Yeah, those first results were far too high, made me think i had something broken lol. Maybe high performance settings forced in the driver or something along those lines.
The program has been updated to fix an issue with multi-GPU systems http://benchzone.adrenaline.com.br/tecnologia/downloads/229/adrenaline-crysis-2-benchmark-tool.html Adrenaline Crysis 2 Benchmark Tool Official website: http://benchzone.adrenaline.com.br FAQ: http://benchzone.adrenaline.com.br/sobre/faq.html 1.0.1.10 - 07/07/2011 - Workaround for multi-GPU systems issues (flickering/multi-gpu not working) found on build 1.0.1.9
great japamd! i was kept into a cycle of unninstalling/installing drivers because of having flickerings. Thank you
ToyTen, funny thing is that not every system will have the flickering and/or multi-GPU not working issue, looks like it's quite random...
Here is what i do with it when putting 1.088Mv at gpu's Uploaded with ImageShack.us You told me that in deed, i find that overall random thing in informatic quiet nice otherwise it would be to rationnal
Nice results, ToyTen, SLI is scaling nicely WhiteLightning, try to delete Crysis2Tool.xml file you'll find at Documents\Crysis2Tool folder.
I get the same fps no matter what quality I choose and even though everything below ultra is supposed to turn off Tessellation the Tessellation limiter gives me a huge speedboost. I checked the autoexec.cfg and everything remains set to 4. This also happens with the newest version.
Thanks, but it didnt work. this is the message i get. the login/password works on the website, but not in the app for me.
Here you are Code: BackupNameAttachment=" Build(0) 07 Jul 11 (20 03 40)" -- used by backup system Log Started at 07/07/11 20:03:40 Running 32 bit version Executable: I:\Program Files (x86)\Electronic Arts\Crytek\Crysis 2\bin32\crysis2.exe FileVersion: 1.9.0.0 ProductVersion: 1.9.0.0 Using STLport C++ Standard Library implementation Added MOD directory <engine> to CryPak Executable Command Line: "I:\Program Files (x86)\Electronic Arts\Crytek\Crysis 2\\bin32\crysis2.exe" Total number of logical processors: 6 Number of available logical processors: 6 Total number of system cores: 6 Number of cores available to process: 6 Processor 0: CPU: AMD AMD Phenom(tm) II X6 1055T Processor Family: 15, Model: 10, Stepping: 0 FPU: On-Chip CPU Speed (estimated): 2805.5 MHz MMX: not present SSE: present 3DNow!: present Serial number not present or disabled Processor 1: CPU: AMD AMD Phenom(tm) II X6 1055T Processor Family: 15, Model: 10, Stepping: 0 FPU: On-Chip CPU Speed (estimated): 2805.5 MHz MMX: not present SSE: present 3DNow!: present Serial number not present or disabled Processor 2: CPU: AMD AMD Phenom(tm) II X6 1055T Processor Family: 15, Model: 10, Stepping: 0 FPU: On-Chip CPU Speed (estimated): 2805.5 MHz MMX: not present SSE: present 3DNow!: present Serial number not present or disabled Processor 3: CPU: AMD AMD Phenom(tm) II X6 1055T Processor Family: 15, Model: 10, Stepping: 0 FPU: On-Chip CPU Speed (estimated): 2805.5 MHz MMX: not present SSE: present 3DNow!: present Serial number not present or disabled Processor 4: CPU: AMD AMD Phenom(tm) II X6 1055T Processor Family: 15, Model: 10, Stepping: 0 FPU: On-Chip CPU Speed (estimated): 2805.5 MHz MMX: not present SSE: present 3DNow!: present Serial number not present or disabled Processor 5: CPU: AMD AMD Phenom(tm) II X6 1055T Processor Family: 15, Model: 10, Stepping: 0 FPU: On-Chip CPU Speed (estimated): 2805.5 MHz MMX: not present SSE: present 3DNow!: present Serial number not present or disabled [Error] Error: ConsoleVariableGroup 'sys_spec_objectdetail' key 'e_DecalsForceDeferred' is not missing in default [Error] Error: ConsoleVariableGroup 'sys_spec_objectdetail' key 'r_DrawNearZRange' is not missing in default Windows 7 64 bit SP 1 (build 6.1.7601) System language: German Windows Directory: "C:\Windows" Prerequisites... * Installation of KB940105 hotfix required: no! (either not needed or already installed) Local time is 20:03:40 07/07/11, system running for 335 minutes 4096MB physical memory installed, 2356MB available, 4095MB virtual memory installed, 42 percent of memory in use PageFile usage: 93MB, Working Set: 75MB, Peak PageFile usage: 94MB, Current display mode is 1920x1080x32, (Unknown graphics