Hello everybody. I just published the following comprehensive benchmarking of the performance of all NVIDIA's frame rate limiters (V1, V2 and V3), RivaTuner Statistics Server limiter and in-engine limiters in 5 games (2 DX11, 2 DX12, 1 VK) through their built-in benchmarks and w/ G-Sync ON (NV V-Sync ON): Comprehensive benchmarking of NVIDIA's FPS limiters (V1, V2 & V3) vs RTSS vs In-engine: A research of their frame time consistency and approximate input lag. I hope you liked it and can be useful for the Guru3D community. As a summary, here are all the final notes of my full data article linked above. Feel free to comment here.