made it this far, I plan to finish it like this.
I've had some fun with some of the end level bosses with my Sorcerer character and the Hydra and Meteor abilities which are fantastic ways to take down enemies at a safer distance. It is the reason why I have been able to beat some of them. One that I did yesterday took me over 20 minutes to beat as I slowly whittled down its health bar while running from one end of the room to the other (annoyingly halted by bone walls though). It felt so satisfying to finally beat it. One criticism I have though is how samey many of the dungeons are in the game when doing side-quests. Cellars to houses look almost identical except for occasionally mirroring the layout so you enter from the right instead of the left. Cave and castle dungeons are very repetitive and overused and all of them end in the same way with you fighting a huge boss in a closed room. I really wish the developers had been a bit more creative with the level design. I get that the core loop is fighting masses of enemies but does every dungeon have to have a huge boss at the end? It just makes the level design predictably and I wish that I could be surprised a bit more often.