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Crysis 2017 mod compilation

Discussion in 'Game Tweaks and Modifications' started by gerardfraser, Aug 24, 2017.

  1. gerardfraser

    gerardfraser Ancient Guru

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    Included in the Crysis 2017 Mod compilation.What does a 2007 game look like with some mods.
    (Bonus Textures and shaders will also work on Crysis Warhead.)

    1.
    a.Top 5 Time Of Day files with installers.
    b.Better Textures/Objects with installers.
    c.Improved shader files with installers.
    Download- https://drive.google.com/file/d/1tBUB2-gIy0tFyuL8RCQUTZLM-BH6zEuX/view?usp=sharing

    2.
    Top 5 ,Time Of Day files with Stand alone installers.
    Download- https://drive.google.com/open?id=0B273Qp8fBbjbSHVGNGdIY2tocWs

    Read the read me in the download.
    I take no credit for the mods.List of mods used in the read me.

    Video Crysis 2017 Mod files used-if lights are to bright for you ,you can delete the shaders files in ZPatch2.pak and delete ZPatch3.pak
    a.Installer RELI2ToD - RELI2 By Hawkeye Time Of Day Files Of Day Files
    b.Install Flare HDR Normal -HDR Normal with Anamorphic Lens Flares(Blue) + WaterWaves + Improved Shaders
    c.Install Textures - Updated Textures From Original


    Video Crysis 2017 Mod files used
    a.Installer BFMUTOD - BlackFire's Mod Ultimate Update 1.3 Time Of Day Files
    b.Install Flare HDR Normal -HDR Normal with Anamorphic Lens Flares(Blue) + WaterWaves + Improved Shaders
    c.Install Textures - Updated Textures From Original


    Video Crysis 2017 Mod files used
    a.Installer RELI2ToD - RELI2 By Hawkeye Time Of Day Files
    b.Install Flare HDR Normal -HDR Normal with Anamorphic Lens Flares(Blue) + WaterWaves + Improved Shaders
    c.Install Textures - Updated Textures From Original


    Some Screen shots from different installers

    Crysis_HDR_Bright_Lens_Flare
    [​IMG][​IMG]

    Crysis_HDR_Normal_Lens_Flare
    [​IMG]

    Crysis_Mster_TOD
    [​IMG][​IMG]

    Crysis_Naturl_TOD
    [​IMG][​IMG]

    Crysis_No_Water_Wave_No_Flare
    [​IMG][​IMG]

    Crysis_Water_Wave_No_Flare
    [​IMG][​IMG]

    Crysis_BFMUTOD
    [​IMG][​IMG]

    Crysis_CCCTOD
    [​IMG][​IMG]

    Crysis_RELI2_To_D
    [​IMG][​IMG]

    Code:
    How to install.
    1.Best results is to play in devmode.Also for Mods to work Correctly.
    ADD(-devmode)to crysis target line in shortcut to game.
    Looks like:Electronic Arts\Bin32\Crysis.exe" -devmode
    
    2.Always Delete Shader Cache files before adding new Shader files to avoid errors.
    (C:\Users\yourname\Documents\my games\Crysis\Shaders\Cache)
    
    3.Unzip/extract all files to game folder
    Electronic Arts\Crytek\Crysis
    
    4.Click on the Installer You would like to try,your choices are.
    a.Install Flare HDR Bright -HDR Brighter Than Normal HDR with Anamorphic Lens Flares(Blue) + WaterWaves + Improved Shaders
    b.Install Flare HDR Normal -HDR Normal with Anamorphic Lens Flares(Blue) + WaterWaves + Improved Shaders
    c.Install Textures - Updated Textures From Original(See List Below) + No Anamorphic Lens Flares + No WaterWaves + Improved Shaders
    d.Install WaterWaves - No Anamorphic Lens Flares(Blue) + WaterWaves + Improved Shaders
    e.Installer BFMUTOD - BlackFire's Mod Ultimate Update 1.3 Time Of Day Files
    f.Installer CrysisTOD -Original Crysis Time Of Day Files
    g.Installer CCCTOD - Cuban-Ultima-Doom-Assassin47-Taowolf-Sword's Custom Crysis Configs [CCC] [Triple "C" Pack] VERSION 2.21 Time Of Day Files
    h.Installer MsterTOD - Mster Config v3.01 FINAL Time Of Day Files
    i.Installer NaturlTOD - Natural Mod 2.0.2.Time Of Day Files
    j.Installer RELI2ToD - RELI2 By Hawkeye Time Of Day Files
    
