Another fine showing for FSR based on that. Sure DLSS resolves smaller detail and fine edges better and FSR image has too much sharpening applied imo. DLSS is similar to native, just slightly blurrier. I wish down the line the sharpening amount with FSR could be controlled by the user. Personally I find the optimal amount depends very much on the game. I much rather take a slightly softer image than one that's sharpened too much, especially with upscaling as excessive sharpening just exaggerates the flaws. If a narrow edge is too small to properly replicate in lower res. then just let it "disappear" instead of sharpening what little there is (and over sharpening everything else while at it). Again, what I prefer.
Consider that I turned on Epic's TAA Gen5, on the engine.ini This setting is disabled by default. But it produces a cleaner image than TAA Gen4, at the cost of some performance. So the devs were targeting the blur of TAA Gen4, with that sharpening filter. But because my image was already cleaner with TAA Gen5, it over sharpened a bit. So FSR, for most people, won't look as sharpened as it does in that picture. But I agree, that an option to choose the amount of sharpening would be a good idea.
Actually thought about that whether TAA Gen5 would be the cause for it. What command do you need to enable it?
Correct. But this command only works on UE 4.26 or later. If it's put on games that use previous version of Unreal Engine, it's ignored.
There are frame spikes, stutter when (you or) enemy ADS, very annoying. Most enemy, sometimes when you ADS. Any solution? Guess smething we can also edit like streamingtextures...
Well, I thought I`d give this 1 another go since it`s actual final release. And tbh it runs and looks absolutely beautiful for me. Sounds are awesome. And I love the mocap animations. But for me there is way way way too much emphasis on crafting and finding items etc etc etc. This is where Metro kicks Chernobylite in the azz imo. Chernobylite s way of doing this pulls me out of the game immersion. Gets in the way. Metros use of the Backpack out in the field was a stroke of genius. And Metros system for crafting didn`t at all get in the way of my game world immersing. Genius the way they did Metro. I`m just not interested in micromanaging the crafting in Chernobylite. It`s a pita. lol Aaaaah well. I get there are peeps that live for this kinda thing. That`s cool. Hopefully someday we get something with Chernobylites visuals, sounds, and animations.... but done more like Metro Exodus. Till then? ;p
Yeah Exodus had a very good crafting / weapon attachments system that suits the gameplay. Just got Chernobylite downloaded and had only time to run the benchmark. Looks and runs good!
Not sure. I played a bit of STALKER but don`t really remember. Still the Metro Backpack... and the already built Crafting Tables are THE way to go. Geniusly done in Metro. Chernobylite takes a huge step backwards in their Crafting/Inventory System.... in comparison.
More smart than dumb. They do flank you and very rare they can be stuck at obstacles. Your decisions determine how present they are - so if you play at Medium for instance the game is prettty easy at the beginning (i would advise to user a higher difficulty tho) but later on, if you are "unlucky", the zones can be spawned with like 15 ai soldiers.