Control has a readily soft look to it so the difference between higher / lower res isn't that obvious necessarily as in some other games. The ingame upscaling solution also seems to be pretty decent. I'm happily upscaling from 768p to 1080p to get some performance headroom for ray-tracing.
It's "full" already by default. I do know the difference between full and limited. It's just that this is the only game that has the issue.
default nvidia setting has always been RGB Limited not Full on all of my monitors through the years...i strongly advise you to switch it manualy to RGB Full or YCbCr444 as your like..
I tried that too. Manually selecting "Full" does does change the image whatsoever, so that would be the default. Changing it to "Limited" manually will result in a gray, washed out image. So that is definitely not the default. It washed out image smacks you in the face, so I would have noticed I only use DisplayPort, where I guess the default is "Full." I think with HDMI it can sometimes be "Limited" by default. So anyway, that wasn't it. "RGB" is the only choice. "YCbCr444" is usually only available on displays that can also serve as a TV, which is not the case here (it's a native g-sync display.)
How do you make it so you always have 1440p res on those screenshots? You are changing some in-game setting while always using 1440p on desktop, right?
The game has a render resolution setting. It's the res the game renders at, then it upscales it to whatever you set the output resolution to: I wish all games had this. It keeps the game UI nice and crisp at native res and only the game graphics are being upscaled. Unfortunately, only very few games have this option.
Exactly, that's why i asked because i'm not used to see such thing. Thanks for the info and +1 for that sentiment
Oh wow. I just noticed that MFAA in this game results in visual glitches. I had it enabled all this time and disabled it by accident. The flickering shadows (or ambient occlusion?), which is extremely visible on stairs, is now completely gone and the image is more stable.
I finished the game, yey. My reaction was "wait, that was it?" Yeah, unfinished game. Did they run out of budget?
Expeditions and AWE adds few more hours of gameplay and explain few more things related to alan wake. I'd recommend you play those as well.
I've just realized the game is launching the DirectX 11 mode from Epic, how do you make it run in DirectX 12?
I probably won't see raytracing first hand for at least 5 more years lol. Learned you can just make a shortcut of the dx12 .exe , but after playing it for a bit in dx12 I think the textures are kinda funky compared to dx11.... Need to do a proper comparison.
@KissSh0t btw, the game is DRM-free. You don't need to have the epic games launcher running. You can just start one of the exe files directly.