    5.Uninstall Files
    a.Uninstall Time Of Day Files- Click On Installer CrysisTOD.bat- (This will install Crysis default Time Of Day Files)
    b.Uninstall Flare HDR Bright or Flare HDR Normal or WaterWaves -Delete ZPatch3.pak in this Folder(Electronic Arts\Crytek\Crysis\Games)
    c.Unininstall Textures - Delete ZPatch2.pak(Electronic Arts\Crytek\Crysis\Games)
    
    6.If you want to use any modded files for the Crysis game and use the installers just unzip your modded files(Looks like this EG:z_xxxx.pak) and overwrite the files in this folder ZPatch1
    
    Thanks to all the modders.I take no credit,just put some files together for easy installing and easy sorting of your Crysis mods.
    
    7.To load all weapons/cheats press` in game to open console and type exec autoexec.cfg
    Bind keys are
    bind 6 time_scale 0.3  - Slow down time
    bind 7 time_scale 1    -Restore Time
    bind 9 cl_hud 0        -Clear Hud
    bind 0 cl_hud 1        -Restore Hud
    bind 8 r_drawnearfov 2 -Change Field of view
    bind i r_drawnearfov 1 -Restore Field of view
    bind u ai_ignoreplayer 1 - Enemies ignore player
    bind o r_depthoffield 2  -Depth of Field on
    bind p r_depthoffield 0  -Depth of Field off
    
    
    Included Mods full or part used.
    AY-69
    Ammo Boxes SXL & Radioactive-Container
    Asian AAA Black skin
    Asian APC amphibious camo desert skin
    Asian APC camo desert skin
    Asian Heli grey rusty skin
    Asian Smallboat camo snow skin
    Asian Truck red used look skin
    Bow & Arrow
    Bloody Nanosuit
    C4 Skin
    Chicken Textures-No HD Grass (bug with grass)
    Civilian Car Rat skin
    Crysis Expanded TOD Files
    Crysis HD Textures Pack 2016
    Crysis_Moac_Custom_Dark
    Crysis W.H. FY69
    Crysis FGL40
    Crysis FY71 B
    Crysis_Gauss_Amphitryon
    Crysis Hurricane black custom
    Crysis LAW
    Crysis Scar Nano Carbon
    Crysis_Shotgun_Amphitryon
    Crysis_SMG_Old-Used-Look
    Crysis Socom Black
    Crysis TAC gun us desert
    Xzero/Condros/CRYZENX Shaders
    Custom Terrain POM Textures
    GlobalAmbientLighting_pom_Af
    Hawker Tattoo
    High Resolution Grass
    JP_foods_v2
    Laser Pack-RED
    LTV red used look skin
    Nettle flower
    New forest
    NK Chinese Camouflage
    Pepper's Full weapon sound pack
    Pure Blood
    Reli2 Installer
    Rygel Textures
    Radiator
    Silents Textures
    Slicer91's HD Texture Pack
    Starwaster Water Shaders
    Tire pom
    Ultimate_Assault_Scope
    Us soliders
    US VTOL seams&bolts skin
    Xtreme Particle Chaos
     
    Last edited: Sep 9, 2019
    Skinner, Veteran and vf like this.
  2. gerardfraser

    gerardfraser Ancient Guru

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    Core level screens
    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]
     
  3. KuroTenshi

    KuroTenshi Master Guru

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    Great. But there are issues.

    1) Flash Light cone is pitch white
    2) In your Autoexec.ini, you didn't disabled "All weapons" and "God Mode"
    3) With the new Scar, you can't aim without using laser or assault scope
    4) When you use a scope or reflex view with Camo, it's blury and you can't aim
    5) Green light for Nanosuit's strength mode is strange
    6) Some textures like rocks and ground are low res, compared to your previous pack. Grey rocks are strange and quite ugly. Some ground textures (like when you go search Aztek) are lowres with no POM.