card) IBM enhanced (101/102-key) keyboard and 5+ button mouse installed -------------------------------------------------------------------------------- Stream Engine Initialization GameName: Crysis 2 (TM) BuildTime: Jun 16 2011 19:55:30 Font initialization Physics initialization Sound initialization <Sound> Initializing AudioDevice now! <Sound> Initialize FMOD with dynamic memory callbacks <Sound> Starting to initialize Windows Audio Session API output! <Sound> Drivers found: 3 <Sound> Available drivers: 1. Lautsprecher (ASUS Xonar DS Audio Device) 2. S/PDIF Pass-through Device (ASUS Xonar DS Audio Device) 3. AMD HDMI Output (AMD High Definition Audio Device) <Sound> Using speaker mode: FMOD_SPEAKERMODE_STEREO <Sound> Initializing FMOD-EX now! <Sound> Initialized FMOD-EX <Sound> Available record drivers: 0 Mikrofon (ASUS Xonar DS Audio Device) ! <Sound> Available record drivers: 1 Stereo Mix (ASUS Xonar DS Audio Device) ! <Sound> Available record drivers: 2 Wave (ASUS Xonar DS Audio Device) ! <Sound> Available record drivers: 3 Eingang (ASUS Xonar DS Audio Device) ! <Sound> Available record drivers: 4 Aux (ASUS Xonar DS Audio Device) ! <Sound> Record config is set to autodetect using record driver 0 <Sound> Using FMOD version: 00043307 and internal 00043307! <Sound> Initializing SoundSystem now! Renderer initialization used GeomInstancingThreshold is 2 Network initialization [net] using iocp socket io management network hostname: PHENOM ip:192.168.2.116 [Network Version]: RELEASE PURE CLIENT MovieSystem initialization Console initialization Time initialization Input initialization AI initialization Initializing Animation System Initializing 3D Engine Script System Initialization Entity system initialization Initializing AI System [Error] [Tweaks] Cannot locate active profile table [GameProfiles]: Successfully activated profile 'default' for user 'Public' username Public signedIn 1 userIndex -1 ActivateProfile profileName default [Game Version]: RELEASE PURE CLIENT sys_spec_gameeffects = 4 [] sys_spec_objectdetail = 4 [] sys_spec_particles = 4 [] sys_spec_physics = 4 [] sys_spec_quality = 4 [] [Error] Error: ConsoleVariableGroup 'sys_spec_shading' key 'e_GIMaxDistance' is no registered console variable sys_spec_shading = 4 [] [Error] Error: ConsoleVariableGroup 'sys_spec_shadows' key 'r_ShadowsUseClipVolume' is no registered console variable [Error] Error: ConsoleVariableGroup 'sys_spec_shadows' key 'e_ShadowsTessellateCascades' is no registered console variable sys_spec_shadows = 4 [] sys_spec_sound = 4 [] sys_spec_texture = 4 [] sys_spec_volumetriceffects = 4 [] sys_spec_water = 4 [] r_PostMSAA = 2 [] r_UseEdgeAA = 2 [] demo_ai = 1 [] demo_num_runs = 1 [] demo_quit = 1 [] demo_noinfo = 0 [] r_VSync = 0 [DUMPTODISK, RESTRICTEDMODE] s_DialogVolume = 6 [DUMPTODISK] ============================ Loading level centralpark ============================ Initializing default materials... [Error] Failed to compute texture mapping density for mesh 'objects/level_specific/central_park/ambient/cntrlprk_bethesda_terrace/cntrlprk_bethesda_terrace_floor_d2.cgf': faces are too small or have stretched mapping [Error] Failed to compute texture mapping density for mesh 'objects/level_specific/central_park/ambient/cntrlprk_bethesda_terrace/cntrlprk_bethesda_terrace_floor_d2_ptm.cgf': faces are too small or have stretched mapping [Error] Failed to compute texture mapping density for mesh 'objects/level_specific/central_park/ambient/cntrlprk_bethesda_terrace/cntrlprk_bethesda_terrace_floor_f2_lod1.cgf': faces are too small or have stretched mapping [Error] Failed to compute texture mapping density for mesh 'objects/level_specific/central_park/ambient/cntrlprk_bethesda_terrace/cntrlprk_bethesda_terrace_floor_f2_lod2.cgf': faces are too small or have stretched mapping [Error] Failed to compute texture mapping density for mesh 'objects/library/alien/spear/door_interior.cgf': faces are too small or have stretched mapping [Error] Failed to compute texture mapping density for mesh 'objects/library/alien/spear/door_interior_ptm.cgf': faces are too small or have stretched mapping [Error] Failed to compute texture mapping density for mesh 'objects/library/alien/spear/interior_segment_centralpark.cgf': faces are too small or have stretched mapping [Error] Failed