Discussion in 'Games, Gaming & Game-demos' started by Damien_Azreal, May 13, 2018.
The game looks good, but it pushes my gpu above 90º C
Its intension its to kill me for sure.
Too many stutters, i prefer to replay Exodus..
So I finished this game and I have to say it was worth it.
This is not Stalker, this is not Metro Exodus.
Temper your expectations, and you will find a good game worth playing. But different.
Graphics are very good, especially the vegetation and forests.
There's also a ton of real world locations, scanned in the game, that can look very realistic.
The game also supports DLSS 2.2 and FSR.
On my PC, the game ran perfectly, after one of the initial patches, that solved a few issues with stutter.
Animations are it's weakest point, especially for faces, which are non existent.
Music is rare, but OK. Sound is good.
Gunplay is good. Stealth is just OK.
Base building is a bit clunky and not particularly fun.
There are several game changing decisions, with consequences to the result of the story. This ads quite a bit of depth to the game, and some extra replay value.
The story is interesting, but in the end there's a twist that is just too convoluted.
Writing and voice acting are good, but nothing special. I think it lost something in the translation.
It's biggest problem is the amount of maps to explore. These are too few for the amount of missions, the game has.
This means the player is constantly revisiting the same maps, several times.
It's not the best game ever. But it's far from being bad. It has a Steam user score of 80%. Which is quite adequate for what it offers.
Console version is releasing today. Here is the trailer.
I couldn t get past the clunkier than fox dated rpg inventory system and the base building shiz. And the flashlight needing recharge. I tellyas I love Rusky made games. but they sure need to play catchup with Chernobylite. I know it ain`t Metro, but Metro sure streamlined the building and inventory system to make the game way more enjoyable. This stuff should never get in the way. And my gawds we sure don`t need this stuff to be a meta game within the game. Aaaaah well.
Just to jump in and say this is made by a Polish studio.
This game is made by the studio that made NecroVisioN. Former members of People Can Fly, guys who's first game was Painkiller.
Ray Tracing support coming to Chernobylite on April 21st
The game already looked good, so this will make it even better.
It does especially indoors but performance hit is huge.
New driver for the Ray Tracing they added are out. 512.59
I bought this the other day. Got a chance to play it for over an hour. Seems fun. Looks nice, especially with the raytracing. The performance hit is high with RT on ultra (DLSS on quality) but I turned RT down to high and it was staying over 60 mostly from what I saw.
One big problem though. Very hard stutters that randomly just lock up the game for a split second that never went away. I haven't encountered stutters like that for a long time, so I refunded the game for now. I'd definitely buy it again with a deeper discount, but I can't justify it right now. This is on 512.59 drivers also.
RTX on - FPS off
Haven't had any stutters like that at all, shader caching at the start but after that it went very smooth. 4K with RT at high and DLSS max details elsewhere. Gorgeous looking game in some areas and the main story is quite immersive.
RT really kicks it up sveral notches here, maybe use a medium/high RT setting and balanced DLSS?
4K series cards cant come soon enough..
Yeah, I'm certain it wasn't shader caching at the point I stopped playing it. Oh well. It is a really nice looking game. I have other games to play, so it wasn't a big deal to refund it for the time being.
Benchmarks with Ray tracing
As expected by most, nVidia cards dominate the chart.
Still unless you are rocking 2080ti or above it does not perform well even on nvidia cards. On top of that you have to use dlss.