Discussion in 'Games, Gaming & Game-demos' started by cryohellinc, May 10, 2019.
It lives... again.
Enjoy your Friday, old-schoolers.
I bought it the second I saw it available
Finished episode 1 and loving it all over again.
It's got a few issues, but, they've been good about supporting past titles. So, I'm sure they'll iron out the rough parts.
I bought it immediately on GOG (for 5$). This is the first source port that gives me perfect framerate/frametime! Still, it has a few kinks they need to work out (midi audio crashing the game when loading a level, CD audio stopping after reload, blood splatters getting "stuck" in mid air).
Don't have any of those and I'm approx. 3-4h in.
Attempt a reinstall? Perhaps you have a corrupt download/installation.
There's a beta patch out that begins fixing the various reported issues.
@cryohellinc Thanks for the tip man! I didn't know this existed. I'll buy it ASAP!
You still don't have it? Blasphemy!
To everyone's surprise also bought this. As I usually hate old-school shooters...
Btw Steam version has 50 % off too if you own original Blood on Steam. So not just GOG.
It's not visible on store page but you get and automatically use a voucher when paying.
Played BloodGDX a while back and got to ep. 3 I think but guess I'll start from scratch.
Btw nice to have a Build / sourceport game with proper 3d aiming. That's the kind of stuff you'd want from remasters of old 2.5D shooters.
I did, actually. It didn't help. The devs do recognise these as bugs, though (on the Steam forums, in the thread where they ask users to report bugs), so I hope for a fix in the 1.8.6 version (GOG doesn't get the beta branch). Still, it's good to play this game with proper&constant frametime. I'm putting off Death Wish 1.5 until these kinks are fixed.
From 1.8.6 beta to 1.8.8 patch #1
Good! hope that the GOG version gets this patch when I come back from work. What was the bug with the Gargoyle statues, though (the morphing animation, I mean)?
Going to see what I can find, so far the tech explanations I did find mentioned the framerate on the DOS version affected animations and fixing that up is why a few things worked differently though on lower performing systems it was also the same with the original DOS game.
When someone asked why the tesla gun shot 4 or 5 shots and not just 5, turns out the logic was tied to the animation and tied into the overall framerate.
EDIT: But what could be up with the gargoyle because they should go from stone statues to flesh and if that's just instant now I guess it's some workaround or limitation?
EDIT: Ah it's from the changes for "One whole unit of blood." and the later patches which I never played, it got removed there since it affected gameplay and is now brought in line with this from what I can find.
It took a second or two for the gargoyle to transition letting players kill them easily while this was going on.
EDIT: Hah I remember minor gameplay elements from the 1990's guess memory isn't too bad after all.
Well minor bits of minor gameplay elements at least.