to compute texture mapping density for mesh 'objects/library/alien/spear/interior_segment_centralpark.cgf': faces are too small or have stretched mapping [Error] Failed to compute texture mapping density for mesh 'objects/library/alien/spear/interior_segment_centralpark.cgf': faces are too small or have stretched mapping [Error] Failed to compute texture mapping density for mesh 'objects/library/alien/spear/interior_segment_centralpark.cgf': faces are too small or have stretched mapping [Error] Failed to compute texture mapping density for mesh 'objects/library/alien/spear/interior_segment_centralpark_ptm.cgf': faces are too small or have stretched mapping [Error] Failed to compute texture mapping density for mesh 'objects/library/alien/spear/interior_segment_centralpark_ptm.cgf': faces are too small or have stretched mapping [Error] Failed to compute texture mapping density for mesh 'objects/library/alien/spear/interior_segment_centralpark_ptm.cgf': faces are too small or have stretched mapping [Error] Failed to compute texture mapping density for mesh 'objects/library/alien/spear/interior_segment_centralpark_ptm.cgf': faces are too small or have stretched mapping [Error] Failed to compute texture mapping density for mesh 'objects/library/alien/spear/interior_segment_centralpark_entrance.cgf': faces are too small or have stretched mapping [Error] Failed to compute texture mapping density for mesh 'objects/library/alien/spear/interior_segment_centralpark_entrance.cgf': faces are too small or have stretched mapping [Error] Failed to compute texture mapping density for mesh 'objects/library/alien/spear/interior_segment_centralpark_entrance_ptm.cgf': faces are too small or have stretched mapping [Error] Failed to compute texture mapping density for mesh 'objects/library/alien/spear/interior_segment_centralpark_entrance_ptm.cgf': faces are too small or have stretched mapping [Error] Failed to compute texture mapping density for mesh 'objects/library/alien/spear/spire.cgf': faces are too small or have stretched mapping [Error] Failed to compute texture mapping density for mesh 'objects/library/alien/spear/spire_lod1.cgf': faces are too small or have stretched mapping [Error] Failed to compute texture mapping density for mesh 'objects/library/alien/spear/spire_ptm.cgf': faces are too small or have stretched mapping [Error] Failed to compute texture mapping density for mesh 'objects/library/architecture/buildings/cafe/cafe.cgf': faces are too small or have stretched mapping [Error] Failed to compute texture mapping density for mesh 'objects/library/architecture/buildings/cafe/cafe.cgf': faces are too small or have stretched mapping [Error] Failed to compute texture mapping density for mesh 'objects/library/architecture/buildings/cafe/cafe_lod1.cgf': faces are too small or have stretched mapping [Error] Failed to compute texture mapping density for mesh 'objects/library/architecture/buildings/cafe/cafe_lod1.cgf': faces are too small or have stretched mapping [Error] Failed to compute texture mapping density for mesh 'objects/library/architecture/buildings/cafe/cafe_lod2.cgf': faces are too small or have stretched mapping [Error] Failed to compute texture mapping density for mesh 'objects/library/architecture/buildings/cafe/cafe_lod2.cgf': faces are too small or have stretched mapping [Error] Failed to compute texture mapping density for mesh 'objects/library/architecture/sidewalks/sidewalk_glm_center_pink.cgf': faces are too small or have stretched mapping [Error] Failed to compute texture mapping density for mesh 'objects/library/props/rubble/buildingdebris_set_02.cgf': faces are too small or have stretched mapping [Error] Failed to compute texture mapping density for mesh 'objects/library/props/rubble/buildingdebris_set_02_lod1.cgf': faces are too small or have stretched mapping [Error] Failed to compute texture mapping density for mesh 'objects/library/props/trash/trashcan1.cgf': faces are too small or have stretched mapping [Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/ay69/ay69_ironsight_fp.cgf': faces are too small or have stretched mapping [Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/grendel/grendel_ironsight_fp.cgf': faces are too small or have stretched mapping [Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/kvolt/k-volt_ironsight.cgf': faces