Discussion in 'Videocards - NVIDIA GeForce Drivers Section' started by Astyanax, Dec 13, 2019.
I've already reported this problem via the official NVIDIA Display Driver Feedback form a while back in a detailed fashion. The problem goes away when G-Sync (the VESA Adaptive Sync version) is disabled.
Interesting as honestly the game's brightness seems to constantly fluctuate on purpose (Constant auto exposure adjustment or HDR eye adaptation)by the developers. It was that way when the game first launched, combined with the awful vignetting it made the image often extremely dull.
Hard to imagine a driver bug making it even worse.
its probably a game bug thats antagonised by drivers.
I seen this happens only on Kepler cards. I tried running RE2 on a gtx760 and game was so dark that even maxing out the brightness makes no difference.
the list of reports include a mix of turing, pascal and maxwell
I posted few screens (which i cant find) in nvidia nvidia but no one cared really. Didnt know it effects even newer cards.
2080 ti, gsync off. tried swapping every single option in game and out of game, on tv and on my monitor and the game's contrast is just way off. no gamma or brightness setting in the world fixes it. It was has to do with the engine that capcom uses for certain games because I generally have the same problem with some of their other games, although none are as bad as re2. Other than the newest Metro they're the only games I have had this issue. I can't remember if Metro was DLSS on or off, I think it was on. And no, I dont use gsync. Although that is one of the things I've tested. I spent more time trying to fix this problem than it would have taken me to beat the campaign. I grew too frustrated to even finish it until it was fixed.
I have no Gsync and had the same problem.
Returned the game for the bug
I didn't use Gsync, you mean disabled with Nvidiainspector?
not sure if there is driver bug but eye adaption is thing in modern games, this is why when you leave buildings its too bright/dark sometimes if its badly implemented and other similar situations
idea is closely related to tonemapping but instead about setting right light/brightness for places
I don't have this bug, I use latest Windows 10 1909, 2080 Ti (441.66 drivers), 1440p, HDR monitor but HDR disabled, RGB full and 10 bit color scheme in NVCP. Maybe it's a combinations with hardware/settings?
On my end with RE2 Remake, this issue has automagically fixed itself when I gave it a try after updating to the latest 441.87 driver and latest RE2 patch (the one with RE3 info). I also updated the Microsoft Visual C++ 2019 Redistributable to the latest version 14.24.28127.4 although I doubt that made any difference, but who knows.
Oh yeah, I also updated ReShade to 4.5.2 to get rid of the ugly greenish tint, but I remember testing the game without ReShade before and it made no difference on the issue.
Anyway, I'm happy now.
Mine fixed itself by instaling driver 450.12