Discussion in 'Games, Gaming & Game-demos' started by Stone Gargoyle, May 30, 2012.
Don't you want your Khajiit to have a penis?
(you have to be an older Guru to get this one.)
There better be skooma.
And Autism-Cat. I want Autism-Cat in Cyberpunk 2077.
Now that we're closer and closer to release, my only worry is how well optimized the game is for older GPUs. I honestly wouldn't have believed anyone who told me that I'd still be on my almost 4 year old 1080Ti when CP2077 comes out... and by the looks of things, this will be the case and will probably last till next year due to the damn shortages. I mean the released system requirements were very decent, but I honestly never believe in those much.
During their demo, a 1080 ti was needed for 4k 30 fps... going by that you'd get about 60 at 1440p with your 1080 ti.
Its not Cyberspunk lol.
The games was designed with older console generation in mind (PS4/..), for which the game was originally designed for until release was pushed back.
GTX 10XX serie are head and shoulders beyond previous gen console generation, i wouldn't worry the slighest.
The old consoles will likely be upscaling from 720p (xbox one) and 900p (ps4), and use the equivelant of PC low settings. So yeah, 1000 series is way better than the old consoles, but to play at 4k ultra, i reckon you are gonna need some serious gpu power - i don't think a 2080 ti is gonna manage 4k 60, more like 40ish.
A GTX 1080 for 1080p at 60 fps should be sufficient. No RTX, sure, but the rest should go down well, unless the optimisation is borked.
There's always the potential to gain more fps by not running everything on ultra though.
In RDR2 i played around shadows, volumetric fog or water physics on 1440p and results anywhere from 25 to 120fps.
So i'd say you can run anything on 4K if you spend your gfx power in a reasonable way.
Some games scale alot in performance with various settings, where others do not. In witcher 3 most settings barely make a difference to performance - mostly just foilage render distance. And seeing as this is the same developer, using an iteration of the same engine, it shall be interesting to see if the same is the case in cyberpunk
just shows the power of their new engine looking that good and able to eek out 30fps on PS4. Basically takes the same hardware to run what TW3 took but looks much better. TW4 is gonna be sick!
Just some cool Cyberpunk fanart by a Korean artist called Nemo..
Heads up Gents, the next Nightcity Wire will begin in 2 hours!
Wow, the production value for this game is off the freakin charts!
Quite literally, with a grand total production cost estimated (or "rumored") to be anywhere around $175 to $220 million (including marketing and all indirect costs of production). In comparison, The Witcher 3's cost was estimated to have been "above $85" million (again, including everything and marketing / advertising campaign and so on).
Too much hype... it's going to be one of those sessions you fight sleep cuz it's so good. It's so rare a game is worthy of that.
Every Witcher game has only gotten bigger and better. I think Cyberpunk is gonna set the bar so high its gonna make other developers (that were once AAA) look at themselves in shame.