Discussion in 'Games, Gaming & Game-demos' started by S†v0r, Dec 17, 2011.
Hehe, ive noticed the same thing! in 2013 we still dont have arms + legs , letalone reflective
Not been able to save manually is annoying. I wanted to exit the game after exploring and doing an optional quest to unlock a chest and found I would lose 15 minutes of progress if I did. Ended up having to play for another 5 minutes or so before I reached the next checkpoint. They need to patch in a manual save in my opinion unless I am missing something.
bUseBackgroundLevelStreaming seems to have broken other things too, i can see parts of the buildings and props missing, set it back to true and it all works normal :/
jup, hahha, me also just had this problem, and i thought WTF is going on here...turned down gfx etc etc..
Thanks for the info guys...
I edited the Tweak list , so noone has to suffer this...
Cheers for the tweaks BetA, I set bUseBackgroundLevelStreaming back to "True" that's correct, right?
hmm, i am not experiencing any of this and played quite far.
still bugged here...i changed it back to true and relaoded checkpoint, but still nogo..textures missing, people missing...
---> goes playing WarThunder....
weird. i have people, no texture missing or anything related....and its still on false.
Maybe some used bUseTextureStreaming=False? Dunno ^^
Im now at Soldiers field, here are 2 screens. People in there, normal textures, events triggered (like stealing money in that ice cream shop from that register or when i entered the level the nacelle was moving)
Just finished the game.
It was awesome, really..And quite big i would say..
The end was a bit weird though but that's what we're seeing these days.
Graphics could have been better, but gameplay > graphics.
Tried validating files ?
bUseBackgroundLevelStreaming = False
Made specific area to stuck in loading screen.
Changed back to ''True'' and it fixed.
the only way i fixed it was to set bUseBackgroundLevelStreaming=True and to start the game from the very beginning, a pain i know, but loading any of the previous checkpoints was still bugged out.
problem is my game is now pretty unplayable with it set to true, a total stutter jerkfest :/
anybody has experience long time loading this mission? i wait for 2 minutes it doesn't load so can't play...
never mind found what was causing the issue
It's all good here too and i've played for quite some time with it on false...
I've even loaded earlier levels and everything is intact.
Well, she's definitely more interesting, I'll give you that.
Anyway, I think the game looks beautiful. Amazing art directing. Story seems to be working (liking this one much better than the one in B1) so far as well. Just a little sad it's just a FPS. Would've made a great RPG.
I'm leaving my bUseTextureStreaming on false. I just can't stand stutters.
If there's problems i will deal with them, but for now it runs just fine.
why the heck the others get missing textures, no people and problems....i dont understand.
First level seeing 1.9gb vram usage without any AA, though not a gpu killer it would seem at this point. Looks incredible though, like a next-gen borderlands2.
try set ambient occlusion ULTRA
me to remove all stuttering. it's weird but it works for me. Maybe under DX11 game run better...