CRYENGINE - Photogrammetry Fan Demo

Discussion in 'Frontpage news' started by Hilbert Hagedoorn, Aug 18, 2015.

  1. Hilbert Hagedoorn

    Hilbert Hagedoorn Don Vito Corleone Staff Member

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    Photogrammetry is a technique that we hope to see in more and more games. A couple of days ago, CRYENGINE member Synce decided to experiment with this technique and released a small demo....

    CRYENGINE - Photogrammetry Fan Demo
     
  2. Robbo9999

    Robbo9999 Ancient Guru

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    Mmmm...tree roots!
     
  3. SirDremor

    SirDremor Master Guru

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    Looks nice graphics-wise, but it is just... a plastic tree. Is it Lego?
     
    Last edited: Aug 18, 2015
  4. Stairmand

    Stairmand Master Guru

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    Surely the problem is shadowing, in static images it's a great technique but in a game with moving objects the shadowing is hugely important.
     

  5. Witcher29

    Witcher29 Maha Guru

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    Looks like somewhere in holland xD
     
  6. FordLynx07

    FordLynx07 Master Guru

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    Looks good but still, I like Unreal Engine rendering better...
     
  7. reix2x

    reix2x Master Guru

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    I always use this Technic for the engine on the cars i model, of course with a low poly count (i use it because i'm very lazy). the result on this demo is simply amazing, i'm just thinking on the pain of create such a complex texture. What a beautiful job.
     
  8. jrizz43

    jrizz43 New Member

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    I agree that shadowing is very important but hopefully their engine can provide dynamic shadowing based on the image provided.

    This looks pretty realistic and would love to see it in a larger environment with buildings as an example.
     
  9. bigfutus

    bigfutus Master Guru

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    Vanishing of Ethan Carter used photogrametry, and it looks superb.
     

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