Crysis 2 benchmark thread

Discussion in 'Benchmark Mayhem' started by Detection, Apr 14, 2011.

  1. Redemption80

    Redemption80 Guest

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    GPU:
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    Yeah, those first results were far too high, made me think i had something broken lol.

    Maybe high performance settings forced in the driver or something along those lines.
     
  2. japamd

    japamd Ancient Guru

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    GPU:
    AMD Radeon HD 7970Ghz
  3. ToyTen

    ToyTen Maha Guru

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    GPU:
    7900xtx Taichi OC
    great japamd! i was kept into a cycle of unninstalling/installing drivers because of having flickerings.


    Thank you
     
  4. japamd

    japamd Ancient Guru

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    GPU:
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    ToyTen, funny thing is that not every system will have the flickering and/or multi-GPU not working issue, looks like it's quite random...
     

  5. ToyTen

    ToyTen Maha Guru

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    GPU:
    7900xtx Taichi OC
    Here is what i do with it when putting 1.088Mv at gpu's
    [​IMG]

    Uploaded with ImageShack.us

    You told me that in deed, i find that overall random thing in informatic quiet nice otherwise it would be to rationnal :p
     
  6. ToyTen

    ToyTen Maha Guru

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    GPU:
    7900xtx Taichi OC
    Here the same esactly, but with 1100Mv at gpu's
    [​IMG]

    Uploaded with ImageShack.us
     
  7. WhiteLightning

    WhiteLightning Don Illuminati Staff Member

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    GPU:
    Inno3d RTX4070
    japamd , im having trouble to login from the application. i can login on the website np.
     
  8. japamd

    japamd Ancient Guru

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    Nice results, ToyTen, SLI is scaling nicely :)

    WhiteLightning, try to delete Crysis2Tool.xml file you'll find at Documents\Crysis2Tool folder.
     
  9. teleguy

    teleguy Maha Guru

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    GPU:
    GTX 1070/Vega 56
    I get the same fps no matter what quality I choose and even though everything below ultra is supposed to turn off Tessellation the Tessellation limiter gives me a huge speedboost.
    I checked the autoexec.cfg and everything remains set to 4. This also happens with the newest version.
     
  10. japamd

    japamd Ancient Guru

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    Please run a benchmark and send me game.log file you can find in crysis 2 installation directory.
     

  11. WhiteLightning

    WhiteLightning Don Illuminati Staff Member

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    Thanks, but it didnt work.

    this is the message i get.
    [​IMG]

    the login/password works on the website, but not in the app for me.
     
  12. teleguy

    teleguy Maha Guru

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    GPU:
    GTX 1070/Vega 56
    Here you are
    Code:
    BackupNameAttachment=" Build(0) 07 Jul 11 (20 03 40)"  -- used by backup system
    Log Started at 07/07/11 20:03:40
    Running 32 bit version
    Executable: I:\Program Files (x86)\Electronic Arts\Crytek\Crysis 2\bin32\crysis2.exe
    FileVersion: 1.9.0.0
    ProductVersion: 1.9.0.0
    Using STLport C++ Standard Library implementation
    Added MOD directory <engine> to CryPak
    Executable Command Line: "I:\Program Files (x86)\Electronic Arts\Crytek\Crysis 2\\bin32\crysis2.exe"
    
    Total number of logical processors: 6
    Number of available logical processors: 6
    Total number of system cores: 6
    Number of cores available to process: 6
    
    Processor 0:
      CPU: AMD AMD Phenom(tm) II X6 1055T Processor
      Family: 15, Model: 10, Stepping: 0
      FPU: On-Chip
      CPU Speed (estimated): 2805.5 MHz
      MMX: not present
      SSE: present
      3DNow!: present
      Serial number not present or disabled
    
    Processor 1:
      CPU: AMD AMD Phenom(tm) II X6 1055T Processor
      Family: 15, Model: 10, Stepping: 0
      FPU: On-Chip
      CPU Speed (estimated): 2805.5 MHz
      MMX: not present
      SSE: present
      3DNow!: present
      Serial number not present or disabled
    
    Processor 2:
      CPU: AMD AMD Phenom(tm) II X6 1055T Processor
      Family: 15, Model: 10, Stepping: 0
      FPU: On-Chip
      CPU Speed (estimated): 2805.5 MHz
      MMX: not present
      SSE: present
      3DNow!: present
      Serial number not present or disabled
    
