Discussion in 'Videocards - NVIDIA GeForce Drivers Section' started by neckdart, Oct 25, 2011.
May I ask what's ProcessLasso? I'm interested, I hate having to disable HT to play the game.
did u know that we can use "user.cfg" in the main folder of game and put there commands? its working for me.
RenderDevice.ForceRenderAheadLimit 0 <--- or "1" , "0" works for me better.
^That still does not remove ALL of the stuttering when Hyper-Threading is enabled.
I fixed by turning OFF HT and disabling all nvidia process during startup, including nv cpl and all it's .dll... Now I'm using Inspector to tune the profiles... I also disabling Thread Optimization and turn on VSYNC on Inspector... game runs fine.
someone a few posts earlier wrote about it.
i just registered to say that out of every forum, nvidia, guru3d, and bf3 to include this one and it's five pages of threads, NOTHING has solved my stuttering that can be seen here:
(First video is mine but second is notable as well)
(most notable when circle strafing an object)
64 bit seems to exasperate the problem as well as having more audio looping freezes.
i have tried:
reinstalling, clean installing, new OS, 32 bit and 64 bit, "performance mode" and "single display" i have forced vsync on and off, i have tried EVERY setting in bf3 itself. i have tried HT off and on, speed step, downclocking and stock clocks (Both cpu and gpu- tho gpu isnt overclocked) i have tried resetting page file, deleting page file, tried ps2 serial mice, optical mice, laser mice, disabled core parking, disabled windows turbo threaded boost priority, resetting RAM, removing RAM, trying every combo of settings related to mouse and mouse sensitivity in the profile settings, tried DVI instead of HDMI, tried different monitor Hz, tried dxtroxy and other fps limiters, tried single gpu, tried mouse accel, tried removing mouse accel with registry tweak, disabled origin in game overlay, uninstalled realtek audio drivers, reinstalled them and then also tried latest drivers, tried running everything as administrator, tried running things in compatibility mode, tried bcdedit /set increaseuserva 2500, tried reinstalling all physX, D3D, VC
and have done all this while watching my FPS with render.drawfps and watching render.perfoverlayvisible 1, and as the videos show, there is severe CPU spiking. renderdevice.forceframesaheadlimit 1 with triple buffer at 0 helps slightly but most definitely does not get rid of it, especially since theres a ~25 fps loss when doing so. forcing Vsync on in the NVidia CPL is great because it removes stutter if you can maintain 60fps, but if it drops the stuttering is worse. so its a toss up. (its using swap interval right? because its much better than the in game vsync.)
rolling back drivers is not an option as its guaranteed in minutes to A) artifact B)crash C)%50 loss in performance
i have tried:
285.69 (w/ and w/o modified inf)
285.62 (the ****ing culprit)
285.38 (bf3 beta)
280.19 (only one w/o stutter but see issues above)
surely... someone has discovered SOMETHING in these drivers that is causing this. or has some form of workaround. i know nvidia has emailed a few people that they are aware of it, (without really saying what IT is or whether is the micro stutter or massive stutter they know of) but if any of you have dealt with their live chat / former McDonalds employees you know how comforting this is.
i7 920 @ any setting
295gtx @ any setting
any bf3 ingame settings but the higher the more prominent the effect
circle strafe an object / character.
thank you for anyone who has anything to contribute.
really weird mate cauz HT OFF solves it
"it" as in micro stutter irregardless of mouselook OR
"it" as in massive stutter due to movement + mouse movement?
also, 200 series and below so far have been the ones experiencing this symptom the most that i can see.
Well for me disabling HT only solves the constant stutter you get.
But the random stutters only go away when i disable vsync.
ingame vysnc is terrible and worsens the stuttering exponentially. (i should show you the vids)
nvidia CPL force on vsync is better.. but like i said above if it dips below 60 fps the stutter comes back.
i should mention that on auto settings (everything high and everything on) or high settings, i maintain ~40 to 60fps.
this obviously changes when using render.forcerenderaheadlimit to 0 or 1.
theres a video of HT turned OFF.
makes no difference. :-/
I'm in the exact same situation. I have tried everything. Its truly pathetic.
If you are like me and bought a new computer for BF3 and have a Mouse running at 1000hz polling rate the cause might be the polling rate.
I had massive fps stuttering with my new computer, after hours of testing I finally found out that it was the usb ports being overloaded or something because my mouse ran at 1000hz. Put it back to 500hz and it's been smooth ever since.
I seem to have fixed my stuttering problem by enabling v-sync in the nvidia control panel.
its also perfomance stuter
like see the guys who have dual gtx 580 have no stuter
we need lower to high medium settings
but drivers need to kick in too
made no difference. verified using mouserate.exe
see my video above? 60 to sometimes 85 fps..
and it still exists. its not performance.
Nothing works. I have changed drivers to the .38 the 280, low settings turned off HPET played with mouse settings nothing works. I get it once a day and it is just obnoxious. Nvidia needs to get its act together and fix this. It was in the beta and now the game unacceptable.
Mine stuttering like crazy as well, disable HT, disable overclocking, all newest bios/driver.
Re-install punkbuster, still stuttering.
Yea me too tried lower settings but stuttering even got worse.