Discussion in 'Games, Gaming & Game-demos' started by Stone Gargoyle, May 30, 2012.
..i just watched it and this was exactly my thought as well. ^^
Can't you guys just enjoy the game for once? We've been waiting for 7 years!
Couldn't care less about some Nvidia special fx. *smh*
8 and a half
If that was the case we would have a situation like in 2007, aka Crysis.
It's a joke.
They don't cause it's not in their interest to do so, as screenspace reflections provide more or less the same thing... without being stupendously gpu demanding. Would put RTX in a very bad light, especially if there was an fps counter enabled at the same time...
That's just a funny statement because even for someone entirely oblivious to technology RT Reflections are the most obvious difference when compared to screenspace ones.
SSR just has too many visible caveats, especially in highly reflective environments. Basically any surface faced head on or from up close becomes dead or falls back to cubemaps.
With RT you have none of those and the only issue is performance cost, which lo behold - will scale down as hardware improves with each generation.
There's no need really to downplay the technology, it's a major technical shift from rasterized techniques and it opens a whole world of opportunity which up til this point was only reserved for prerendered solutions.
There are caveats to screenspace reflections, true... but is raytracing worth the absurd performance hit? Absolutely not. Issue is when low quality cube maps are used for those (fairly few) situations where screenspace reflections cant render - if high quality cubemaps are used it will still look fine, and run ALOT faster.
There is yet to be a game where i'm even tempted to turn on raytracing.
To some yes, to others no. But if Your only argument is the performance cost then that's going to level out with time as hardware improves.
According to game specifications You can max out RT in the game on 3080 and get 60 FPS at 4k, so that's really not that outlandish by its own. If You want more than 60 FPS You can ditch the effects or lower the resolution.
How is RT at this point different from any other visual setting, it's a thing, You have a selection of them to enable/disable at Your leisure to match Your visual/performance preferences.
Personally if anything i would prioritize having proper reflections in a true cyberpunk setting with lots of reflective surfaces - If You don't, more power to You but the technology is here to stay and it does wonders.
That 4k60 on a 3080 with rt is with dlss enabled, which is just garbage.
But you are absolutely right, it's a setting just like all others, and it's up to people whether they want it enabled or not - i just can't see how a 50% performance hit for slightly prettier reflections can in any way be justified. Native 4k with screenspace reflections is the way i intend to go - in all games.
I am enjoying games.
My statement had nothing to do with Cyberpunk as a game... I just think that's a poorly done video.
Cyberpunk 2077 - 175+ HOUR Game Length Tease! New Gameplay, 35+ New Images & 16 Hour Previews, Nudity On/Off
About RT: the game looks very good at Night with that kind of reflections On.
And for performance thing we can do it Old School Style: Textures Ultra/High, RT On and the rest of them High/Med/Low until we met that 60 fps expectation on 4K.
Could be simple,but lets see the day one Patch.
Don't post videos or spoilers that are not official.
Bow down to Control. If you can't acknowledge how great it looks with RT just go play pong.
Will the AMD adopters have any buyers remorse if the RT in this game is head and shoulders above anything seen yet and basically a must have?
Don't know but I as an example wouldn't have buyer's remorse if I temporarily miss out on one feature in one game.
Definitely not a reason to buy NV just because.
What spoils?Until 10Dec you already forget these videos and will play peacefully.