    Processor 3:
      CPU: AMD AMD Phenom(tm) II X6 1055T Processor
      Family: 15, Model: 10, Stepping: 0
      FPU: On-Chip
      CPU Speed (estimated): 2805.5 MHz
      MMX: not present
      SSE: present
      3DNow!: present
      Serial number not present or disabled
    
    Processor 4:
      CPU: AMD AMD Phenom(tm) II X6 1055T Processor
      Family: 15, Model: 10, Stepping: 0
      FPU: On-Chip
      CPU Speed (estimated): 2805.5 MHz
      MMX: not present
      SSE: present
      3DNow!: present
      Serial number not present or disabled
    
    Processor 5:
      CPU: AMD AMD Phenom(tm) II X6 1055T Processor
      Family: 15, Model: 10, Stepping: 0
      FPU: On-Chip
      CPU Speed (estimated): 2805.5 MHz
      MMX: not present
      SSE: present
      3DNow!: present
      Serial number not present or disabled
    
    [Error] Error: ConsoleVariableGroup 'sys_spec_objectdetail' key 'e_DecalsForceDeferred' is not missing in default
    [Error] Error: ConsoleVariableGroup 'sys_spec_objectdetail' key 'r_DrawNearZRange' is not missing in default
    Windows 7 64 bit SP 1 (build 6.1.7601)
    System language: German
    Windows Directory: "C:\Windows"
    Prerequisites...
    * Installation of KB940105 hotfix required: no! (either not needed or already installed)
    Local time is 20:03:40 07/07/11, system running for 335 minutes
    4096MB physical memory installed, 2356MB available, 4095MB virtual memory installed, 42 percent of memory in use
    PageFile usage: 93MB, Working Set: 75MB, Peak PageFile usage: 94MB,
    Current display mode is 1920x1080x32, (Unknown graphics card)
    IBM enhanced (101/102-key) keyboard and 5+ button mouse installed
    --------------------------------------------------------------------------------
    Stream Engine Initialization
    GameName: Crysis 2 (TM)
    BuildTime: Jun 16 2011 19:55:30
    Font initialization
    Physics initialization
    Sound initialization
    <Sound> Initializing AudioDevice now!
    <Sound> Initialize FMOD with dynamic memory callbacks
    <Sound> Starting to initialize Windows Audio Session API output! 
    <Sound> Drivers found: 3
    <Sound> Available drivers:
    	1.	Lautsprecher (ASUS Xonar DS Audio Device)
    	2.	S/PDIF Pass-through Device (ASUS Xonar DS Audio Device)
    	3.	AMD HDMI Output (AMD High Definition Audio Device)
    <Sound> Using speaker mode: FMOD_SPEAKERMODE_STEREO
    <Sound> Initializing FMOD-EX now!
    <Sound> Initialized FMOD-EX
    <Sound> Available record drivers: 0 Mikrofon (ASUS Xonar DS Audio Device) !
    <Sound> Available record drivers: 1 Stereo Mix (ASUS Xonar DS Audio Device) !
    <Sound> Available record drivers: 2 Wave (ASUS Xonar DS Audio Device) !
    <Sound> Available record drivers: 3 Eingang (ASUS Xonar DS Audio Device) !
    <Sound> Available record drivers: 4 Aux (ASUS Xonar DS Audio Device) !
    <Sound> Record config is set to autodetect using record driver 0
    <Sound> Using FMOD version: 00043307 and internal 00043307!
    <Sound> Initializing SoundSystem now!
    Renderer initialization
     used GeomInstancingThreshold is 2
    Network initialization
    [net] using iocp socket io management
    network hostname: PHENOM
      ip:192.168.2.116
    [Network Version]: RELEASE PURE CLIENT
    MovieSystem initialization
    Console initialization
    Time initialization
    Input initialization
    AI initialization
    Initializing Animation System
    Initializing 3D Engine
    Script System Initialization
    Entity system initialization
    Initializing AI System
    [Error] [Tweaks] Cannot locate active profile table
    [GameProfiles]: Successfully activated profile 'default' for user 'Public'
    username Public signedIn 1 userIndex -1
    ActivateProfile profileName default
    [Game Version]: RELEASE PURE CLIENT
        sys_spec_gameeffects = 4 []
        sys_spec_objectdetail = 4 []
        sys_spec_particles = 4 []
        sys_spec_physics = 4 []
        sys_spec_quality = 4 []
    [Error] Error: ConsoleVariableGroup 'sys_spec_shading' key 'e_GIMaxDistance' is no registered console variable
        sys_spec_shading = 4 []
    [Error] Error: ConsoleVariableGroup 'sys_spec_shadows' key 'r_ShadowsUseClipVolume' is no registered console variable
    [Error] Error: ConsoleVariableGroup 'sys_spec_shadows' key 'e_ShadowsTessellateCascades' is no registered console variable
        sys_spec_shadows = 4 []
        sys_spec_sound = 4 []
        sys_spec_texture = 4 []
        sys_spec_volumetriceffects = 4 []
        sys_spec_water = 4 []
        r_PostMSAA = 2 []
