The term "it's just cosmetics" is quite possibly one of the most disgusting things someone can tell me about a full priced video game. -- I wonder if the Horadric Cube will be in this one.
It doesn’t affect the gameplay at all, you can totally ignore it. “One of the most disgusting things.” Holy hell you need to touch grass.
Actually mowed it the other day. It's a full priced game, it shouldn't be there... I've hated it since horse armor. Cosmetics is up there with lootboxes as things that are horrible in full priced video games. That said, lets stop there, no reason to turn the thread into an argument.
No huge stutters here but I do get some stutter at random, usually just before another player appears so I think its loading other ppl. The opening is not online and super smooth, open world I get a random spike.
Now that you guys mentioned it, I did check my AB monitor and max VRAM used was 12236... that probably explains the occasional stutters. Mostly the game seems to sit at ~11500, now I don't know if it's actually using this much memory or it's just allocating it. Either way, the game does look dope and I am running it maxed at 3440x1440p... might try out DLSS at some point. Nevermind, checked it out and stutters must be from something else, as I just had one and VRAM was at ~11200 usage.
yeah, i gave it around 6 hours last night - played at my best friend's place and on his account since i didn't buy the game on my own account, and i don't plan to. main legit non-biased thoughts: - the *art* is amazing. this is the strongest point for me, this is a solid solid talented work on this regard. - music\sound is solid, nothing new, nothing bad or mind blowing. - graphics and game-play feels d3 to me - yes with the extra darker tone. the design is d3 exactly, and switching from "dodge" skills to a universal dodge for all classes feels non-related to a diablo game. i am not impressed with the game-play, also not surprised. - tree skill and items seems d3 to me, on a different theme. the tree is not similar to the d2 progress system\builds at all. more mmo\combo oriented. to sum it up - not surprised at all, it's a blizzard game and it will sell, and i believe people should expect monetization.
Yeah, got this game this morning and managed to log in first and play it for 3 hours up to level 10. I think the game is very good, although not that much of revolution over Diablo III in all honesty. It's still addictive to play though and it's miles better than that mobile drivel-fest that was Diablo Immortal. Graphics look pretty decent, the artwork is terrific as expected, but I am very surprised at this game's high VRAM usage. It was pretty much using 9-10 GB constantly even with DLSS Balanced at 1440p High settings. And, yes, this meant that the game had a lot of stuttering due to the textures being move in and out of VRAM. It didn't make the game unplayable but it was annoying. I don't think the game looks that good that it warrants lowering the settings, especially as I was pretty much getting 120 fps (capped using RTSS because I personally don't see the point in having higher framerates than this) for most of the game time, with it only dropping during those stutters. Some of the stutters were really bad, resulting in my character seeming to lurch forward as the game played catch up. I checked out the game folder and there are DLSSs for Direct Storage but I didn't find the loading time going into dungeons to be that quick (around 5 seconds) so I am unsure if this is even being used. The beta is installed to my faster 7 GB/sec Samsung 980 Pro NVMe M.2 SSD though and the Xbox Gamebar does show that DirectStorage is supported for that drive. Oh and I am playing this with an Xbox Elite V2 controller which feels great as I much prefer the direct control this offers offer using the mouse to point and click. I loved the console versions of Diablo III for that reason and only miss the right analogue stick dodge mechanic which is missing from the sequel.
But why is it becoming normal? Are graphics so superior that they need to use more than 10Gb of VRAM? Is it lazyness from the game studios? Or this is just another move from Nvidia so gamers have to upgrade sooner? Just joking!
I can see elements of D3 design still in this game, I think some of the UI elements are just slightly updated but they show the biggest resembelance to D3. As for the skill tree, I think its completely different to that of D3. You have much much finer control over your skills and the Barb now being able to assign different weapon variants to certain skills for a huge variety in playstyle. You can dual wield for quick attacks to build fury then use a massive two handed weapon to smash enemies and do tons of AOE damage. D3's skill system was simple, basic, and made for accessibility. I think D4 has found a good middle ground between being too complicated (ie POE) whilst not totally alienating hardcore arpg fans who want to make different builds to climb the ladders. And now with such a huge map area, a massive focus on grouping, world events, and tons of unique side quests. D4 is much much more than just a D3 clone.
