Discussion in 'Games, Gaming & Game-demos' started by Stone Gargoyle, May 30, 2012.
The length of the "main story" is not the same thing as the "length" of the game.
For example the length of Skyrim is ∞
Exactly - Skyrim`s main storyline is supposedly 30odd hours... It took me 250.
If anyone is interested, at 2:09, there is a message hidden
It says :-
"The wait for Cyberpunk 2077 is almost over. It’s been quite the journey, and first of all we want to thank all of you for being with us along the way. We know there’s a fair amount of anticipation for the game, and very soon you will all be able to decide whether or not we’ve lived up to the hype.
Launch day is always a mix of excitement and constant nerve-wrecking, and with this being the first game we’ve developed that isn’t titled “The Witcher”, we’d be lying if we said we weren’t anxious to see what you think once you’ve sunk your teeth into it. With this launch trailer, we’re just about ready to flick the switch and see Cyberpunk 2077 go from ours and become yours. We set out to create our most immersive world yet, and we believe that the stories waiting for you to uncover, and the relationships you’ll forge during your time in Night City, will stick with you for quite some time.
We’ve mentioned before that expansions will be coming, and while we’re not ready to talk specifics just yet, we will say that we’ve learned a lot from our work on both Hearts of Stone & Blood and Wine. Our planned expansions will take you even deeper into the world of Cyberpunk 2077 offering substantial, story-driven content that’ll give you tough choices to make through impactful narratives that you won’t soon forget.
But before we get there, we’ll first be kicking off our free DLC program in early 2021. Just like with The Witcher 3, expect an assortment of free DLC packs to begin hitting Night City, dropping a bunch of cool stuff that’ll inject even more life into the world of the dark future. We hope you’re looking forward to them!
We want to end this message with a request. Once you play/finished the game, we would love it if you got back to us and told us who your V was. Our forums and social media are there for you. We want to know how you found Night City and what choices you made. We created a huge world for you to jump into, tell us your story.
CD PROJEKT RED team"
So gentlemen, which version do you like more!
I just hope The Penetrator will be a usable weapon....
rtx off more plastic less oiled once had cleaning oil on my hands and took up my katana thing almost left my hand, rtx off.
You sound like a bot.
So, this happened
No side quests, no world interaction, no crafting, no player customization, no upgrades - but don't worry guys, she 'reviewed' the game.
Idk what to say to that... but to be fair, I won't have to - I'm sure the internet will do my part of the talking.
They make it easy to see which media outlets to trust and which to avoid. Good show idiots, good show *takes notes*
No comment, just another "youtuber" that made a video I couldn't care about in the first place.
RTX lighting is technically more correct, but i like the look more with RTX off - same with all the comparison shots tomshardware posted - RTX on completely changes the look of the game, and i don't like that. It's supposed to enhance the visuals, not fundamentally change how to game looks.
For those interesting there will be a livestream in a little over 1 hour on the official cd projekt red twitch channel
Won't be able to watch, but probably would at least take a peak.
Just play without rtx on ultra settings u be fine.
I be happy if my fps is between 50 and 60 thats still playable.
Cheers, might put it on in the background while working.
If the performance chart is anything to go by, my trusty GTX 1080 should be able to pull 60fps in a mix of ultra and high on 1080p. Remaining HW on my side exceeds that category well enough. I'll leave RTX for next year, when the GPU market (hopefully) stabilises.
Nvidia posted some benchmarks and with RT enabled it is a joke.
Good luck playing on that and at high resolution.