CryEngine started as a PC dominant game engine, but it has evolved over time like Unreal Engine. But unlike the latter, its performance hasn't increased as much. Here is the wiki entry on Unreal Engine games starting at the beginning. As you can see, Unreal Engine was primarily focused on the PC platform for years before it started developing for consoles. As a matter of fact, I would say all of the older 3D game engines developed for PC first before focusing on consoles. It wasn't until the Xbox 360 and PS3 generation that the consoles started to become a priority for Western 3D engine creators like Epic and Id. Indeed, but now things have changed. And this is primarily thanks to the unceasing development of the Unreal Engine. All of the engine optimizations and tricks Epic learned by their experience with Fortnite and Paragon contributed to The Coalition being able to target and run Gears 5 at 60 FPS on a console at high fidelity. If you liked Gears 4, the chances that you'll like Gears 5 is about 95%! If I remember, I think I rated Gears 4 as a solid 8.0, but looking back on it, I should have given it a 7.5. While the core game mechanics were tweaked, the game needed a fresher perspective. I wish that The Coalition would have been more bold and revolutionary with Gears 4. But Gears 5 seems to rectify that, and I'm sure it will get a higher personal rating from me than Gears 4 did.