I think its to try and mitagate stuttering. When you see a game like D3 using 10+GB of VRAM I doubt that its all actually being used or more so that the game has been designed to cache frequently used textures even if they are not being displayed at that moment so that they are ready when needed. So the system doesn't need to go and fetch the data leading to fps spikes/stutters. Many games do this now, COD is a great example with its many caching options and "fill remaining memory" or "memory usage cap" settings. Once DirectStorage becomes more adapted by game engines and games themselves this should become a thing of the past. I can actually see GPU's VRAM amounts lowering in the future. This should help older GPU's with lower amounts of memory also. 6-8GB cards should benefit from directstorage, unless I am completely wrong about how DS works.
not really, i disagree. i played d3 much more on the vanilla than RoS. when RoS came out everything got worse, stuff that were fine on the vanilla went mainstream\casual in the worst way. power creep patches, sets aimed you exactly what skills to use, you were handed items so early and easily on season start, and rare items.. became irrelevant. at early d3 days, rare items matter. any veteran of d2 is familiar with the concept on rare items, being the most hard to achieve with the exact same stats you search for. most people give up and use unique\legendary items since these are more tradable and\or in RoS days were given to you how everything i just posted above relates to the skill tree ? well - that's exactly what d2, and maybe 20%-30% of the vanilla d3 succeeded. the skill tree with the *correct* item system isn't aiming the player towards "build-x". you can play any build, giving you are interested to grind, trade and use the entire rare system ( rare, crafted ). d4 is more mainstream oriented because it's gonna go with monetization at some point, same goes for the issue being cross-platform. as always, if im mistaken il admit it. il follow the game, and lets see in the next months if im wrong here. i see this tree skill as no more than a good looking GUI but behind it also stands a basic, simple system much like your first sentence
Very simple. All development targeting current gen consoles and devs have more memory to play with. While developers don't have access to entire 16GB on consoles, you gotta keep in mind that there is huge overhead on PC, so it seems you need GPU with 16GB VRAM to comfortably play all games with max texture settings without any worry. 10GB 3080 was win win for Nvidia. They saved like 20$ per GPU and also now ppl have to upgrade again.
Its a loss for users who bought them. People thinking buying 4070's with 12gb hopefully realize that it will happen again soon. Users who bought 6800xt's are probably just smiling to all this.
Wo-oh! Even setting the Textures to Medium still uses over 9 GB with this game and while the stuttering is reduced over the High setting on a 10 GB RTX 3080, it isn't completely eliminated as there's still the odd instance from time to time. Thankfully, the camera angle and distance mean that the difference in texture quality isn't that different during gameplay but it is noticeable in the character close-ups and during the cut-scenes when the camera zooms in more. Played about 6 hours of this game now to level 14. I've been having a really great time although I will say that the game is very much in the mould of Diablo III and doesn't feel too different from it. Also, many of the dungeon designs are a bit bland with many of them feeling very similar with randomised routes and different graphics sets. Loot drops seem decent though; the game doesn't feel too grindy - unlike <spits in disgust> Diablo Immor(t)al - and the gameplay is addictive and compelling enough to keep me hooked. I absolutely loved Diablo III but didn't really enjoy Diablo II Resurrection (it felt too dated even in its remade form) but Diablo IV is exactly what I was expecting from a sequel to be honest. More of the same with refinements and additions to the core gameplay loop. I mean there's mounts in this game but having not unlocked them I am not sure how much they will impact the gameplay considering how in the open world there any enemy encounters every few steps! Not sure why this game is using 10 GB of VRAM on High and 9 GB on Medium though. In terms of textures this game is no more detailed than Wolcen, Ancestors: Legacy or any other modern Diablo action-RPG clone in my opinion and the game still has to load the dungeons separately too. The game could easily have streamed textures in like most other games do instead of loading them all into VRAM as this game seems to.
Ok, that makes sense. But what`s the performance penalty, if there`s any at all, for such cases when the game caches more more textures of an higher amount than the GPU available VRAM? Taking the example of the 3080, if the game caches 12Gb of RAM in a GPU that has 10Gb of RAM, is that going to affect performance significantly or not? I`ve also thought about the influence of the PS5/Xbox regarding this matter, but shouldn`t PCs have an way to deal with this issue, regarding it`s vastly superior hardware?