From: pc.ign.com " IGN: There are a lot of RTS games being brought over to the console this year. Do you ever see the RTS being as big on the console as it is now on the PC? Chris Taylor: Well one of the key things that is really affecting the economics and the success of gaming in general is piracy on the PC. So one of the reasons we'll see RTSs on the console is because people can't pirate it. That's why we're going to see a lot more of everything on the console. When you look at the sales of really hardcore games like Crysis and you think, "Wow, those games should have sold a lot more," you realize that's probably due in large part to piracy. And you realize that a game like Crysis would have done its true numbers if it had launched on console first. It's just a good business decision to have your game of any kind on a console where you can't pirate it. When you start to refine the control system and you start to take away the barrier of the control system and you start to make that a non-issue, just like we did with first-person shooters, and it becomes more about the game experience and less about the interface, you start to go to the platform where the economics of where the gaming base is. IGN: Recently there have been many attempts to bring the RTS genre over to the console. Do you think what people learn from that will affect how the PC RTS is made in the future? Chris Taylor: Well, yeah, because if there's success on the console, people are going to stop making them on the PC because of my earlier point, what's happened on the PC with piracy. The economics are ugly right now on the PC. You're not going to see these gigantic, epic investments of dollars on the PC when it just doesn't work. The economics have to work. You're going to see those investments made on the console side and it's going to become a more console-centric investment. And then you're going to see them ported back over to the PC and that creates a different experience on the PC. That's just wild, that's just some talking. That's not really any deep thinking on my part. That's kind of like wild speculation, but if I were to guess I don't see RTS games going away at all. People love them too much. They're too much fun. They're like first-person shooters. First-person shooters are obviously doing extraordinarily well on the console and they're not doing very well on the PC. I'm offering now a parallel to that for RTS games. Right now, if you're a big shooter developer, you're going to lead on a console and you're going to do a PC SKU after. You're not going to be your projections and thinking about your market as your PC. You're going to be thinking about your market on the console. So you're going to focus all of your creativity around your control scheme of your console, your audience of your console, the age group that you're going after on your console and what features they want. You're going to cater to that audience…It's going to be market driven. Right now it's up in the air, but right now the PC market is kind of voting with its dollars, if you will. "