Crysis 1 remake (rumor)

Discussion in 'Games, Gaming & Game-demos' started by Carfax, Aug 31, 2019.

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  1. pharma

    pharma Ancient Guru

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  2. bobnewels

    bobnewels Member Guru

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    Thanks for the video.Here is the cfg files

    -- Use full resolution for ray tracing
    ti_SpecularLowResMode = 0

    -- Disable interlacing
    ti_RT_InterlacedY = 1

    -- Adjust temporal re-projection
    ti_SpecularTemporalFilter = 1

    -- Adjust emissive materials in RT
    ti_EmissiveMultiplier = 20

    -- Maximize ray length
    ti_SpecularMaxRayDistance = 128

    -- Set material conversion script. Engine will attempt adjusting some materials for better look based on this string. The format is following:
    -- Surf:<surface type name> mat:<material name> gloss:<new gloss> refl:<new specular value> diff:<new diffuse value>
    -- <*> means any material or surface type, <-1> means value is not changing
    -- Setting gloss to 0 disables ray tracing for material
    ti_SpecularBoostConfig = "Surf:_wood mat:* gloss:0 refl:-1 diff:-1 Surf:_rubber mat:* gloss:0 refl:-1 diff:-1 Surf:_fabric mat:* gloss:0 refl:-1 diff:-1 Surf:_wood mat:ship gloss:0.95 refl:-1 diff:-1 Surf:_sand mat:sandbag gloss:0 refl:-1 diff:-1 Surf:_concrete mat:wall_inside gloss:0 refl:-1 diff:-1 Surf:_plastic mat:monitor gloss:0.9 refl:0.5 diff:0.5 Surf:_glass mat:* gloss:1 refl:-1 diff:-1 Surf:_wood mat:pictures_ gloss:1 refl:0.5 diff:0.5 Surf:_metal_smooth mat:* gloss:-1 refl:0.75 diff:0.35"

    -- Execute materials conversion. This also sets internally ti_SpecularMinGloss and ti_SpecularMinReflectance to 0, enabling RT for more materials.
    -- Also most of materials gets about 10% increase in specular reflectance
    -- ti_SpecularBoost=0 supposed to restore original materials
    -- On next level load use ti_SpecularBoost 0 and then re-execute this configuration file in order to re-apply the booster
    ti_SpecularBoost = 1
     
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  3. ramthegamer

    ramthegamer Ancient Guru

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    Can anyone.please explain why this game doesn t use the cryengine assets of sniper ghost warrior contracts? And the shooting mechanics??? The graphics of that game are much better than this...is that engine version only exclusive to ci interative or what???
     
  4. Skinner

    Skinner Master Guru

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    Does not work here, exec boost in console is an unknown command?
    I have boost.cfg placed in the Crysys remastered directory. What am I doing wrong?
     

  5. bobnewels

    bobnewels Member Guru

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    The way it has always worked is by full name.

    exec boost.cfg or whatever name you are using
     
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  6. Clouseau

    Clouseau Ancient Guru

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    If it was not known, they used the console port for the remake/updating. The game was originally a pc exclusive and to be given the treatment it was given, just plain sad.
     
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  7. ramthegamer

    ramthegamer Ancient Guru

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    It is a plain disgrace that we got this kind of remake, just plain.sad yes, we could have had an amazing looking game...
     
  8. Skinner

    Skinner Master Guru

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    Will try this. Also renaming boost.cfg to autoexec boost.cfg works, but then it seems you can't switch it off, and it take quite a perf. hit.
     
    Last edited: Jan 14, 2021
  9. Skinner

    Skinner Master Guru

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    It seems they don't dare to make something new, like Epic. Just engine sales....
     
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  10. ramthegamer

    ramthegamer Ancient Guru

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    This
     

  11. ramthegamer

    ramthegamer Ancient Guru

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  12. Undying

    Undying Ancient Guru

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    Hunt was actually new and pretty good game on a new engine. Probably the best looking cryengine game.
     
  13. cucaulay malkin

    cucaulay malkin Master Guru

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    make max payne 1 remake and I can die
     

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