    [​IMG]
     
    Last edited: Sep 2, 2017
  4. gerardfraser

    gerardfraser Ancient Guru

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    All fair points.Possible that I may have put to many mods together that Crysis can not read them all.
    Best thing about Crysis game,you can change just about anything you want.
     

  5. KuroTenshi

    KuroTenshi Master Guru

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    I solved many issues by changing the nanosuit mod. I just need to put out the bow. Or at least put only bow behaviors in the nanosuit mod. But I think It's not realistic for Crysis 1, when you already played Crysis 3 that introduced the bow Prophet was surprised for. No new weapons so no new issues. This nanosuit is red so green light is no more?

    For the flashlight I think it's a shader issue.

    I think Chicken Mod should be put last, for rocks. I play the game with "Delta Maximum" mod and it's fun.

    [​IMG]
     
  6. vf

    vf Ancient Guru

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    What is the point of the bow if it cannot be used?
     
  7. gerardfraser

    gerardfraser Ancient Guru

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    The shader files is the issue with the bright white light.

    It is this one PostProcess.cfx in the shader files.Delete that file and you will get rid of the bright white lights,go back to default shader.

    PostProcess.cfx can be found in (Shaders\HWScripts\CryFX\PostProcess.cfx) if you installed the three files below.
    Zpatch2.pak
    Zpatch3.pak

    a.Install Flare HDR Bright -HDR Brighter Than Normal HDR with Anamorphic Lens Flares(Blue) + WaterWaves + Improved Shaders
    b.Install Flare HDR Normal -HDR Normal with Anamorphic Lens Flares(Blue) + WaterWaves + Improved Shaders
    c.Install Textures - Updated Textures From Original(See List Below) + No Anamorphic Lens Flares + No WaterWaves + Improved Shaders




    Predator bow files open with 7zip -
    zz_Nanosuit_v2_Gear_With_Attachments in the Game folder of the downloaded files.

    -Animations\1st_person\weapons\US\Predator_Bow
    -objects\weapons\us\Predator_Bow
    -Scripts\Entities\Items\XML\Weapons\Predator_Bow_by_Nevil112.xml
    -Scripts\Entities\Items\XML\Ammo\StickyArrow.xml
    -Sounds\Predator_Bow
     
    Last edited: Sep 3, 2017
  8. KuroTenshi

    KuroTenshi Master Guru

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    In fact I replaced the zz_Nanosuit_v2 with another one that doesn't have bow. But It didn't get rid of worn bow. That's what I want to do.

    Removing PostProcess.cfx removes a lot of effects that are not related to flashlight bug.I think it's only in the "glow" section.
     
  9. ramthegamer

    ramthegamer Ancient Guru

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    guys how to install crysis 3 weapon models for crysis??
     
  10. gerardfraser

    gerardfraser Ancient Guru

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    Sorry man,I thought I deleted that bow to start with and I did not understand what you were saying.
    I made a mistake and did not test all the mods files one at a time to see how Crysis game handled each one and its limits.

    Those bow files to delete are and can be found in Zpatch2.pak if you installed the
    a.Install Textures - Updated Textures From Original(See List Below) + No Anamorphic Lens Flares + No WaterWaves + Improved Shaders
    Objects\Weapons\ba
    Sounds\ba


    Removing PostProcess.cfx does go back to default.
    I do not know how to fix the white light,maybe tonight I will fire up the editor and see if I can do anything with it.
     

  11. gerardfraser

    gerardfraser Ancient Guru

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    I would have to look around for Crysis 3 weapons but for now here is some weapons you can place in
    (Electronic Arts\Crytek\Crysis\Games)folder.They are seperate files.
    .
    https://drive.google.com/open?id=0B273Qp8fBbjbSFV2anJjbUV3VWs
    fgl40 + Extra ammo
    Predator bow
    Colt1911
    Hammer50
    mp5sd
    russia_ak_47
    scarl different scar
     
  12. Veteran

    Veteran Ancient Guru

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    Was thinking of playing this again as ive never played it for more than 30 mins. Well done to OP for compiling this.
     
