Discussion in 'Games, Gaming & Game-demos' started by rflair, Dec 18, 2020.
Glad you have it fix now , enjoy it ! Hopefully no more crashing for you.
Hi, I’m trying to figure out how to properly use FidelityFX and I have a few questions.
Firstly I don’t understand if dynamic and static are mutually exclusive, since they seem to be both selectable. I would think that if you lower your res statically, the dynamic option shouldn’t have any effect.
Also, to my understanding, I don’t see the point of having a 100% option under static, since it simply means that you’d be running at native resolution all the time (or whatever resolution you chose in the video settings).
Perhaps I’m missing something here. I’d be happy if anyone could shed some light on this, as I can’t seem to find a clear answer on the web.
I decided to resort to FidelityFX because at native 1440p on my new monitor, my 1080GTX is begging for mercy
Started playing the game again after a few days of not.
The new updates seemed to have helped, definitely holding 60 better then it was, though one moment after leaving a diner and FPS hit between 40 and 50 for a bit.
But, evened back out.
Annoyed the update reset the "F" key...
So, back into the cfg files to change that. It's really annoying and stupid that of all the controls you can remap in game, the "USE" function isn't one of them.
That gun that can shoot through stuff is so handy, I was trying to do a mission that was very hard and just dying in one bullet over and over... it's like a bar that you need to kill everyone inside, after giving up doing it from inside I found a way up onto the roof and shooting everyone directly through the concrete roof.
I wish that enemies weren't bullet sponges.
fps is up but think they nuked the crowd density to do it.
Noticed while driving around... WAY less cars and people around.
A few areas looked completely empty at points.
and put some perks into kill stuff faster. cold blood is amazing to get some points into end fights before they start.
hate bullet sponge gameplay also, vault hunter mode in borderlands is not fun.
I'd just hate to walk around 1 shotting everyone, where's the fun in that?
Maybe if you hate the gunplay you should try other game?
What did you change it to? The E key? I rarely use Kb/m but was forced to because controller is a bit off in combat (aiming guns). Melee, blades, blunt weapons no issue. Therefore I alternate between kb/m and controller in game depending on weapons used, and agree F key i a bit awkward.
Problem is its inconsistent. Unprotected head shots should mean 1-2 shots max, armored bodies of course need more hits. What sucks is seeing enemies continue after 6-8 headshots and as if nothing happened.
I was shooting the people in the bar at least 10 times in the head... maybe even more... I'd take one bullet and be dead.
I don't want to one shot everyone, but I sure would love people I shoot react to being shot in the head.
What's the issue, that enemies 20 levels higher than you don't die with two headshots?
To flinch and move away at the very least instead of standing in the same spot while I shoot them in the head 10 times.
Less sponge and more basic than basic ai would be pretty cool methinks.
also the behive hairdo girl seems to use graphine for hairspray or something she takes several shots to the skull i find, i also find it hilarous.
Right that's it folks i'm off the RT bandwagon, tessellation is where the real fun's at.
Its normal to use screen space reflections with ray tracing reflections ? I should disable one of the two if i want reflections ?
Or how to use these two settings ? Because they do the same thing.
Don't stare too hard you might get lost in the void.
Tech weapons are great for shooting through stuff. Have a revolver for that. Thing is, they are not really bullet sponges per say. It is just that the game throws forces at you, depending on the mission, that are as much as 11 levels above yours. Have really leaned heavily on using snipers for those over leveled foes.
The alternative mechanism is that you can barely hit what your aiming at - like you would in real life.
Otherwise how the frack do you implement RPG levelling with guns?
I suspect you'd hate that even more.
On my first run, I plowed through Act I way too fast and it made everything more difficult. I also ended up with the undesirable Arasaka ending (~58 hrs). Now, on my 2nd playthrough, I got up to level 10 before continuing any actual story missions. Now, whenever I delve into them, the early missions are a breeze.