        r_UseEdgeAA = 2 []
        demo_ai = 1 []
        demo_num_runs = 1 []
        demo_quit = 1 []
        demo_noinfo = 0 []
        r_VSync = 0 [DUMPTODISK, RESTRICTEDMODE]
        s_DialogVolume = 6 [DUMPTODISK]
    ============================ Loading level centralpark ============================
    Initializing default materials...
    [Error] Failed to compute texture mapping density for mesh 'objects/level_specific/central_park/ambient/cntrlprk_bethesda_terrace/cntrlprk_bethesda_terrace_floor_d2.cgf': faces are too small or have stretched mapping
    [Error] Failed to compute texture mapping density for mesh 'objects/level_specific/central_park/ambient/cntrlprk_bethesda_terrace/cntrlprk_bethesda_terrace_floor_d2_ptm.cgf': faces are too small or have stretched mapping
    [Error] Failed to compute texture mapping density for mesh 'objects/level_specific/central_park/ambient/cntrlprk_bethesda_terrace/cntrlprk_bethesda_terrace_floor_f2_lod1.cgf': faces are too small or have stretched mapping
    [Error] Failed to compute texture mapping density for mesh 'objects/level_specific/central_park/ambient/cntrlprk_bethesda_terrace/cntrlprk_bethesda_terrace_floor_f2_lod2.cgf': faces are too small or have stretched mapping
    [Error] Failed to compute texture mapping density for mesh 'objects/library/alien/spear/door_interior.cgf': faces are too small or have stretched mapping
    [Error] Failed to compute texture mapping density for mesh 'objects/library/alien/spear/door_interior_ptm.cgf': faces are too small or have stretched mapping
    [Error] Failed to compute texture mapping density for mesh 'objects/library/alien/spear/interior_segment_centralpark.cgf': faces are too small or have stretched mapping
    [Error] Failed to compute texture mapping density for mesh 'objects/library/alien/spear/interior_segment_centralpark.cgf': faces are too small or have stretched mapping
    [Error] Failed to compute texture mapping density for mesh 'objects/library/alien/spear/interior_segment_centralpark.cgf': faces are too small or have stretched mapping
    [Error] Failed to compute texture mapping density for mesh 'objects/library/alien/spear/interior_segment_centralpark.cgf': faces are too small or have stretched mapping
    [Error] Failed to compute texture mapping density for mesh 'objects/library/alien/spear/interior_segment_centralpark_ptm.cgf': faces are too small or have stretched mapping
    [Error] Failed to compute texture mapping density for mesh 'objects/library/alien/spear/interior_segment_centralpark_ptm.cgf': faces are too small or have stretched mapping
    [Error] Failed to compute texture mapping density for mesh 'objects/library/alien/spear/interior_segment_centralpark_ptm.cgf': faces are too small or have stretched mapping
    [Error] Failed to compute texture mapping density for mesh 'objects/library/alien/spear/interior_segment_centralpark_ptm.cgf': faces are too small or have stretched mapping
    [Error] Failed to compute texture mapping density for mesh 'objects/library/alien/spear/interior_segment_centralpark_entrance.cgf': faces are too small or have stretched mapping
    [Error] Failed to compute texture mapping density for mesh 'objects/library/alien/spear/interior_segment_centralpark_entrance.cgf': faces are too small or have stretched mapping
    [Error] Failed to compute texture mapping density for mesh 'objects/library/alien/spear/interior_segment_centralpark_entrance_ptm.cgf': faces are too small or have stretched mapping
    [Error] Failed to compute texture mapping density for mesh 'objects/library/alien/spear/interior_segment_centralpark_entrance_ptm.cgf': faces are too small or have stretched mapping
    [Error] Failed to compute texture mapping density for mesh 'objects/library/alien/spear/spire.cgf': faces are too small or have stretched mapping
    [Error] Failed to compute texture mapping density for mesh 'objects/library/alien/spear/spire_lod1.cgf': faces are too small or have stretched mapping
    [Error] Failed to compute texture mapping density for mesh 'objects/library/alien/spear/spire_ptm.cgf': faces are too small or have stretched mapping
    [Error] Failed to compute texture mapping density for mesh 'objects/library/architecture/buildings/cafe/cafe.cgf': faces are too small or have stretched mapping
    [Error] Failed to compute texture mapping density for mesh 'objects/library/architecture/buildings/cafe/cafe.cgf': faces are too small or have stretched mapping
