Discussion in 'Games, Gaming & Game-demos' started by Outrance, Apr 6, 2011.
It has over 800 missing blocks, impossible to get the completed.
haha both gpu's at 98% ,250-300 fps
-so sli works from the start , but might not need it. lol
Anyone finding it stuttery ?
Ow man! You rock as usual. I always liked your mods.
Small gameplay (without HUD)
yes , you will get it, its between 2 doors. you need to remove it to continue
OMG, this is an epic remake. Must play everyone
Enable V-Sync, it seems the prescripted voice and sound will studder when your pushing a few 100FPS.
downloading now , 1 more hour to go ,im getting inpatient , go download go go go ... me wants to play !
Got v-sync enabled, still stutters like a mofo.
Just got down the big lift, im at that bit where you drop into the water at the bottom, where that thing fires that green spew at you
The section loading times seem quite long or is that just me?
Yeah some sections seem to take a bit to load, so id say not just you.
They've done an amazing job
Great game so far, I'm at Blast Pit so far...
Man it's 2:29 here, cannot turn off the game.
Some random screens:
Yeah it's a really great job, they must have put god knows how many hours into it.
I looked at the BMS folder and the game uses many small files (30000+) so this would account for the loading times; I've moved it to my SSD now and all is well.
Not having head bob feels weird now after playing more recent fps, as if you're sliding around. Curiously there is an option for view bob it in the Mesa options tab but it doesn't seem to do anything.
The Chuckle Bros mugs are ace
Is anybody else having trouble forcing AA through Nvidia control panel? Using newest 306.23 whql.
The in game AA works fine.
works great here..AA is great with sgssaa or supersample..
ALso the AO flag i use is awesome..works wonders
Did you set Anti-Aliasing behaviour flag to none ?
Ok, I got it now. Just jumped back on the Nvidia bandwagon and drivers are a lot different now. Thanks guys.