  13. vf

    vf Ancient Guru

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    Yeah, it is still incredible fun playing it on Delta acting like a Predator creeping through the jungle. Obviously not like this but you get the idea.

     
  14. KuroTenshi

    KuroTenshi Master Guru

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    Thank you ! But infortunately, still not managed to remove bow at the back. I think it's fused to nanosuit model.
     
  15. gerardfraser

    gerardfraser Ancient Guru

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    I tried a couple different suits they seems fine.I just deleted the bow files already posted.
    I upload the weapons in post #11 so you can use a different suit and add the weapons you want and leave out the bow.
    [​IMG]

    [​IMG]

    [​IMG]
     

  16. Godlike66

    Godlike66 New Member

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    TEXT REMOVED - WRITE IN ENGLISH PLEASE
     
    Last edited by a moderator: Dec 16, 2017
  17. Godlike66

    Godlike66 New Member

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    Sorry my bad english. Somebody know how to fix very bright flashlight in these shaders?
     
  18. gerardfraser

    gerardfraser Ancient Guru

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    Hi there-As mention in this thread before I said I would look into that bright flashlight.I never did and why I never did,well the flashlights are not used or have no use full purpose in Crysis game.

    I did actually look tonight and the shader files are all pretty much tied together,so if I change one thing it effects lots other things and it is just does not make any sense to change the brightness of some of the lights to me.

    However you can or anyone not worry about it and delete any shader files inside ZPatch2/ZPatch3 and just Install WaterWaves .bat for shader files.

    Results in video,vanilla time of day files,no bright flashlight or any other lights effected by the shader files.Just the old water waves that was awesome in 2007 and not too bad still in almost 2018 lol compared to most games today.

    I also uploaded this file where I deleted the flashlight itself.If you want to use this file,just replace this file in any patch installed ZPatch2/ZPatch3.
    With7zip and go to here \Shaders\HWScripts\CryFX and replace PostProcess.cfx.

    https://drive.google.com/open?id=1zkU29KvLLoTF4z_VfnitrcnSC3-i9Pr3
     
    Last edited: Dec 17, 2017
  19. Godlike66

    Godlike66 New Member

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    Oh, this work's really hard)... Now i don't see Lens Flares effects(...
    So I was put early postprocess.
    Do you know which shader files are tied whith this Lens Flares effect only?
     
  20. gerardfraser

    gerardfraser Ancient Guru

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    Why yes I do in the PostProcess.cfx .They are the files I deleted to get rid of the flashlight/blood/lens flare etc.I am no programmer but you can play around see what you get.

    Also noticed a mistake in the shader file,you can change it if you want.not really needed though.
    Need to add // in front of all the tone mapping except one which you would want to use.// turns off effect.
    Code:
    #define USE_EXP_TONEMAPPING
    #define USE_S_CURVE_TONEMAPPING
    #define USE_FILMIC_TONEMAPPING
    #define USE_CUSTOM_FILMIC_TONEMAPPING
    #define USE_LOG_TONEMAPPING
    #define USE_REINHARD_TONEMAPPING
    #define USE_EXPERIMENTAL_TONEMAPPING


    OK open PostProcess.cfx in the \Shaders\HWScripts\CryFX with note pad++ add these lines.

    Added Lines 122 thru 163
    Code:
    // Creates a fading square around the coordinates (like a vignette)
    float SoftFadeSquare(half2 uv)
    {
      float2 uvN = uv * 2 - 1; // 1 alu
      float fade = saturate(1-(dot(uvN.x, uvN.x) - 0.75) * 8.0); // 3 alu
      fade *= saturate(1-(dot(uvN.y, uvN.y) - 0.75) * 8.0);  // 3 alu
      return max(fade, 0.001); // 7 alu
     
