BioShock Infinite

Discussion in 'Games, Gaming & Game-demos' started by S†v0r, Dec 17, 2011.

  1. (.)(.)

    (.)(.) Banned

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    Sure, textures maybe higher in rez and geometry has been touched up (yet reduced in others), but overall the image is far worse for it, details have been removed and things just look plain bad and out of place. They gave not consideration for blending the image.

    The crashing, the audio, the lack of an option menu to enable 5.1... the list goes on. These are cash in ports.


    OG top, Remaster bottom -
    Pay special attention to in the distance in the 3rd set of images, the bushes and lack of geometry on the pillars and shadowing in the remastered image.

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    Reminds me of the lady who took it upon herself to "fix" up this old art work. Maybe shes the sole employee over at Blind Squirrel Games, what with all the redundancies in AUS gaming industry, 2K outsourced to her?

    [​IMG]

    Sure the paints are new and brushes are made with better quality hair, but i dont think that helped the overall image.
     
    Last edited: Sep 18, 2016
  2. Witcher29

    Witcher29 Maha Guru

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    Its funny in this puke remaster they added things that it might maybe look better but in reality they messup up the textures the lightning and the colors and sharpness.

    Missing bump mapping and wett surfaces is a huge downgrade for me.

    Do not buy this remaster folk, go for the vanilla i had it for free but i already deleted it again from my SSD.

    Watch this video till the end please then let me know what u guys think.


     
  3. (.)(.)

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    They also didnt fix all of the 30fps animations. The turrets, both grounded and flying are still 30fps so are the bodies when thrown with the telekinesis or by explosions.

    But the audio, being able to hear things on the other side of the level, reloading your gun only plays through one headphone/speaker (usually the left) along with most sound effects only being limited to a few at a time, this wasnt/isnt present in the original version.
     
    Last edited: Sep 18, 2016
  4. Damien_Azreal

    Damien_Azreal Ancient Guru

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    BioShock 2's audio has been screwed up since the original version. It only worked properly on WinXP. Newer OS always had audio issues in BS2.

    And, the 30fps physics... I've seen people claiming both sides. Some saying it's fixed, others saying it isn't. And other saying it depends on the object.
    Yet, for me, anything I move, blow up or throw around animates smoothly.
     

  5. (.)(.)

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    Im not talking about Bioshock 2s audio.

    As per your error free experience, care to hook us all up with your Special no problems Edition that only you seem to have?
     
  6. Texter

    Texter Ancient Guru

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    Hopefully it's a work in progress and we've still got a couple of patches ahead of us. Valve butchering HL2 for years on end comes to mind.
     
  7. Damien_Azreal

    Damien_Azreal Ancient Guru

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    I'm sorry I haven't run into the issues you or others did.
    I'm sorry what seems to be your all time favorite game did not get the treatment you feel it deserved.

    But it's not my fault.

    I got the remaster for free, so I'm going to play it and experience the changes for myself.
    Sorry, I don't put much any any stock into youtube videos or loud mouthed claims on STEAM forums from people I don't know.

    BioShock is a brilliant game, and even if the Remaster lacks some elements of atmosphere the original had... it's still a brilliant game. That doesn't change simply because they changed some textures and lighting effects.
    Same story. Same gameplay. Same fantastic art design.

    As I said before I encountered a graphical glitch everyone seems to. a red flickering square by a Vita-Chamber.
    I've also experience dialog stuttering a few times during a couple scripted moments.
    But yes, I have not encountered a single crash or hiccup. True, I've also done no tweaking to the game besides changing the ini file to 5.1 sound.


    And really, I'm sure my feelings will change once I make it to BioShock 2 as it is my favorite in the series. And I'm very disappointed to hear the sound issues of the original are still present in the Remaster.
    But, I'll deal with that once I play it myself.

    As for the remaster of BioShock... I'm enjoying myself while playing it.
    Possibly because Irrational made a great game. And possibly because the Remaster didn't change things drastically. Their changes are very small, very subtle.
    I like the change in lighting as I always felt the original had a plastic look to it.
    I like the slightly updated enemy models and weapon models.
    The updated textures look nice. But yes, it's glaring when they are right next to a rare texture that didn't get updated.

    And yes, possibly, if I had paid for these I would be a little more critical. But, chances are I also wouldn't have paid for them... unless they were on sale as I don't jump on remakes.
    I wouldn't have bothered with Dead Island's remaster if it hadn't been 3 bucks.


    But, in the end, I'm not finding the Remaster the horrid abomination some are. Possibly because I don't have the overwhelming love for the original some do. I like it, but always thought it was overrated.
    Maybe I'm enjoying it because the changes are small enough they don't do anything to the experience which IMO is tied to the gameplay and story. The visuals and atmosphere only support those two elements.

    And maybe, I just don't care what others think. :)
    I like BioShock... up to after the Andrew Ryan moment. Then I could take it or leave it.

    But, I'm sorry it doesn't live up to your expectations. But, that's not my fault. And I'm not going to stop posting my enjoyment or good experiences while playing the game simply because you didn't have the same.


    EDIT: Sorry for the long post.
     
