Discussion in 'Games, Gaming & Game-demos' started by WhiteLightning, Jun 14, 2016.
Maybe not everyone has started playing it yet?
Only 0.6% so far lol
My i9 9900k go from 800mhz to 4700mhz and game stuttering. Only wen i cap 60fps without vsync de cpu won't get in idle mode and back to load mode. Strange cause it happen only at high refresh rate and with vsync.
i9 9900k max 50c and powerdraw max 118w
Hey, call me a hypocrite but I ended up buying Death Stranding (for £38.99 though, not the ridiculous £54.99 it sells for on Steam!) and I have been enjoying it despite some issues, which I'll cover later!
Maybe, I just was not in the right frame of mind when I played it on my PS4 Pro or maybe it's the smoother 60+ FPS framerate on PC or maybe it's both? Whatever, I have found myself getting quite immersed in this game's truly bizarre post-apocalyptic world. The atmosphere is awesome and the visuals are really impressive despite the desolation and emptiness. Character models look especially good and the animation is quite amazing. The pace of the game is also very relaxed and deliberately slow in the early stages and I am finding it oddly relaxing. The music is also awesome (you also get the soundtrack for free with the game).
While I would not describe this game as "engaging" in terms of gameplay - you are basically a delivery man, a porter, moving things from point A to B while avoiding invisible ghost-like beings and human enemies - the odd setting and offbeat gameplay at least do make the game stand out from just about anything else. It is not exactly a walking simulator as some have described it but, you know, it is not really that bad on reflection. It's just completely "out there" and weird. If you are on the fence over this then I would suggest waiting for a sale because even at £39 it is a lot to pay for a game you may not like at all.
As for the issues, well on launch day, I installed and played the game for 4 hours with no problems at all. Performance was excellent on my ageing i7-4770K, 16 GB, GTX 1080 Ti, Windows 10 Pro v2004 PC using the 451.67 graphics driver with a framerate between 80 and 110 fps during gameplay and a locked 60 fps in cutscenes/cinematics. This is on maxed out settings at 2560x1440 with a framerate cap of 120 fps (on a 165 Hz G-SYNC display). Game is installed to a 7,200rpm hard drive by the way. Graphically it looks a little better than the PS4 Pro but only just (the LOD draw distance is slightly further out). Still looks great but the developers could have done more IMO. DSR does not work for example (exclusive fullscreen is not supported) and ambient occlusion is a little basic.
Yesterday, however, I loaded the game and got a 0x887a0005 followed by access violation errors when continuing my save game from the day before. I tried verifying it, uninstalling and redownloading it but I could not get the game to load the save although creating a new game worked. Out of desperation, I decided to try and load individual manual, auto and checkpoint saves and got one checkpoint to work. Thinking it was save corruption, I quit the game and reloaded the previously working checkpoint, only to have it crash the game at the 75-82% mark while loading.
It turned out that this game does not play nice with the RTSS overlay as adding a profile and excluding the executable allowed the game to load perfectly for the three times I tested it (each time quitting and reloading the game). I think the overlay works OK in the game, as I was using it for 4 hours the night before, but it causes issues when the game is loading the save. At least, that is what happens on my system. Thought I'd share my experiences in case anyone else is experiencing the same issue. Maybe there's a workaround for this - I see there's a nice beta version of Afterburner and RTSS so I will try those - but it's no big deal to have to turn off the overlay for one game. I just wish I had thought to check RTSS before I messed around with verifying and redownloading the game. I might actually have had time to play the game yesterday if I had!!!
I' was on the fence like a few others...gave it a shot then refunded after three hours. Pretty sure its the only game I've ever refunded...
I took a chance on it knowing that it was a bit more high concept story than straight action, only I didn't expect an actual walking sim with not much else other than micro-managing. Some games make you walk around a bunch but give you plenty of other stuff to do all the while (combat, exploring etc), this game not so much from what I could tell other than balancing your backback to jog or trying to avoid everything. I found it boring and overly-cinematic with lots of languid dialogue and cut-scenes between actual gameplay. I don't mind the cinematic style in general but this feels more like a far-fetched sci-fi movie you play than a game meant to be a relaxing or thrilling escape.
