Could someone here do this for me?

Discussion in 'Videocards - AMD Radeon Drivers Section' started by shankly1985, Sep 7, 2012.

  1. shankly1985

    shankly1985 Master Guru

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    Hello Since BF3 patch on the 4th I been getting strange Texture Pop in only Trees?
    Here is two recording
    http://www.youtube.com/watch?v=m4kMChlQIts
    http://www.youtube.com/watch?v=i1r87Veq8b8

    What I would like is could anyone here with a 7950 or 7970 even GTX load up the map and go to same place and see if you also getting this problem?
    I have tested everything possible on my system to rule out hardware, from uninstall driver to older set and back onto 12.8, changing in game settings from Low to ultra same happens no matter the setting.
    Down Clocked My GPU, all other Games are working fine.

    Thanks for any help :)
     
  2. shankly1985

    shankly1985 Master Guru

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    I take it that's a no then :)
     
  3. Veteran

    Veteran Ancient Guru

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    I would help but i dont play BF3,sorry:D
     
  4. shankly1985

    shankly1985 Master Guru

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    :bang: lol No problem maybe someone else wont take long to load map go to oman G flag pan camera.
     

  5. bc_tileguy

    bc_tileguy Active Member

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    that is a really strange glitch you have there , i don't see it , with my rig ,

    i even disabled crossfire to see if it happens with a single 7970 , but nope
     
  6. shankly1985

    shankly1985 Master Guru

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    Thanks for trying. I have done everything I can think of to get rid of it :( Its happened once on old maps but now its only doing it on all B2K maps.
    I find it very strange how its only trees??
    Guess am going to have to wait for Amd Driver this month? plus AK 11th.
     
  7. kn00tcn

    kn00tcn Ancient Guru

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    i saw that in beta, 4870x2

    i wouldnt worry about it (almost positive it's DICE's choice)

    you can see the same in many console games & some pc games, for example in a cutscene where the camera changes location with the first frame missing some objects, or when motion blur calculates at the wrong time between 2 camera angles instead of resetting
     

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