I personally think that cdpr is being treated quite unfairly in regards to the release of cyberpunk - with alot of other companies i would heavily question whether a game released in a rough a state (isn't for me though - still haven't experienced any noteworthy issues) would get fixed, but it was pretty much the same deal with witcher 3. It got fixed and is by many considered to be GOAT. Cdpr got a great track record of after release support, and i don't see why it should be any different with this game. Honestly the old consoles just dont have powerful enough hardware to run any even remotely cpu demanding title, and cdpr probably just shouldn't have sold it on the old consoles, or just flat out said, that the game won't run or look as it does pc or next consoles, and made a hugely downgraded version of the game, with much shorter render distance and using a render "cloud" as old games did to reduce cpu load and get the fps up from 10 to 30 (yeah, it seriously drops to 10 fps on the base xbox one). It can't be stressed enough though that the old consoles had super weak cpu's even 7 years ago - they use amd jaguar cores at 1,6 ghz, like the athlon 5150 - that cpu has a single thread passmark score of 541... compare that to the 4770k, which was also released 7 years ago, which has a single thead passmark score of 2134 ! https://en.wikipedia.org/wiki/Jaguar_(microarchitecture) https://www.cpubenchmark.net/cpu.php?cpu=AMD+Athlon+5150+APU&id=2208 https://www.cpubenchmark.net/cpu.php?cpu=intel+core+i7-4770k+@+3.50ghz&id=1919 The that fact they could even get the game to run on such a weak cpu in the first place is remarkable... but i don't see how they are going to make it run at 30 fps while looking anywhere like the game on pc, cause the cpu is the limiting factor... so it's the scope of things that will have to be drastically reduced... and the scope of the city is really the games primary selling point.