    [Error] Failed to compute texture mapping density for mesh 'objects/library/architecture/buildings/cafe/cafe_lod1.cgf': faces are too small or have stretched mapping
    [Error] Failed to compute texture mapping density for mesh 'objects/library/architecture/buildings/cafe/cafe_lod1.cgf': faces are too small or have stretched mapping
    [Error] Failed to compute texture mapping density for mesh 'objects/library/architecture/buildings/cafe/cafe_lod2.cgf': faces are too small or have stretched mapping
    [Error] Failed to compute texture mapping density for mesh 'objects/library/architecture/buildings/cafe/cafe_lod2.cgf': faces are too small or have stretched mapping
    [Error] Failed to compute texture mapping density for mesh 'objects/library/architecture/sidewalks/sidewalk_glm_center_pink.cgf': faces are too small or have stretched mapping
    [Error] Failed to compute texture mapping density for mesh 'objects/library/props/rubble/buildingdebris_set_02.cgf': faces are too small or have stretched mapping
    [Error] Failed to compute texture mapping density for mesh 'objects/library/props/rubble/buildingdebris_set_02_lod1.cgf': faces are too small or have stretched mapping
    [Error] Failed to compute texture mapping density for mesh 'objects/library/props/trash/trashcan1.cgf': faces are too small or have stretched mapping
    [Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/ay69/ay69_ironsight_fp.cgf': faces are too small or have stretched mapping
    [Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/grendel/grendel_ironsight_fp.cgf': faces are too small or have stretched mapping
    [Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/kvolt/k-volt_ironsight.cgf': faces are too small or have stretched mapping
    [Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/mk60/mk60_ironsight_fp.cgf': faces are too small or have stretched mapping
    [Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/mk60/mk60_ironsight_fp.cgf': faces are too small or have stretched mapping
    [Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/mk60/mk60_ironsight_tp.cgf': faces are too small or have stretched mapping
    [Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/scarab/scarab_ironsight_fp.cgf': faces are too small or have stretched mapping
    [Error] Failed to compute texture mapping density for mesh 'objects/characters/alien/heavy/jelly_destroyed_mike.chr': faces are too small or have stretched mapping
    [Error] Failed to compute texture mapping density for mesh 'objects/characters/alien/stalker/armor_head_tentacles.chr': faces are too small or have stretched mapping
    [Error] Failed to compute texture mapping density for mesh 'objects/characters/human/us/nanosuit_v2/nanosuit_v2_helmet.chr': faces are too small or have stretched mapping
    [Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/hammer/hammer_fp.chr': faces are too small or have stretched mapping
    [Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/jackal/jackal_fp.chr': faces are too small or have stretched mapping
    [Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/scar_v2/scar_v2_fp.chr': faces are too small or have stretched mapping
    Registering TPS Extensions...
        demo_restart_level = 2 []
    [Lobby] Creating socket on port 64100
    [Lobby] Created socket on port 64100
    All shaders combinations activated in 1.91 seconds
    ======== centralpark is loaded in 22.3 sec ========
    Testing Successfully Finished, Quiting...
    [Error] Runaway thread
    [Error] Runaway thread
    [Error] Runaway thread
    [Error] Runaway thread
    [Error] Runaway thread
    UnLoadLevel End: 0.2 sec
    Telemetry: Failed to send job with data=34532750
    [Error] Runaway thread
    System Shutdown
    [Error] Runaway thread
    [Error] Runaway thread
    [Error] Runaway thread
    DXInput Shutdown
    Closing PAK file: gamecrysis2\animations.pak
    Closing PAK file: gamecrysis2\gamedata.pak
    Closing PAK file: gamecrysis2\music.pak
    Closing PAK file: gamecrysis2\objects.pak
    Closing PAK file: gamecrysis2\objectsls.pak
    Closing PAK file: gamecrysis2\scripts.pak
    Closing PAK file: gamecrysis2\sounds.pak
    Closing PAK file: gamecrysis2\textures.pak
    Closing PAK file: gamecrysis2\videos.pak
    Closing PAK file: engine\engine.pak
    Closing PAK file: engine\shadercache.pak
    Closing PAK file: engine\shaders.pak
    Closing PAK file: engine\shadersbin.pak
    Closing PAK file: gamecrysis2\localized\english.pak
    Closing PAK file: patch\patch1.pak
    Closing PAK file: patch\dx11.pak
    Closing PAK file: patch\textureshighres.pak
    
