Discussion in 'Soundcards, Speakers HiFI & File formats' started by Keitosha, Apr 16, 2008.
That must be the same FMOD audio I use on Unreal
I doubt a Prelude 2 card will be out any time soon if at all. That's why I just bought a Prelude, and I'm totally in love with it.
Yes, it is more accurate. Software emulation is an approximation of hardware processing only. Better to get the real thing than a card that acts as a software driver sending tasks to CPU.
I have 51 million wasted transistors.. xD
I have games which uses FMOD, which when using the XP compability in vista and then put Dsound.dll and ini from alchemy in there folders it makes them run in hardware instead of Fmod.
I cant stand the FMOD, so that what I do to get around it with games like Jercho, and Loki that uses fmod.
thats pretty much the only way you can get around it, if you dont like the way FMOD handles it . I know it works because I can tell right away, and it was in a guide for another game which used it which you had to do for that game do use alchemy with it.
I can't wait to see review(s) for the Auzen X-Fi Prelude vs Creative Sound Blaster X-Fi2. That would be rather interesting.
Testing with Vista and software?
In all. Everything. Hardware vs hardware, software vs software.
...I might keep that in mind. If I get a chance to review the product.
Be awsome if they inlcude a Addon which gives trigger inputs
In which way?:3eyes:
X-FI 2, oh you mean the card I wont buy. No thanks.
The only way i'll buy it is from a derived card from Auzentech. Even so, EAX is dead under vista and I dont intend to support it. So any fast card with DDL+DTS (or even better) will compete that (I hope not) buggy software card. But If Daniel K does all the work of the others, Creative could end up with something good.
Interesting, EAX is dead under Vista you say? I haven't noticed... maybe because i have EAX in all EAX suppoted games...
Nobody is disputing the fact Creative have good products. It's just the support, which is almost non-existant.
True I have the same, BS is what springs to mind when I hear crappy coments like that. some ppl don know sh.it but happily spreading POS!
Seems more like RejZoR have no clue what the difference is between EAX and normal sound in games when he hears it.
Personally I am not sure if I would be able to tell the difference either. I know back in the days I could clearly tell if the sound engine being used is A3D or normal sound but nowadays EAX and DirectSound sounds a lot a like if reverb sounds are tweaked pretty good.
What I can tell is, is that the current Auzen X-Fi I use have damn good sound quality coupled with my Sony Receiver but then again...
I think Rejzor knows exactly what he is talking about on this subject, others I am not so sure.
EAX is NOT dead under Vista, this is a mis-interpretation of the provided info.
EAX with Directsound as the API is dead under Vista. EAX using OpenAL as the API is alive and well under the Vista OS. Hardware acceleration is also available using the same OpenAL API. To note: Directsound no longer exists under Vista.
Yes yes with the older games, maybe some new one.
But when I look at the few last main title I bought or brand new demo out. There is no eax option.
Crysis, GRiD, Sega Rally, Gear of war (but I dont think this is a good example), NFS PS...
Um, what older games? I can have hardware acceleration (or EAX) in ANY DirectSound 3D powered game using ALchemy. All i have to do is copy 2 ALchemy files into games folder and voila, hardware accelerated 3D sound with EAX.
Some new ones don't have EAX simply because developers haven't licensed EAX tech or they aren't using OpenAL technology for audio.
Most use rather crappy FMOD, but oh well...
They are barking the wrong tree Rejzor
they dont understand Why developers dont have to use EAX, Most Engines NowDays have there own Reverb/Distance/occlusion effects, therfore not needing EAX. Thats why there is no EAX option.