Discussion in 'Games, Gaming & Game-demos' started by scaredchimp, Mar 27, 2019.
I haven't heard a single Borderlands fan say they want anything other than more Borderlands. The only people who've said that are game journos.
and thats why some people are not suited for reviewing some game series.
It's been 7 years since BL2. I understand that ppl might expect some major gameplay improvements or even high level of technological and visual polish. Right now it looks like Borderlands v2.5 from 2015.
is bl 1 and 2 still fun? i played bl 1 recently and the side missions were about as lazy as they could crap out. it been too long since i played bl2 to recall if the missions were that generic but i want to say no.
the humor never grabbed me, and the gfx spam on some ammo types made me not want to use them like lightning ammo was especially bad for being able to see what your were shooting at.
the gameplay and world in 1 were immersive enough for me to play a good chunk of it and see the whole game. left a bunch of side missions untouched though.
yea putting me in charge of review you would have gotten a harsher take because i was never a massive fan of the series nor looter games in general.
but being that your reviewing a 3rd in a series most people interested will be fans the game should be reviewed by fans. and then it depends on how much each fans wants more bl, and is the story decent?
it is a shooter though, i do not think you can demand too much out of the typical shooter story, it is not basic as hell you give a game a few points for effort. some reviews were trying to compare to the telltale bl effort,,,,,ummm yea.
Bingo!... and then you go and look at the same dudes review of GOW5, and you'd think he was having S*x with it.
How can a UE4 Game have such poor performance?
Good god, what a crappy performance so no 60fps for any card at all at 4K.
One thing to keep in mind is that those benchmarks were done on a pre release version of the game and without the Game Ready Drivers/Day One patch.
Edit: Game ready drivers have been tested, retail code has not.
too many lawsuits
Well I for one cannot wait... Preloading as I type. If anyone else gets it let me know your in game names for some co-op action!!!! "Let me tell you a story....."
Not very good comparison, but still... Does this difference justify about 5 times worse GPU performance? I don't think so...
Shaders are probably on a whole different level and that would also include lighting and shadows but this doesn't always translate into a visible difference though there are certainly changes throughout that do stand out like the entire material system and look for textures and 3D geometry even if the art style and cel type shading and outlines do make it seem a bit flatter.
Usage of compute shaders and other features could also push a higher GPU workload now that it's Unreal Engine 4 (From what I know at least.) and not the build from Unreal Engine 3 used in the past games.
Shadows, level of detail and draw distances, mesh and texture complexity, lighting including global illumination and a physically based shading model among other things but it still looks quite Borderlands alright so it can be hard to pinpoint the immediate visual advantages or advancements and who plays the game staring at shadow outlines or how accurate light and shadow interact and blend together in the environment or the way objects pop up or transition from low to high detail and at what distance but it can be a significant change in terms of actual performance.
The key rule of optimizations is to use resources where it matters.
If only that held up, the amount of issues and workarounds exposed and done by projects like DXVK seems endless both for older games and even newer titles running from CPU to GPU and all sorts of oddities in how resources are spent and what's running and even if a issue is discovered and identified early it might still be left unpatched though PC ports are at least in a better state than some years back but the graphical advancements and newer hardware has given rise to additional problems as well.
Differences in hardware support and OS and software plus driver problems and all sorts of other things also holds things back a bit though performance issues are also frequent on consoles despite the unified hardware and software of this platform so there's more that could be done.
Any word on this having LAN?
I need to know for... reasons.