Has anyone had any luck getting this to work with RTSS? I mean the game loads up just fine, but it always loads up in fullscreen borderless or changes the resolution back down. So as soon as you change it to fullscreen or put your resolution to the correct state, the game crashes out with a DIRECT X DEV error. Turning off RTSS monitoring and the game works perfectly fine Cheers ps does it on both the 980 and RTX 2070 Super system
Sorry to hijack this thread but I have the same problem only it's a conflict between Discord overlay and Rivatuner and when I turn off the Discord overlay or Rivatuner (close it completely or set the detection level to none) then the game would run fine and also if I started the game with Rivatuner closed then opened it later after Discord overlay has loaded I can have both the overlay and Riva's OSD working just fine but it's a pain in the ass and this method used to work for me in so many different games using Origin and Steam but with WarZone it doesn't matter how much delay I put in "InjectionDelay=" even if it's 120000 the OSD takes longer to show up and depending on how much delay I have set it may not even show up before the game crashes
I found that on the previous version (7.3.0 Beta 4) I didn't have any problems with working in this game (CoD MW 2019), while after the update (to Beta 6) I also get an error (DIRECT X DEV)
yeah, sorry ruvlad but the issue is cods own code, its broken by just about every tool that loads itself in as a part of the renderer.