Call of Duty - dual-core optimised?

Discussion in 'Games, Gaming & Game-demos' started by attila_gorilla, Mar 28, 2008.

  1. attila_gorilla

    attila_gorilla Master Guru

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    Hi guys, I`ve started to play the first Call of Duty for the first time ever. And my CPU monitor software says that CPU usage is around 90% on each core, on average. I had no idea this game was optimised for dual-cores. Can somebody confirm this or is my hardware monitor software messed up?

    Cheers.
     
  2. zigihammer

    zigihammer Master Guru

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    CoD 4 is Multi-core ready.
     
  3. klambre

    klambre Ancient Guru

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  4. attila_gorilla

    attila_gorilla Master Guru

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    Guys, I`m talking about the original, Call of Duty 1 from the year 2003. Was that already dual-core optimised?
     

  5. klambre

    klambre Ancient Guru

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    I doubt it, but there no problem becouse windows split threads trough cores and anyway is useless you can play COD1 using only one core.
     
  6. zigihammer

    zigihammer Master Guru

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    CoD 1 ?? I think i wasn't multicore ready;]
     
  7. attila_gorilla

    attila_gorilla Master Guru

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    This is my CPU usage during the game, no major programs running in the background:

    [​IMG]
     
  8. Paul L

    Paul L Maha Guru

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    I haven't got COD 1 but wasn't it based on the Quake 3 engine? Using
    Direct 3D instead of OpenGL. If this is the case you could find the the config
    file '.cfg' that contains your settings and insert the following command.
    seta r_useSMP "1"
    I've done this with a few of the Quake 3 engine derived games & it's worked.
    Due to the fact that the engine had Multi-Processor support early on but had
    to be mannualy enabled on games that were released before we 'the masses'
    had such CPU's. Newer games like Prey should have it auto configured though.
     
  9. enessel

    enessel Master Guru

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  10. compuguy1088

    compuguy1088 Member Guru

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    Does that even work with Intel Processors? Probably not from it being AMD...
     

  11. klambre

    klambre Ancient Guru

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    No trust in the name, is a fix for AMD X2 issue.

    Intel dont have the problem.
     
  12. compuguy1088

    compuguy1088 Member Guru

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    Ah ok.
     
  13. Year

    Year Ancient Guru

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    P0rn activity... :D
     
    Last edited: Mar 28, 2008
  14. attila_gorilla

    attila_gorilla Master Guru

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    Yeah it looks like the game has it auto configured, because I get high CPU usage on each core. I wasn`t really complaining about anything, I was just finding it strange that a game from 2003 would have dual-core support.

    The only problem I sometimes have is that some enemies occasionally just stand in a spot, without doing anything. But it happens rarely enough for me to think it`s just coding errors.
     
  15. attila_gorilla

    attila_gorilla Master Guru

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    All right well I have run into some issues after all. The first major one happened in the first carride level, where towards the end of the level, the car will just stand in place, my driver looks like he`s driving, but the car is moving nowhere and I can`t get out of the car either.

    So I searched around and found out that the game has these kinds of problems with multi-core CPU`s.

    http://www.codhelp.com/

    So I`ll need to play the game with a single core only it seems. I`ll give that a try and see what happens.

    EDIT: I`ve tried it and it works. COD 1 doesn`t work well with multi-core CPU`s, so just in case anyone`s trying to play it, you need to set the affinity to one core.

    This programs lets you avoid manually having to do it every time.

    http://www.geocities.com/edgemeal_software/SetAffinity/index.htm
     
    Last edited: Mar 29, 2008

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