On the tech side the graphics are nice and it plays great high/very high at 1080p on my 1070 with the game-ready driver. Couldn't use DSR factors though and the AA left a bunch of jaggies behind which tended to ruin some aspects of the scene. The detail on character's faces really stood out to me, as did many other details in the environment, charactor models and tech etc.
Combat and using vehicles are later in game, so there is not just walking part, if you have patience for it and you get even faster movemenet on built roads that you and players are making (but you can never see players, only hear them, if you are both on close position).
FYI for anyone else having this issue. If you want to use DSR... your desktop has to be at that resolution or higher. It's a bit annoying but not the first game a that does that. I hope it gets fixed.
Anyway, I'm having a great time with the game. Simply amazing graphics and such a crazy story so far. I'm a big MGS fan so I love sitting back and watching the cinematics. I can't wait to get deeper into the story.
Has DSR ever worked with DLSS?
Seems DSR just doesn't work at all here. The game also does not make use of exclusive fullscreen, which may be a reason why.
Weird about DSR, I've had games change the windows desktop resolution to the one from the game upon exiting but never had to change the desktop resolution to raise the game's. Weird, hope its fixed.
Glad at least some are enjoying since it certainly has good points but just isn't for me.
works for me @ 8k
also here's how the game's performance looks like on my setup @ 4k which is think is better than G3D benchmark by 11fps ?!!
There is nothing to fix, game either uses a windowed mode or queries the display directly bypassing the enumerated driver resolutions.
That makes a lot of sense, as it doesn't have fullscreen exclusive.
The game does run awesome and I did not run into any stutter during prologue,also game looks good no shadows on vegetation and possible other areas.
they updated the game to 1.01 with a 5gb file for AVX in some CPUs
It's been a while since I bought a sandbox game. So far I am enjoying the overall environment and infrastructure of this game. This morning I looked up any discussion regarding the online play aspects. I had been suspicious the game was automatically tapped into other players who are playing it. At first I thought that was simulated within the game and not actually on online connection providing inputs from other players.
Long story short, I read several in-depth descriptions of playing online vs. offline. Now that I know how the game is set up and confirmed the online feature is real...I will be playing offline. I prefer experiencing the world it creates as a solitary person working to rebuild infrastructure and reconnect civilization. Having it all manifest due to untold numbers of other "Sams" who have preceded me and completed the work for me ruins the challenge.
I've been gaming since the late 70's. Online play...each time I try it...always disappoints. I think this is because most games work best when the other "players" are simulated within the game. Real players always introduce a lot of unnecessary chaos and weirdness that ruins the immersion factor. This is not to say there are some games where having teams and individuals working together does not work. Flight sims and space sims come to mind. But for a game like this, the online inputs from other players literally accelerates what's happening and removes a lot of the "work".
As a side note, for those who know me, let me give a shout out and say, "Hi". I hope all of you are doing well.
P.S. I'm still playing Far Cry 2 and love it. I see there's now a Far Cry 6 on the way. Too bad UbiSoft can't get that game off the merry-go-round. It had so much potential back in the day that never got realized.
It would be interesting to test on a cpus without avx like x58 i7's and xeons.
Damm so many cut scenes that my controller goes to sleep almost every cut. I am also playing in offline mode but I still see other people stuff left behind and something about giving likes, maybe it is time for me to disconnect my internet connection ,to get rid of any online part.
It bugs me having other peoples crap in a single player game. Yeah it is a weird thing on my part and may read as stupid,only online game I like is World of Warcraft and that is because I choose to be playing online.
Also it feels you really do not have any control over what happens in the game.Stupid stuff just happens and it is not looking like I will finish this game.
Well. You can't because the game won't launch. I bought it and looked forward to playing on my Xeon X5670. Nope. No launch. The X5670 doesn't support AVX, only SSE and I can't get a refund from GMG. So I'm stuck until they patch it.
They usually patch it. The Crew 2 and AC games got it after a while.
I have found the cut scenes to be extensive as well. It takes a lot of time to get through a single "mission". I don't mind it so long as the story remains strong. So far I find it interesting. I was thinking about the online impact on the game and wonder why anyone would find it satisfying to play a game that more or less "auto-completes" via all the player contributions coming through the online connection. If there are enough, the game looses it's sense of purpose at the individual player level. Perhaps this form of "collective gaming" is a cultural thing with the author. For myself, I prefer to be tasked and challenged by the game...it's why I bought it in the first place.