Discussion in 'Games, Gaming & Game-demos' started by Carfax, Aug 31, 2019.
Thanks for the video.Here is the cfg files
-- Use full resolution for ray tracing
ti_SpecularLowResMode = 0
-- Disable interlacing
ti_RT_InterlacedY = 1
-- Adjust temporal re-projection
ti_SpecularTemporalFilter = 1
-- Adjust emissive materials in RT
ti_EmissiveMultiplier = 20
-- Maximize ray length
ti_SpecularMaxRayDistance = 128
-- Set material conversion script. Engine will attempt adjusting some materials for better look based on this string. The format is following:
-- Surf:<surface type name> mat:<material name> gloss:<new gloss> refl:<new specular value> diff:<new diffuse value>
-- <*> means any material or surface type, <-1> means value is not changing
-- Setting gloss to 0 disables ray tracing for material
ti_SpecularBoostConfig = "Surf:_wood mat:* gloss:0 refl:-1 diff:-1 Surf:_rubber mat:* gloss:0 refl:-1 diff:-1 Surf:_fabric mat:* gloss:0 refl:-1 diff:-1 Surf:_wood mat:ship gloss:0.95 refl:-1 diff:-1 Surf:_sand mat:sandbag gloss:0 refl:-1 diff:-1 Surf:_concrete mat:wall_inside gloss:0 refl:-1 diff:-1 Surf:_plastic mat:monitor gloss:0.9 refl:0.5 diff:0.5 Surf:_glass mat:* gloss:1 refl:-1 diff:-1 Surf:_wood matictures_ gloss:1 refl:0.5 diff:0.5 Surf:_metal_smooth mat:* gloss:-1 refl:0.75 diff:0.35"
-- Execute materials conversion. This also sets internally ti_SpecularMinGloss and ti_SpecularMinReflectance to 0, enabling RT for more materials.
-- Also most of materials gets about 10% increase in specular reflectance
-- ti_SpecularBoost=0 supposed to restore original materials
-- On next level load use ti_SpecularBoost 0 and then re-execute this configuration file in order to re-apply the booster
ti_SpecularBoost = 1
Can anyone.please explain why this game doesn t use the cryengine assets of sniper ghost warrior contracts? And the shooting mechanics??? The graphics of that game are much better than this...is that engine version only exclusive to ci interative or what???
Does not work here, exec boost in console is an unknown command?
I have boost.cfg placed in the Crysys remastered directory. What am I doing wrong?
The way it has always worked is by full name.
exec boost.cfg or whatever name you are using
If it was not known, they used the console port for the remake/updating. The game was originally a pc exclusive and to be given the treatment it was given, just plain sad.
It is a plain disgrace that we got this kind of remake, just plain.sad yes, we could have had an amazing looking game...
Will try this. Also renaming boost.cfg to autoexec boost.cfg works, but then it seems you can't switch it off, and it take quite a perf. hit.
It seems they don't dare to make something new, like Epic. Just engine sales....
Shame on you crytek and saber interactive
Hunt was actually new and pretty good game on a new engine. Probably the best looking cryengine game.
make max payne 1 remake and I can die
So DLSS is out and it does help even on 4k CAN IT RUN CRYSIS setting but i don't know i saw the fps drop to the 30s when i reached the beach in sunlight, Quality and performance settings doesn't show a lot of change in performance
Just bought another copy ,the game is complete crap but over the years I had so much enjoyment out of the Crysis games. They need the support to get there stuff in order.
Crytek needs to fade away into irrelevance and obscurity (but pay their employees first)
Right especially after remastering a game based on 360 version lol....
We could have had a great remaster
Look at this way:
Imagine if this was done using the sniper ghost warrior contracts version of the engine, can you imagine the graphics that would have been ??? It is just a shame
Or the Hunt Showdown literally latest version of the cryengine. This? Its a low effort crap that should be killed with fire and if one wants some Crysis going back to the original is where its at.