Discussion in 'Videocards - AMD Radeon Drivers Section' started by BlackZero, Sep 15, 2011.
I managed to get the program working since this post ^.
Tool needs to be updated with ADL SDK 5.0 to restore its functionality.
How about some updates BlackZero?
The guide was recently updated. However, individual game antialiasing compatibility testing and comparisons can require lots of time, which for me has recently been quite limited, I'm afraid.
Now, if other forum members were willing to do some testing and post some comparisons, I would be happy to update the list when I get a chance.
Perhaps you could do a few games for us, The MAC?
yeah, i guess i could...
i'm a new radeon user (i used to have nvidia cards for years) so i'm little confused about some 3d gaming settings with amd card, so i will need some help with it. i would like to know which setting is the best for having good performance with satisfying visuals. so let's start:
1. on what setting should i leave "filter" option?
2. what is best soltion fow AA method, "multisampling", "adaptive multisampling" or "supersampling"?
3. what should i do with "morphological filtering", on or off?
4. what should i set for "surface format optimization"?
5. what to set for "tesselation"?
those things are not present in nvidia control panel, so i don't know what to do with those settings.
i hope you will provide me some feedback. thanks in advance!
1. Leave filter on Edge. If you are getting lousy performance, change it to box.
2. quality wise: SSAA > AMSAA > MSAA.
3. off. it mostly sucks.
4. AMD optimized
5. Use Application Settings, or AMD optimized.
dreamlord, the above advice is spot on.
Other than that, taking the time to read through the thread should answer most questions. If you still have any questions after that, please feel free to ask.
Thank you, The Mac.
1. i'm at work now so i cannot check, but i think it has only two options, "edge detect" and "standard". so if i got you right, "edge detect" has more impact on performance than "standard"?
also i would like to know two things about v-sync options:
A) if we set v-sync option to "ON, unless application specifies", does it mean we are able to turn it off with ingame v-sync settings? or i missunderstood this option?
B) what to do with triple buffer in that case, do we need to turn on triple bufferining for that specific setting?
thanks to you and thanks to @blackzero also.
i would be free to ask 'till i catch up all those things with CCC settings like i did with nvida (which i find more easier to understand and set up to your taste).
1. standard=box, they renamed it. Also filter only applies to MS, alpha transparancies are ignored. Yes, edge uses more samples, so it uesed more juice
a) yes. If there is no ingame option, it will be enabled by default.
b) TB is CCC is ONLY for OpenGL games. If you want it for D3D, Youll need either Radeon Pro (which i highly recommend and suggest everyone use, much more options including sweetfx, fxaa, smaaa, advanced profiling, and granularity of control) or D3DOverrider.
You didnt ask, but in my opinion, Tripple Buffering for D3D should ALWAYS be enabled, if fixes all kinds of irritating problems. It baffles me why AMD hasnt put an option in CCC for it.
hey blackzero, what are the chances of adding a column to your spreadsheet to indicate the game engine used?
that way people can extrapolate settings for games that use the same engine that arent listed.
thanks for the latest feedback
so regarding TB, you're pointing that TB in CCC is not the "same" TB like in nvidia control panel (in CCC, TB is only for openGL, while in nvidia CP, it's for both)? did i get you right?
and where can i find, latest d3d overrider (without riva tuner)?
d3d overrider doesnt use riva tuner, yout thinking of afterburner
use radeon pro, youll be happier in the longrun.
Nope, TB in Nvidia CP is also only for OpenGL, but the RadeonPro is for DirectX and OpenGL.
i have tons of boxes like that, but in particular i collect floppy drives, i think i have a fetish for floppys.
thank you all for your help and feedback.
i decided to switch back to nvidia since i had refresh rate problems with radeon which i couldn't solve.
i enjoy nvidia card again
Interesting thought, The Mac.
Although antialiasing compatibility across different games may not always remain consistent even when using the same engine.
It is worth consideration, however.
in RP you can force profiles, wihch helps a lot with that.
Does anyone know of any decent settings for Battlefield 4? The AA on the foliage is horrible in this game, and the included FXAA just blurs EVERYTHING.
smaa? (radeon pro)