Borderlands 3

Discussion in 'Games, Gaming & Game-demos' started by scaredchimp, Mar 27, 2019.

  1. The Laughing Ma

    The Laughing Ma Ancient Guru

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    They did announce they had no intention of adding new vault hunters, it was lay over from two factors that popped up in Bl2 and have carried over in to BL3.

    BL2 only launched with a single new game plus then had I believe two additional modes added alongside along with levelled bad guys and higher level caps for the players. The issue was that the game was, specifically the original Vault Hunters were never balanced to go up against these new higher level, buffed enemies so they quickly got out matched and became near unplayable (not sure if they ever balanced this)

    This is were the new vault hunters came in, Kreig and Gaige were balanced with the higher level caps in mind so quickly became the default characters for players wanting to play the additional vault hunter modes.

    With BL3 they wanted four characters that no matter what, worked across all levels and were chosen according to the player's play style rather than one being better or worse than another. They spent a load of time balancing level caps, skills and bad guys to try and encourage this it is also why the new level caps have only add 3 or 4 levels each time. The amount of work that has gone in to balancing the vault hunters vs levels vs enemies vs level caps and ALL the various stats and factors from weapons and shields is why they have said they won't be adding another VH, just to much work. I mean they are still tweaking and adjusting skill trees, weapons, etc even now trying to balance things out.
     
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  2. JonasBeckman

    JonasBeckman Ancient Guru

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    Oh that explains Krieg and Gaige a bit, felt like they were a bit extra powered or how to call it for Borderlands 2 when they got introduced.
    (Gaige can also outright break the game with the right gear and skills but that's a bit of work on specific builds for getting that effect and the end-game equipment needed once fully leveled up.)

    Looked it up a bit for Borderlands 3 and it sounds like Gearbox are focusing on smaller additions but yep also a lot of tuning and the way skills work.

    https://www.reddit.com/r/borderland..._skill_trees_could_be_announced_on_pax_today/

    EDIT: And all the work tuning the Mayhem tier item modifiers and those bonuses which the prior major patch overhauled which would be a ton of work if a new playable character type was added.
    (Shards too I guess which while a late game item isn't end-game as such but also heavily tuned to specific characters or builds with it's modifiers and bonuses.)
     
    Last edited: Sep 12, 2020
  3. Horus-Anhur

    Horus-Anhur Master Guru

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    To quickly recap the Borderlands 3 PAX Online announcements, the next-gen consoles bring a new level of graphical fidelity to the Borderlands universe, and Borderlands 3 is fully optimized to take advantage of their processing power. Xbox Series X and PS5 will display Borderlands 3 at 60fps in 4K resolution during single-player and online co-op, and the next-gen consoles will support three- and four-player splitscreen for local multiplayer.

    Vertical splitscreen for two-player local co-op is available from the get-go on next-gen consoles, and will also be added to the Xbox One and PlayStation 4 versions via a free update. If you're stuck inside this holiday season, why not introduce your loved ones to a little couch co-op mayhem in the Borderlands?

    https://borderlands.com/en-US/news/...-next-gen-launch-playstation-5-xbox-series-x/
     

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