Discussion in 'Games, Gaming & Game-demos' started by S†v0r, Dec 17, 2011.
lol I am
yesterday started new game on PC . and it was uberly stuttering in places randomly..WTF
i played same levels when the game first out and i was using VPN. there was absolutely no issues. and now..WTF?
BioShock 2 has as much replay value as BioShock did.
And, the biggest flaw in BioShock is the "twist"... cause after it, the game falls apart.
The story, characters and level design all completely go to crap afterwards.
I enjoy BioShock up to the Andrew Ryan confrontation, but after... the game is crap. Which is why I feel BioShock 2 has better pacing.
This is a greay article for anyone that's finished the game and wants to read a really good thematic analysis.
That made me appreciate the story a loooot more.
Then there's this spoiler thread on NeoGaf with a TON of fantastic information. So much stuff in this game I never picked up on!
Imho people shouldn't have to google the story to understand the ending.
Would you guys recommend this game for someone who did not like the original Bioshock? Or does it feel very similar? Personally, I did not care for the original Bioshock, therefore I wasn't very interested in this release. If the general consensus is its far better and much different... I may give it a shot though! I will be receiving a free game coupon for this as a result of my video card purchase.
I was indifferent to Bioshock 1 but liked this game. Shooting sections are repetitive and the mid section isn't all that great to be frank but it is still a good game.
I wouldn't recommend it personally if you didn't like the original. it's not much better at all. and it's not better imo. watch some gameplay footage, that usually puts me off some games I'm not sure about.
I thought BioShock was okay... at best. Good until the middle, then crap until the end. Dull combat, interesting visuals... but poor level design and a fumbled story.
And I loved BioShock: Infinite. Found it to be a much better, more focused game. Stronger story and character interaction, much better pacing and flow.
Stronger more engaging combat. Just an overall better experience.
Glad that you mentioned hacking. Why did they leave it out !!!! I was really disappointed. The review that i read on IGN also didn't mention the omission.
Therefore i was a bit taken aback when i came to my first kiosk and couldn't find the hacking options. It added a total new dynamic to the 1st Bioshock.
You actually felt excited coming up to a terminal, looking forward to the hacking bit and the reduced prices. Not in Infinite. They probably thought possession would balance things out but its just not the same.
I knew there was something amiss in Infinite but i just couldn't put my finger on it until now. Hacking. That for me is a big chunk missing from the latest iteration.
You don't have to. But sometimes, it's nice to read the thoughts of someone who's perhaps taken more time to flesh it out, or point out the details you missed.
I watched Inception maybe 3 times before I picked up on all the little intricacies and completely understood what was going on. Not everyone can get a complete conclusion with 1 viewing\playthrough... and to make it so everyone can would mean dumbing down stories and crippling games like Bioshock Infinite.
This game just has so much going on, so many little side-detials that add to the story... I never would have picked up on everything. And I don't have time for multiple playthroughs, and I definitely haven't found all the voxafones.
So that information, to me, was fantastic. And I wanted to share it with others.
yeah, but it's different to watch a 2hr film 3 times and replay a game 3 times, game takes 10 hours every time. dunno, although I did get the story and predicted the ending, I feel like a lot of people are amazed and blown away by it because they don't understand it. Not saying I'm smart, but for once I had a bright moment.
That's a little patronising if you ask me. Maybe they just enjoyed the gameplay *and* its clever thought-provoking, intelligent plot, which, let's face it, most games are in short supply of when it comes to the latter. I loved the game and, while I would still have enjoyed it even without the story, it is the story that makes it special and memorable in ways that the majority of games aren't in my view.
Tomb Raider was a great game, one that I had lots of fun playing, but its story was nothing special on reflection, in fact other than showing the origins of Lara Croft's character it was downright ordinary. Elizabeth and the story are what set BioShock Infinite aside from other merely "good" games IMO and I know which of those two I'll be remembering in the years to come.
don't mean to patronize. but I think it's quite common for people to rave about something that they didn't quite get only because they don't get it. tbh, I didn't think the story in Infinite was all that. Problem is it's a shooter and it's not easy to deliver a good story in these games. Much easier in RPG games.
I've read people's comments about the story on the internet, a lot of them said "great story, amazing, but I didn't quite get it". How can you say it's a great story then? One twist could make it bad. I think people appreciated that it was a bit of a thinker, but it was quite predictable imho.
I don't see what's so hard to get about the story. I thought it was extremely well crafted, pulled in the right directions when it needed to... and knew exactly when to snap back and let all the pieces fall into place.
I've played every BioShock game to completion, the first one twice on two different formats (I expect Infinite will get a second playthrough too) and that is a rarity for me as I usually play the first game in a franchise to the end then get bored of the sequels. I guess the expectation of a twist is part of what kept me playing, especially in the case of the disappointing first sequel. The end to Infinite actually shocked me and that isn't something that I expect to experience from a mere videogame. In the same way that a truly crappy ending can utterly spoil a game that was otherwise great, a brilliant one can lift a game above just being great and I suspect that is why this game has been getting so much (IMO well-deserved) acclaim.
I really cannot wait for the DLC, three of which are said to be story-based, mainly because I want to know where they can possibly go next. Are we going to get another twist that is explained in the DLC? Depending on the reviews for the first DLC then this game might be the first full-priced season pass I buy.
you forget about those who's first language isn't english, it's easy for those to miss a few things here and there. Also, this being a shooter, the way the story is delivered, it's easy to miss parts of it. You can be listening to a voxophone recording, next thing you know you're attacked and the voxophone recording goes out the window.
what exactly shocked you? Don't forget to put spoiler tags around your reply
Well to be honest, when I saw the ending, I didn't understand anything. It probably could be because I did it quite early in the morning and was getting late for work.
At work, I couldn't concentrate and thought up on the ending, thus lead to one thought.
In every timeline, or alternate universe where ever booker accepts the baptism, he is killed before hand. This is one simple line which many people write by beating around the bush. However this multiple alternate universe theory is a very weird one.
What blew me off is when someone mentioned, that maybe if after accepting the baptism, booker floated away, and thought of making an underground city then he infact became andrew ryan, and in this timeline he didn't become sterile, and that lead to several little sisters. In bioshock 2, maybe just maybe the little sister we go around with is the original one, the real anna/elizabeth/booker's daughter. A good reason to replay the 2nd
Thanks for the neogeaf link. Its like a teaching lesson which uses proofs, formulas and diagrams to prove theories. I really liked it. I might not like/be a fan of this kind of a plot, but a game leading to so much.. I love seeing these kinds of things.
I didn't forget.
I've seen tons of people who have English as their first language talking about how they didn't "get" the game.
Which, all I can think is they simply weren't paying attention at times. Yeah, the voxophone recordings can get interrupted... but, they don't make the story.
They add to it. Definitely. They can really develop the back story and smaller details. But, the meat of the story itself is delivered to you directly.