  8. Darren Hodgson

    Darren Hodgson Ancient Guru

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    Played BioShock Remastered for 2-3 hours today then another crash to the desktop. This is getting very tiresome... and predictable!

    And, yes, it was while the game was saving so there's definitely some problem there if not for the game in general then certainly on my system. I do save frequently, however, perhaps every 2-3 minutes and on alternate save slots so I only lose a few minutes progress (since these crashes result in the loss of the save slot I was attempting to save to).

    Could be some kind of memory leak I suppose as the game is still 32-bit and it's the ancient Unreal Engine 2 albeit heavily modified to support DX11. I guess running the game at 4K, even though it holds a perfect 60 fps at all times, might be problematic for the engine with its 2-4 GB memory limitations.
     
  9. jiminycricket

    jiminycricket Member Guru

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    Sorry pal, nobody believe this cock and bull story. My 1.5GHz 980 Ti (= 2x 970) drops under 60 FPS in DX:MD at 1080p Ultra w/o MSAA. So you must be playing at, what, 10 FPS? :rolleyes:
     
  10. Damien_Azreal

    Damien_Azreal Ancient Guru

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    Well, if this was the Mankind Divided thread... it'd be the place to discus. But, it's not.
     

  11. jiminycricket

    jiminycricket Member Guru

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    I kill trolls wherever I can find them.
     
  12. ayakaza

    ayakaza Member Guru

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    There may be some downgrade in visual but for this the remastered is much smoother and does not crash
     
  13. Damien_Azreal

    Damien_Azreal Ancient Guru

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    Off topic.

    But, who's to say he was trolling.
    I can run Mankind Divided at 1080p at a solid 60fps. And I did from start to finish. At a mix of High/Very High settings
    I personally think Nixxes did a fantastic job on the port, looks good... plays great.

    Now... how about that there BioShock...
     
  14. jiminycricket

    jiminycricket Member Guru

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    I am.

    2 mpixel (1920x1080) vs. 5 mpixel (3440x1440)

    High/Very High vs. Ultra

    Big difference.

    And no, 970 cannot lock 60 FPS at 1080p High/Very High (Cista Ctvrt, TF29), friend has one and he has tried. One of the most unoptimized games of 2016. Looks like Hitman: Absolution, runs worse than TW3 w/HairWorks.
     
  15. (.)(.)

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    While you try at making this about you and your little guilt trip to excuse a lazy port job and while you maybe...sorry(tf?) for whatever reason, it doesnt change that this is a subpar port that still suffers from the same issues and in some cases worse problems:

    Missing animations for aiming down sights, broken and lower quality audio, unnecessary and poorly changed textures and models (usually plant life), lack of ao, lighting is worse overall and animations even on bodies are still 30fps.


    I dont care if I get something for free, lazy workmanship is lazy workmanship. If you want to give your work away free of cost to some or all people, then thats on you, that was your choice, no one owes you anything and it certainly doesnt omitted you and your work from being criticized.

    Why are gamers such pussies, afraid to hold developers to task? Why is it considered a negative (hate) to be critical of digital entertainment? Publishers and devs know they can get away with lazy work just by throwing gamers a bone every once and a while and this is why games are getting worse in terms of gameplay (or lack of rather).

    I cant wait for MW1 remaster to be released and see the double standards of gamers. We already saw it with the Resident Evil Remasters (which piss all over the BioShock collection). Capcom was truthful to the originals in every way, but that still wasnt enough.
     

  16. Netherwind

    Netherwind Ancient Guru

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    Am I the only one that's bugged by the mouse problems? :)
     
  17. WhiteLightning

    WhiteLightning Don Illuminati Staff Member

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    No, we are many! :(
     
  18. Darren Hodgson

    Darren Hodgson Ancient Guru

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    Wow, actually managed to play BioShock Remastered for around 3 hours late night without a single crash, i.e. I got to exit the game of my own accord!!! Mind you, I did disable D3DOverrider triple buffering for both BioShock.exe and BioShock2.exe (it was working with the game as I heard the sound when the game loaded up). So perhaps it was D3DOverrider that was triggering the crashes? It's too early to say for sure but I'll post here if the game continues to be stable from now on.

    Kind of annoying that the developers didn't bother to rename the game executables to something different like BioShockHD.exe or something as I had already had to manually tweak the NVIDIA per-game profiles since I was forcing AO and AA for the original games, which are both still installed (IMO, forced MSAA + SGSSAA offers superior IQ to the cheap FXAA used in the remasters).
     
  19. PurSpyk!!

    PurSpyk!! Master Guru

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    crash and then all key mappings are reset, who tests this crap?
     
  20. Darren Hodgson

    Darren Hodgson Ancient Guru

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    Yes, that is a really silly and annoying glitch. Not quite sure why the game resets the options when it crashes but for me that meant I was always loading the game up to 5K settings with AA and v-sync turned off as well as most of the subtitle options. Ended up having to set the BioShock.ini file in C:\Users\Darren\AppData\Roaming\BioShockHD to read-only to prevent this since the game is terribly prone to crashing every 2-3 hours on my system. This does mean that the golden reels I'm finding for the director's commentaries are not saved as they are part of this file.
     

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