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CSGO lagging/stuttering

Discussion in 'Videocards - NVIDIA GeForce Drivers Section' started by godamn2013, Oct 2, 2016.

  1. RealNC

    RealNC Ancient Guru

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    You're massively exaggerating. The latency added by gsync is not even worth mentioning. Vsync latency (in games that don't implement a low-latency vsync) is **MASSIVE** compared to gsync.

    The reason CS:GO benefits from very high frame rates is not due to latency, but due to image clarity. The higher the frame rate, the more stable the image due to less tearing and less micro-stutter. With gsync you don't have that problem to begin with.

    And all your settings are doing is make the game look blurry due to upscaling, which makes it more difficult to make out small details. In CS:GO, better visibility is an advantage.

    Also, running non-native resolutions adds about the same amount of latency as gsync does. Doing interpolation requires buffering of a few lines of the current scanout before the upscaled result is displayed. But nobody can tell and it doesn't affect anything. That's how low it is.

    If you were trying to avoid any latency you would use the native res of your monitor. If you wanted 4:3 without latency, you'd need to have it non-stretched using your native res. On a 1080p monitor, that would be 1440x1080 non-stretched. Anything else and you need scaling, which adds latency.

    But you're not doing that. And that means you get extra latency. Yet you think you have avoided any sources of extra latency and that anything else would get you 1-shotted :)

    Furthermore, if you watched CS:GO tournaments on Twitch, you sometimes see some professional players sit in front of a monitor that appears to have a weird flicker. That's motion blur reduction. Some pros enable the strobing mode of the monitor to reduce motion blur. That also adds latency, same as gsync or even more actually. They don't get "1-shotted", now do they ;-)

    I did some tests where I enabled vsync in the game (yes, VSYNC) at 144Hz, which produces input lag that's way worse than gsync, and guess what? I was playing *almost* just as well. The mouse felt a bit different which messes with muscle memory.
     
    Last edited: Oct 4, 2016
  2. CrazyBaldhead

    CrazyBaldhead Master Guru

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    Schooled. Dayum.
     
  3. godamn2013

    godamn2013 Member

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    very rightly said at @Real. I play at 1024*768 blackbars.....playing at stretched resolutions adds more input lag....could you guys help me out with NV CP settings.....and should i use the new driver 372.90 which I have heard has low latency issues......but i am not sure..
    btw if I try older drivers like 347.88 or 347.52 -will that help
     
  4. SyntaX

    SyntaX Member Guru

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    @RealNC Thank you for the explanation, would not have the nerve to explain so thoroughly.
     

  5. shimosk

    shimosk New Member

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    ALT TAB resolves
     
  6. snight01

    snight01 Master Guru

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    You still having this issue? mind if i help ya?
     
  7. godamn2013

    godamn2013 Member

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    surely...previous suggestions helped a bit.....
     
  8. Rapyer

    Rapyer Master Guru

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    What a load of ****. it does not add any input lag.

    its that stupid myth that keeps being repeated without any basis for it.


    it may have been an issue 5-10 years ago, but it's not an issue any longer. all stretching is now being done on GPU, when in old days it was done by monitor

    there is zero input delay nowadays because of it

    the only input lag you would have is with vsync, or low fps with ancient hardware


    If you are really worried about input lag, turn down "frames to render ahead" to 1
     
    Last edited: Oct 14, 2016
  9. nav-jack

    nav-jack Master Guru

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    From my testing, render frames ahead just adds frame pacing issues even with single card setups... But I'll still play with it at one... Habits. But 3 seems to be the best setting for frame stability.
     

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