Death Stranding [early summer 2020 PC]

Discussion in 'Games, Gaming & Game-demos' started by WhiteLightning, Jun 14, 2016.

  1. cerebus23

    cerebus23 Ancient Guru

    Messages:
    4,416
    Likes Received:
    597
    GPU:
    evga 8800gts
    kojima needs an editor, and a writer to help tie dialogue together.

    i think he is molyneux like in he has amazing ideas and vision but he gets lost in his weeds too much, not to the scale of PM he is one of the worst at building stuff in his head and making the entire company suffer for it.


    you may rightly point out that kojima has made weaker and stronger games, but even when konami would not allow him in the studios at all while trying to make mgs5 a decent game still managed to come out of that incomplete as it is.


    And the mechanical play of kojima games is second to none. he nails mechanics most of the time.
     
  2. Damien_Azreal

    Damien_Azreal Ancient Guru

    Messages:
    10,659
    Likes Received:
    1,561
    GPU:
    Gigabyte 1070 Ti
    Junji has said the comment was said out of context, they didn't have any meeting.
    Just a comment said in passing at a party they were both at.
    https://twitter.com/junjiitofficial/status/1287655095379755008

     
  3. gerardfraser

    gerardfraser Ancient Guru

    Messages:
    3,343
    Likes Received:
    763
    GPU:
    R9 290 Crossfire
    I stopped playing the game for 6-7 days and picked it back up. Damm the game is not desirable or fun at all to play ,oh well on the bright side I been playing the Darksiders games like crazy.
    One thing I can say outdoors in certain areas the game looks like real life at times.
     
  4. rodrigoxm49

    rodrigoxm49 Member

    Messages:
    36
    Likes Received:
    0
    GPU:
    r9 380 4GB
    Nobody is having performance issues? RX470 here.

    Alt tab usually fix it for a while... Already have tried: vsync on/off, windowed/fullscreen, Antilag, Enhanced Sync, RIS, disable all overclock (CPU, memory and GPU), close every application, new and old drivers, etc.

    Ryzen 2600, RX470, 2x8GB 3000Mhz.

     

  5. Supertribble

    Supertribble Master Guru

    Messages:
    868
    Likes Received:
    115
    GPU:
    1080Ti/RadVII/2070S
    I noticed the game has become much more cpu limited after the opening section. With a 3600 I was getting >140fps, now not much more than 100fps. Digital Foundry seemed to test with that opening part of the game so perhaps this is normal. I will test to see if alt-tabbing does anything.
     
  6. Pandora's Box

    Pandora's Box Member Guru

    Messages:
    172
    Likes Received:
    75
    GPU:
    EVGA 3090 FTW3 Ultr
    Not sure what the problem is here - you're locked at 60fps so gpu usage is low because it doesnt need to be at 100%.
     
  7. MikeG

    MikeG Master Guru

    Messages:
    338
    Likes Received:
    22
    GPU:
    Nvidia RTX 2080 Ti
    Does there happen to be a way to get into the Central Region without doing all or most of the story in the first map? So I can explore around in the central map. Like if you can do something in the private room or elsewhere in the big port city in the eastern map to trigger access to the next map without doing all the regular objectives.
     
  8. HellSpawn2097

    HellSpawn2097 Master Guru

    Messages:
    261
    Likes Received:
    30
    GPU:
    Asus ROG GTX1070 8G
    Graphics wise this game is outstanding, gameplay wise, well I'm not very far but like it thus far.
    It's something completely different, fresh and out-of-the-box.
    Story seems pretty straight forward at first.
     
  9. MaXThReAT

    MaXThReAT Master Guru

    Messages:
    310
    Likes Received:
    74
    GPU:
    2070-OC 2Ghz
    DEATH STRANDING UPDATE PATCH (v1.02) IS NOW LIVE

    - Key assignments for Use/Dismount Vehicle can now be set separately to “Perform Action” and “In Vehicle”. You can now set different keys for getting on and off a vehicle.
    - When restarting the game after changing key assignments, some key assignments were reverted. This issue has now been fixed.
    - Other stability improvements and general bug fixes are included.
    - Fixed an issue where frame rate dropped when using Steam Input.
     
  10. rodrigoxm49

    rodrigoxm49 Member

    Messages:
    36
    Likes Received:
    0
    GPU:
    r9 380 4GB
    Are you was not able to see the frametime like rollercoster and atl tab fixing it?
     

  11. Yeah, I noticed the 40FPS to 60FPS before and after your ALT-TAB - any chance that is a borderless windowed mode?
     
  12. rodrigoxm49

    rodrigoxm49 Member

    Messages:
    36
    Likes Received:
    0
    GPU:
    r9 380 4GB
    Sadly borderless isnt a option on Death Stranding and, yes, Windowed Mode seems to fix it, at least for the most of the times. But sadly windowed mode is not a real option. It looks terrible and destroy the immersion.

    I'm playing at 30FPS using Scanline Sync x/2 and now i'm perfect fine. It's sad since GPU usage indicates that 60FPS is perfect possible in my setup. But 30FPS with Scanline Sync is really playable, looks like console at 30FPS.
     
  13. KK - and this is with the patch that just went live too? *damn
    • Could look into DXGI Flip Model (I wouldn't know the specifics for Death Stranding but for reference here's from Unity)
    • https://docs.unity3d.com/ScriptReference/PlayerSettings-useFlipModelSwapchain.html
    • "useFlipModelSwapchain" In PlayerSettings->resolution (could change depending on how the app is built / given config file etc)
    • This is assuming Death Stranding isn't already using this which it likely is.
    • Chances are this is a bug soon to be patched in the game or possibly by AMD in their next driver release.
     
    Last edited by a moderator: Aug 16, 2020
    rodrigoxm49 likes this.

Share This Page