are too small or have stretched mapping [Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/mk60/mk60_ironsight_fp.cgf': faces are too small or have stretched mapping [Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/mk60/mk60_ironsight_fp.cgf': faces are too small or have stretched mapping [Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/mk60/mk60_ironsight_tp.cgf': faces are too small or have stretched mapping [Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/scarab/scarab_ironsight_fp.cgf': faces are too small or have stretched mapping [Error] Failed to compute texture mapping density for mesh 'objects/characters/alien/heavy/jelly_destroyed_mike.chr': faces are too small or have stretched mapping [Error] Failed to compute texture mapping density for mesh 'objects/characters/alien/stalker/armor_head_tentacles.chr': faces are too small or have stretched mapping [Error] Failed to compute texture mapping density for mesh 'objects/characters/human/us/nanosuit_v2/nanosuit_v2_helmet.chr': faces are too small or have stretched mapping [Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/hammer/hammer_fp.chr': faces are too small or have stretched mapping [Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/jackal/jackal_fp.chr': faces are too small or have stretched mapping [Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/scar_v2/scar_v2_fp.chr': faces are too small or have stretched mapping Registering TPS Extensions... demo_restart_level = 2 [] [Lobby] Creating socket on port 64100 [Lobby] Created socket on port 64100 All shaders combinations activated in 1.91 seconds ======== centralpark is loaded in 22.3 sec ======== Testing Successfully Finished, Quiting... [Error] Runaway thread [Error] Runaway thread [Error] Runaway thread [Error] Runaway thread [Error] Runaway thread UnLoadLevel End: 0.2 sec Telemetry: Failed to send job with data=34532750 [Error] Runaway thread System Shutdown [Error] Runaway thread [Error] Runaway thread [Error] Runaway thread DXInput Shutdown Closing PAK file: gamecrysis2\animations.pak Closing PAK file: gamecrysis2\gamedata.pak Closing PAK file: gamecrysis2\music.pak Closing PAK file: gamecrysis2\objects.pak Closing PAK file: gamecrysis2\objectsls.pak Closing PAK file: gamecrysis2\scripts.pak Closing PAK file: gamecrysis2\sounds.pak Closing PAK file: gamecrysis2\textures.pak Closing PAK file: gamecrysis2\videos.pak Closing PAK file: engine\engine.pak Closing PAK file: engine\shadercache.pak Closing PAK file: engine\shaders.pak Closing PAK file: engine\shadersbin.pak Closing PAK file: gamecrysis2\localized\english.pak Closing PAK file: patch\patch1.pak Closing PAK file: patch\dx11.pak Closing PAK file: patch\textureshighres.pak
Sli scaling range between 50-80% according to the bench I've posted, so not that great. It seems to exist a bug, where fullscreen sli gives less fps than windowed mode on certain scenes. AMD users started to report the same thing.
SLI scaling is ok, ok. Then i really start to wonder why do i bother in SLI while in monoGPU, like a good (~VRM)gtx580 powns me so easily.. I've tried till 3x 3 loops of the same MAP and/or i tried this at 4.4Ghz on the cpu and should i post the screeny ? i say no because there's no improvements at all in my very own case.
yea i saw the same thing, if it was a bit undervolt i got lower 2-3fps on avg and 2-4fps by min, i was playing with 900mhz and used 1.043v it passed1 bench but it crashed in 2nd also i got those lower fps, then i bumped to my std stable 1.049v and it was ok.. And like AdamK47 noticed, that's not the real Real min fps, more like streaming part at the beginning of benchmark (those 1-2sec):nerd:
^ Those 1-2 sec yess.. same as in call of pripryat/Metro benchmark and so on. we just have to take that in count i suppose as its the same for everyone of us benchers. I think this bench is good after all, same as all the others.
yea i wasn't complaining, just confirmed his observations ^^ and I agree, great work btw japamd can it be possible to include max fps too?
my previous performance may be a bit abnormal, sorry. I get 73.8 fps (before 61.9 fps) at "Times Square" with same setting(1280x720) when evga precision is running. wtf? wooowww! loool I will try better performance...