Centralized Thread for all Watch Dogs Mods: Let's work together!

Discussion in 'Game Tweaks and Modifications' started by CongressBeta, Jul 4, 2014.

  1. Torres

    Torres New Member

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    No bro, in E3 demo Aiden was using M9. You can search imfdb.org

    I think Ubisoft had hidden the file somewhere else. If we manage to find it maybe we can swap it over.
     
  2. Cru_N_cher

    Cru_N_cher Master Guru

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    Does someone else realize this Strange Edge Artifact in the Gastank Explosion propagation Rendering ?

    [​IMG]
     
  3. Solitude

    Solitude Member Guru

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    It would be great if extreme modders from this community can make a mod where i get to choose when ever i want day and rain. Just like the game decides for now, automatically.
     
  4. lighter

    lighter Active Member

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    close this no sense thread... there is only discussions without logic
     

  5. Yizan

    Yizan Active Member

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    I changed the camera, just to get closer ubisoft trailers looks, it uses the DOF from Lunayah mod but its a little far than normal.

    [​IMG]

    https://dl.dropboxusercontent.com/u/92610445/cameracontext.lib

    In avatar.default.normal.xml from cameracontext.lib

    Code:
    <field hash="9D8378E3" type="BinHex">[B]0000003F000000C00000803E[/B]</field>
      <field hash="7D5691FD" type="BinHex">[B]CDCC0C3F000000C09A99993E[/B]</field>
      <field hash="A18E47BA" type="BinHex">[B]0000003F000000C00000803E[/B]</field>
    I think some of these numbers controls the camera position relative from aiden. Maybe i can be wrong.
     
  6. CongressBeta

    CongressBeta Member Guru

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    Interesting.


    That would be great if we can put all these mods on neus.com and make easy to use installers. Would anybody know how to do that?
     
  7. Sockenschock

    Sockenschock Member Guru

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    So you could install / mix up all little tweaks you want and individualize your Mod as you want without any Patch.dat knowledge stuff bla...:stewpid:

    Would be great :)
     
  8. CongressBeta

    CongressBeta Member Guru

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    In case of (unnecessary) ban. Don't be alarmed.
     
  9. Hilbert Hagedoorn

    Hilbert Hagedoorn Don Vito Corleone Staff Member

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    I'll ask it open and friendly. Please stop fighting, and stop posting in the Worse thread. If you don't wish to be here on these forums then don't.

    Thanks.
     
  10. cmh175

    cmh175 Master Guru

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    We seem to be failing miserably with the no drama thing. Hell the majority of the pms I've gotten so far from this have been from little sh** starters than anything modding related.

    On subject. I need some help tweaking the sound. The fix I have so far seems to work but not enough to make it worth implementing, I think it needs to be enabled elsewhere as well. I'm not as familiar with lua programming but I seem to be having an issue opening them, unless every single file in the game is supposed to look like this.

    If I can find a way to read this garbage than I can probably alter the global sound level.

    ~It seems to be changing characters when I post it, it's totally unreadable from the file. What ever, either way any ideas?
     
    Last edited: Jul 6, 2014

  11. cmh175

    cmh175 Master Guru

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  12. Cru_N_cher

    Cru_N_cher Master Guru

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    I think most people are currently more interested in the GFX and tweaking them for Performance output before introducing Lua manipulations though their already people doing that that seem more interested in this Engine Scripting Part :)
    Scripting also has limitations we aren't yet their introducing our own assets into the Engine World some working on exporting currently but if we ever will be able to import is another question ;)

    Best would be for Ubisoft to say ok we see user want this so ok here are the Tools todo it ;)

    First of all the Watch_Dogs Editor they could limit it to Singleplayer only :)
     
    Last edited: Jul 6, 2014
  13. tey

    tey Member

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    so hows the progress on that sound fix
     
  14. Yecnot

    Yecnot Master Guru

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    How are you playing with a 64 x2?
     
  15. Sockenschock

    Sockenschock Member Guru

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    Look what happens if Modders are working together and not fighting against each other:
    Ok so far so good.
    We have now got the closest E3 Mod at the moment.
    THanks too everyone who created stuff for this compilation.
    By the way, is anyone working on E3 Coat. I have also asked this on Lunayahs thread but I think it´s the next important step. :)
     

  16. tey

    tey Member

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    the sound needs to be fixed too, i dont know why people have been overlooking that for so long
     
  17. cmh175

    cmh175 Master Guru

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    The sound is looking iffy. It seems to work, but it's not the noticeable change I'd hoped for. So far I've only been able to find one other sound file, the soundmix.lua, this is it decrypted:

    There's nothing there to edit, so at the moment I'm at a loss.
     
  18. Yizan

    Yizan Active Member

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  19. ivanosky

    ivanosky Active Member

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    I unpacked the shaders.dat file and found all the shaders used in the game. Maybe someone that knows shader programming can modify them and repck them.
     
  20. Supersourav99

    Supersourav99 Master Guru

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    Just open the materialdescriptors folder and modify the binhex's as you like ! Then copy and paste the file into any mod's
    "engine\shaders\materialdescriptors\ "
    then,open defaultrenderconfig
    and go to <Shaders>
    for e.g. - <shader name="Mesh_Weapon" add="QUALITYHIGH" remove=""/>
    </Shaders>
    Add your shader name and what it does ! And VOila
    Keep the remove = "" or else the game would crash!
     

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