Discussion in 'Games, Gaming & Game-demos' started by WhiteLightning, Jun 12, 2018.
How? Says not avail till 28th on mine, greyed out.
Without the whole "live action TV show" thing they had with Quantum Break. it should be a lot smaller. Remedy hasn't gotten in on the whole "bandwidth is unlimited and Blu-Ray has enough room" bandwagon and still uses old-school compression and run-time decompression to keep the total file size down.
The PC version of Quantum Break did not download the TV episodes.
They were only available through streaming (officially). And the game was still over 60 gigs in size.
Control is smaller because of how it was made, not because it doesn't have live action TV episodes.
With Control being made for PC from day one, they were able to properly focus on the PC side of things and really maximize the engine for it.
I have a friend who is saying this is having some stuttering issues on PS4 during some cutscenes and combat sometimes stutters also.... standard PS4.
Game seems very blurry from what heard. Hopefully there will be some upscaling option like they added in quantum break.
Wonder if they're running the back buffer at a lower resolution again, heard motion blur might be enforced too but that former would be a major source of blur if it can't be disabled this time.
(And from performance reports even without RTX and also on consoles it can dip a bit though the Pro and X versions handle things relatively well compared to the baseline models.)
From what I've heard, the PC version runs better then the console versions.
I've read they don't support any form of TAA, which indicates their effects can't benefit from temporal decomposition. That might be the biggest issue. This kind of graphics with 4xMSAA and without strong temporal effects, that must be a performance killer. I honestly hope they don't just upscale RenderTargets to screen resolution. Again, without TAA or some form of reconstruction, that would be a blurry mess.
I should stop reading BS websites with early benchmarks. It's obvious there is some form of shader-based TAA, which is not exposed to options, because it can't be disabled.
A little comparison:
It is the same engine as QB - so yes, even if you disable AA, there is a form of built in AA you cannot disable.
I kinda blew this game off as just them recycling the tech from QB to make a fast game out of existing assets, which to be honest, they are just reusing the same engine and assets, but the general consensus is that it is more fun to play than QB. It sucks it is only on Epic Store.
OMG so nice
System specs :
Intel Core i9 9900K
MSI RTX 2070 Super
Corsair 32 GB 3200 MHZ
Latest Nvidia drivers 436.02
So nice ad 1920-1080 by 1920-1080
Everything on MAX also RTX on MAX
65 FPS no problems ad all.
It looks great Never ever seen something like this before The game is beautiful i love it.
Do not let them tel you about the huge frame drops or stuttering! NO nothing ad all
Just everything on MAX on a low end RTX card
You can always lower some settings of course if you like.
It dos not need to be all on MAX if you like more FPS then 65
Good story and nice game play and the dog is afraid of the sounds LOL
That's encouraging. My rig is very similar to yours. I'm psyched
OMG why did I come back from vacation today? I totally missed Control was out today. Should have taken an extra day off can't wait to try it!
TBH I don't care about RT reflections, but that option for RT Contact Shadows and RT Indirect Diffuse Lighting is great. Possibly the first interesting take on DXR!
Just loaded it up and did a bit of testing -- wow you want DLSS for this one. My frames literally cut in half when I shut it off.
Nooooooooooooooooooooooooooooooooooooooooo it is a blurry mess on 4K/2K.
Nvidia freestyle is no helping but working fine,oh crap that resolution scaling thing is crap.Looks to see how to disable resolution scaling.
RTX looks awesome from what I can see thruough the Blurry crap,even the skin on people are pixelated.
This is going to be awesome but I will not play until I can see the screen clearly.
Sum it up
A perfect Day Equals
#RTXOn Diffuse indirect lighting ☑
#RTXOn Ray-traced reflection☑
#RTXOn Contact Shadows ☑
#Control Destruction and quirky mayhem ☑
Crap not playable
#RTXOn Blurry mess ☑
OMG This game is a piece of art. Love the brutalist architecture! These Finns are really something.
I haven't been impressed like this with visual since the original Mirrors Edge. *yes I maintain that Mirror's Edge is the best looking game of all times*
Everything maxed @1080p running in 60s
Looks like DX11 is up to 10% faster on most NVIDIA cards (as was QB). Are there any visual differences between DX11 and 12?
I think its just RTX/DLSS support.
Just keep this game in mind and it's performance when Sony/MS try to push 4k@60 W/ RT on next-gen consoles.