Control

Discussion in 'Games, Gaming & Game-demos' started by WhiteLightning, Jun 12, 2018.

  1. XenthorX

    XenthorX Ancient Guru

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    I've played beyond 25hours by now, exclusively with ray tracing on.
    Toggling global reflection off i didn't notice any differences except a 3FPS gain overall.

    My guess is that it activates some cubemap based reflections and switch between cubemap resolution given global reflection quality.
    In pratice with all RTX reflections on, i just can't see anything different while toggling it on/off.
     
  2. -Tj-

    -Tj- Ancient Guru

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    I'm not going to bother with it, even if it's on torents xD
     
  3. Pandora's Box

    Pandora's Box Member Guru

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    Running 3440x1440 native res here, no DLSS, RTX - High. Thankful to have a gsync monitor lol, frame rate in the 40s
     
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  4. Party Poison

    Party Poison Maha Guru

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    Thanks for letting us know, Can rest easy now with this vital info.

    Quoting myself from an old comment,


     
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  5. haste

    haste Master Guru

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    Global Reflections are indeed a new semi-dynamic substitution to cube mapping and it helps (blends) with SSR. Remedy has a global lighting information stored in voxels around the scene. They trace through these voxels to create a reflection similar to ray-tracing. The difference is that these voxels are pretty big, they contain only lighting information and the final traced image is very blurry, without any fine detail. Sertopico was mostly correct about the Global Reflections. For me the biggest problem I have with this effect is that it totally tanks the performance. GR + SSR are the biggest killers and honestly if user disables GR, they should have reverted to cube-mapping + SSR and not just use SSR without any blending... really a lot of stupid decisions in this game from optimization and gameplay point of view.
     
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  6. XenthorX

    XenthorX Ancient Guru

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    Would love some more information on that, do you have any links?
     
  7. haste

    haste Master Guru

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  8. XenthorX

    XenthorX Ancient Guru

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    Can you pick DLSS and native 4K appart ?

     
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  9. Party Poison

    Party Poison Maha Guru

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    I could not.


    Most people rag on dlss but I like it, I played through metro exodus with it on with rtx ultra etc.

    If I stand still and look for it then yea I can tell the difference, But once im running around exploring and doing the story I dont notice, What I do notice is the fps boost.
     
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  10. XenthorX

    XenthorX Ancient Guru

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    I think it really shines when there's not a lot of "high frequency" details, like dense thin grass (battlefield), or even the wall at 1:38 in the video i posted of Control, DLSS becomes blurry and noisy and very noticeable.
    In some other situation it performs better than MSAA as it removes some temporal noise that MSAA can't take into account.
     

  11. jmmy23

    jmmy23 Master Guru

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    Holy f*** :) . I was in place in game where some strange "bowl" was attacking me on lightning room ,and she destroying all debris and woods near. It drops even to 29 fps on 1440P with many many particles destroyed :) 2080 Ti Aorus Waterforce and 9900K.

    lol nice.

    Ok i left with 1440P DLSS-> 960P and its fine
     
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  12. jwb1

    jwb1 Master Guru

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    To me, DLSS is better than TAA. TAA while not as bad as FXAA for blur, still blurs and such. That's why you see games have sharpening options to counter it. DLSS is sharper. And DLSS literally can improve with driver updates.
     
  13. Noisiv

    Noisiv Ancient Guru

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    I have no idea what you're doing, but I have been following your journey with great interest.
     
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  14. Astyanax

    Astyanax Ancient Guru

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  15. haste

    haste Master Guru

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    @jwb1
    Strong sharpening is also a part of DLSS, so what is your point? Both TAA and DLSS need some form of sharpen filter to counter the blurring. The only difference is that in case of DLSS, there is no slider to select how much sharpening does the user want.

    TAA ONLY - 1440p
    DLSS - 960p UPSCALED

    You can clearly see the contouring as a side-effect of strong sharpening.
     

  16. jmmy23

    jmmy23 Master Guru

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    The problem with DLSS for me its not blur,but feeling of low ress squary pixels when i am in motion/combat.
     
  17. Pandora's Box

    Pandora's Box Member Guru

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  18. Party Poison

    Party Poison Maha Guru

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    Unless ive gone mad and im making this up

    Is there 2 versions of dlss? And the one we have now is the basic one?




    One thing I love about control is to me, its the new Crysis. We'll be using control to bench gpus years from now.
     
  19. Astyanax

    Astyanax Ancient Guru

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    Not "versions" but rather, the tech is still in development,
    nvidia could now go back and run its improved algorythm on previous games and transparently upgrade them for improved visuals, without needing client updates.
     
  20. haste

    haste Master Guru

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    I just hope that with the next gen GPUs, it will be possible to play this in 1440p, max settings, stable 60FPS... That would have to be at least 50% improvement in one generation. Maybe with 5-7nm EUV we'll get there :)

    Yep, we have the new Crysis I guess...
     

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