     
  13. Paulo Narciso

    Paulo Narciso Guest

    Messages:
    1,226
    Likes Received:
    36
    GPU:
    ASUS Strix GTX 1080 Ti
    Sli scaling range between 50-80% according to the bench I've posted, so not that great.
    It seems to exist a bug, where fullscreen sli gives less fps than windowed mode on certain scenes.
    AMD users started to report the same thing.
     
  14. ToyTen

    ToyTen Maha Guru

    Messages:
    1,306
    Likes Received:
    66
    GPU:
    7900xtx Taichi OC
    SLI scaling is ok, ok. Then i really start to wonder why do i bother in SLI while in monoGPU, like a good (~VRM)gtx580 powns me so easily..

    I've tried till 3x 3 loops of the same MAP and/or i tried this at 4.4Ghz on the cpu and should i post the screeny ? i say no because there's no improvements at all in my very own case.
     
  15. Paulo Narciso

    Paulo Narciso Guest

    Messages:
    1,226
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    36
    GPU:
    ASUS Strix GTX 1080 Ti
    Have you tried 275.50 drivers? They are faster in Crysis 2 than 270.90.
     

  16. Xzibit

    Xzibit Banned

    Messages:
    4,382
    Likes Received:
    0
    GPU:
    7970 Windforce
    Ye, 1.0.1.10 works great
    Here are my results:

    [​IMG]
     
  17. TheHunter

    TheHunter Banned

    Messages:
    13,404
    Likes Received:
    1
    GPU:
    MSi N570GTX TFIII [OC|PE]
    yea i saw the same thing, if it was a bit undervolt i got lower 2-3fps on avg and 2-4fps by min, i was playing with 900mhz and used 1.043v it passed1 bench but it crashed in 2nd also i got those lower fps, then i bumped to my std stable 1.049v and it was ok..


    And like AdamK47 noticed, that's not the real Real min fps, more like streaming part at the beginning of benchmark (those 1-2sec):nerd:
     
    Last edited: Jul 7, 2011
  18. ToyTen

    ToyTen Maha Guru

    Messages:
    1,306
    Likes Received:
    66
    GPU:
    7900xtx Taichi OC
    ^ Those 1-2 sec yess.. same as in call of pripryat/Metro benchmark and so on. we just have to take that in count i suppose as its the same for everyone of us benchers.

    I think this bench is good after all, same as all the others.
     
  19. TheHunter

    TheHunter Banned

    Messages:
    13,404
    Likes Received:
    1
    GPU:
    MSi N570GTX TFIII [OC|PE]
    yea i wasn't complaining, just confirmed his observations ^^

    and I agree, great work :)



    btw japamd can it be possible to include max fps too?
     
  20. ricardonuno1980

    ricardonuno1980 Banned

    Messages:
    4,407
    Likes Received:
    0
    GPU:
    GTX 780Ti Classified :D
    my previous performance may be a bit abnormal, sorry. I get 73.8 fps (before 61.9 fps) at "Times Square" with same setting(1280x720) when evga precision is running. wtf? wooowww! :D loool I will try better performance... :)
     

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