      /*
        float borderDist = min(1-max(reflPos.x, reflPos.y), min(reflPos.x, reflPos.y));
        float borderAtten = borderDist > 0.1 ? 1 : borderDist / 0.1;
      */
    }
    
    half4 AnamorphicStreak(sampler2D _tex2, half2 baseTC, half fScale, half fPass, int numSteps)
    {
        half atten = pow(4.h, fPass-1.h);
        atten = lerp(1.0, atten, fPass);
     
        half4 cStreak = tex2D(_tex2, baseTC);
        half2 offset = (PS_ScreenSize.zw * 2.0) * fScale * atten;
     
        half2 maskCoord = baseTC;
        maskCoord = lerp(baseTC, baseTC * 2.0 - 1.0, saturate(fPass));
    
        #if D3D10
        [unroll]
        #endif
        for(int i = 1; i < numSteps+1; i++)
        {
            half2 finalOffset = half2(offset.x, 0) * i;
            half2 vFlareCoord = baseTC.xy + finalOffset;
            half fMask = SoftFadeSquare(maskCoord + finalOffset);
            float4 cAcc = tex2Dlod(_tex2, float4(vFlareCoord,0,0))*fMask;
        
            vFlareCoord = baseTC.xy - finalOffset;
            fMask = SoftFadeSquare(maskCoord - finalOffset);
            cAcc += tex2Dlod(_tex2, float4(vFlareCoord,0,0))*fMask;
            cStreak += cAcc * pow(0.925f, atten * i);
        }
                      
          return max(cStreak, 1e-6);

    Added Lines 324 thru 328

    Code:
    // Flares
      flareCoord = IN.baseTC.xy * 2.h - 1.h;
      half Chunk4 = dot(AnamorphicStreak(baseMap, flareCoord, 8.h, 0.h, 8).xyz, 1.h) * SoftFadeSquare(flareCoord);
     
      vSample.a = max(Chunk1 + Chunk2 + Chunk3 + Chunk4, 1e-6);



    Added Lines 492 thru 512

    Code:
    // Lens streaks.
      half cStreak1 = LensStreak(sceneMap0, IN.baseTC.xy, float2(4.0h, 4.0h), 1, 0, 2.h);  
      cStreak1 *= SoftFadeSquare(IN.baseTC0.xy);
     
      half cStreak2 = LensStreak(sceneMap0, IN.baseTC.xy, float2(5.0h,-2.0h), 1, 1, 2.h);  
      cStreak2 *= SoftFadeSquare(IN.baseTC0.wz);
     
      half cStreak3 = LensStreak(sceneMap0, IN.baseTC.xy, float2(2.0h,-5.0h), 1, 2, 2.h);  
      cStreak3 *= SoftFadeSquare(IN.baseTC1.xy);
     
      cSum.a = cStreak1 + cStreak2 + cStreak3;
    
      half cAnamorphicStreak = AnamorphicStreak(sceneMap0, IN.baseTC.xy, 8.h, 1.h, 8).a;  
      cAnamorphicStreak *= SoftFadeSquare(IN.baseTC1.wz);
    
      cSum.a += cAnamorphicStreak;
    
      OUT.Color = cSum;
    
      return OUT;
    }


    Added Lines 529 thru 538

    Code:
     //half fPattern = (int)(IN.baseTC.xy * PS_ScreenSize.xy * 0.5)%2 == 0;
     
      half cStreak = LensStreak(bloomMap, IN.baseTC0.xy, float2(4.0h, 4.0h) * 2.0, 2, 0, 2);  
      cStreak += LensStreak(bloomMap, IN.baseTC0.wz, float2(5.0h,-2.0h) * 2.0, 2, 1, 2);  
      cStreak += LensStreak(bloomMap, IN.baseTC1.xy, float2(2.0h,-5.0h) * 2.0, 2, 2, 2);  
      cBloom.rgb += cStreak * half3(0.15h, 0.4h, 1.0h);
     
      half cAnamorphicStreak = AnamorphicStreak(bloomMap, IN.baseTC1.wz, 8.h, 2.h, 8).a;
      cAnamorphicStreak += 0.5*AnamorphicStreak(bloomMap, ((IN.baseTC.xy-0.5) * -0.875 + 0.5) * 0.5 + 0.5, 8.h, 2.h, 4).a;
      cBloom += cAnamorphicStreak * half4(0.0375h, 0.1h, 0.25h, 1.h)*0.4;
    
     

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