second was also a blast.. no idea why some disliked it. third is lesser than both, but still a quality game. at least that's how i remember the series.
For me, the problem with the second one is that it didn`t offered anything new over the first one, it felt more like an expansion than a full game. Still very good but had no surprises. The third is the worst because EA had the brilliant idea of adding MT...
Yeah, the entire series is good. Dead Space 1 is of course, great. But, Dead Space 2 did improve combat and movement a lot. And while it leans more into action... it's still a fantastic game. Dead Space 3 is the weakest of the series. But, it's still a really good game. It suffered from EA's interference, and while people always mention the forced inclusion of microtransactions... Visceral were smart enough to make it so you absolutely NEVER need to use them. You can get more then enough resources playing the game normally.
I cannot believe the specs required for the latest games coming out. 2070 for this. Thats as mad a box of frogs.
To be honest, after Callisto and this, I'm amazed that games, especially horror ones completely ignore the possibility of having the audio raytraced. With Steam Audio, Microsofts Project Acoustics and couple of other older or newer projects developed for this specific purpose, it seems that games which could benefit the most from it also are completely oblivious to the possibility.
Battlefield V listed a 2070 on it's requirements... in 2018. Dead Space is using Frostbite 3, a different version. But same engine.
I'm eager to see what they have done with ray tracing and how taxing it is, on the CPU too. Please post such articles or videos when they appear.
Frostbite compiles the shaders during the boot up process if I recall. That said, it's been a while since I've played a game with a Frostbite engine and I'm not sure if it's the YouTube compression, but the gameplay previews I have seen seem to have notably worse physically based rendering materials than say Unreal Engine. Unreal Engine has very good PBR for materials and it stands out in that regard, but I'm surprised at how far behind Frostbite is. Makes everything look more artificial and plasticky. *Edit* Apparently this has nothing to do with the engine itself. I think it has to do with UE using Quixel Megascans, since Epic bought the company.
If 2042 is anything to go by, i guess it's a mix of both. Every time game gets updated or i update the drivers, there is stutter for first couple of hours of playtime but nowhere near i've seen in other games with lazy shader compilation so i assume bunch of core shaders does get precompiled at some point.
BFV had a gigantic amount of stutters using DX12. I remember from laying the BF2042 beta, that it also had a lot of stutters. But in this case they seemed to be related more with asset streaming. But then we have to consider how many games had problems during development because of Frostbite, like ME: Andromeda, Dragon Age, Anthem, etc. I'll would rather wait for user reviews, before buying this game.
The quality in this official video is much higher than the recent ones I watched. The more recent ones looked blurry and less detailed. I'm wondering if the official video was captured using PC footage and the others were from the consoles, because I doubt YouTube compression could account for what looks like to me crisper textures and more detailed models/environments. That was a thing during the last gen console era, where vaseline smear was ubiquitous and the PC versions were typically much crisper and clearer.....even on YouTube. *Edit* look like I may have been right. In the hangar bay section of the video, you can see a pop up that says "Z to takeoff" and "Z to land." Also "TAB to view mission menu." No doubt that's the PC version.
I've been watching Dead Space previews, and I like this Easy Allies one from a few months ago. I'm pretty sure I'm going to get the game; I just need to see whether it's properly optimized for PC. If the Dead Space remake is successful, does anyone think they will do a remake of the rest of the series? I never played any of these games, but it seems that the sequels weren't as popular as the original. I wonder if they could fix those issues and do remakes of the sequels.