Better Tear Control Policies, Game Capture, and GPU Improvements

Discussion in 'Game Tweaks and Modifications' started by Erick, Feb 15, 2019.

  1. Erick

    Erick Active Member

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    Better Tear Control Policies, Game Capture, and GPU Improvements

    I published the info to my Google Docs and is now visible to the web. There are more settings I need to learn about and I have more free range to produce a document that cannot get tampered with.

    Google Docs Link: https://docs.google.com/document/d/...unyAaGm2YpIt_XsmiI8Tx4j_uMAaQ1UYrrWQClwUU/pub

    NVIDIA Profile Inspector | Customized Profiles Link: https://1drv.ms/u/s!AinZYe1ANtFK0Uy0zsCk5GtnCAOP?e=hyTBVA


    Note: Applying this custom Base profile will enable 2D mode on your NVIDIA GPU. I adjusted the profile so that it does not play with your eyes. If you do not wish to enable this mode, then default the settings in the Stereo Section before you apply it.

    Results YouTube Video (720p)


    Updated 15 September 2019:

    • Added Additional Notes Section
    • Included Microsoft Edge (Dev/Beta), Aspect Ratio and Scaling, and OBS Studio Profile Adjustments
    • Included OneDrive Link For Customized Profiles: Base Profile and OBS Studio
    I made some profile modifications to OBS Studio profile to make the application behave like a media application. I used settings from Adobe Premiere's profile to improve the vertical synchronization behavior. See the Additional Notes, Note 3 for more info. I also used the same two settings in the base profile as well. I will add the documentation in Section 8: Extra after some testing.
     
    Last edited: Dec 9, 2019
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  2. Erick

    Erick Active Member

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    25 Feb 20 Update:

    -I'm currently observing and learning some additional things about the 20 series cards. NVIDIA enabled Variable Rate Super Sampling with the latest driver. This leverages Variable Rate Shading in all games (either adaptive or just set to On). There is a lot of misinformation that it does not support VR/AR. Well it does since it supports DirectX. I'm also considering upgrading my dedicated stream PC's GPU to a GTX 1650 Super because NVENC (Turing) and VRS (Variable Rate Shading).

    -I also updated my NVIDIA Profile Inspector / Customized Profile in my One Drive. The link is above. I just did not start writing until I understand some new things about the RTX 2060 yet. This profile includes certain software that I reported that interfered with G-Sync, so I made a custom profile disabling these apps. One such app was the Epic Games Launcher. Other apps were those in Windows 10 that I don't think need G-Sync, such as the Command Prompt. ;)

    -I also found that using OBS with 360 frames per second on a 144hz refresh rate produces extremely fast and smooth video over the Game Capture plugin when viewed at 60 frames on a 60hz monitor (I use two different monitors). Previously I used 120hz refresh rate. On the primary monitor I tried to use 72hz and ran into some strange frame rate issues when encoding to Twitch. 144hz produces a choppy fullscreen projector in OBS, but a very smooth output with 60hz, so it didn't bother me as much. 120hz produced a smoother fullscreen projector, but sometimes a jittery 60hz when encoding. 144hz is what I ran with.

    18 Feb 20 Update:

    So it appears that the latest hotfix / latest driver has a lot of additional Stereo fields to try. Most are turned off. It appears that these settings are geared for hardware, such as the Occulus Rift or Augmented Reality products that use 2D/3D effects. The latest NVIDIA Profile Inspector also does not 'double load' the settings, so that is a plus. I will post my Customized Profiles so people can take a look into as most will have their own settings that works for them. There is also a Frame Limiter V3 (as stated in the Github for the updated Profile Inspector) that can frame limit up to 1000 FPS. I will also look into the Google Docs table format; if I can move the info into this, it will be easier to read.

    To add, there seems to be some limitations on the Keplar cards when using certain Shim Rendering with OBS. For example, I used to encode with a GTX 760. When I changed the Shim Render to the Occulus Rift profile, OBS was stuttering a bit. After upgrading to the 1060, OBS doesn't stutter when using the Occulus Rift profile anymore. Maybe the 760 is not fast enough to handle rendering with this profile.

    Friday evening, I will be busy writing the changes to my document, and instructions for using OBS to encode by capturing the decoding OBS (two instances of OBS are running on two different monitors). Yes it sounds confusing; you can save a ton of bandwidth and capture at 120, 240, or 360 frames per second and encode on 60 fps.

    25 Jan 20 Update:

    So, I upgraded from a GTX 1060 3 GB GDDR5 to a RTX 2060 Super 8 BG GDDR6....and the amount of hidden values quadrupled! The RTX GPU's are starting to decrease in price and after applying my settings on it, there must be something fundamentally wrong with the GTX 1060's memory controller in terms of how textures are being stored and used.

    The challenging area is that the entries do not show up in GTX 10 series (as far as I know).

    As for the profile inspectors additional 1000 entries...well...I have to experiment more now. :)
    Next update will be in the year of the Godzilla, 2040. jk.

    More interesting things to come.
     
    Last edited: Feb 25, 2020 at 8:42 AM
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  3. N1ghtWalker

    N1ghtWalker New Member

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    Good afternoon Erick!
    I'm interested in trying out these modifications for a new game called Escape From Tarkov! It is still in closed beta (I bought the game) but I would like to ask if these modifications are effective for newer games ?! Thanks in advance!
     
  4. Erick

    Erick Active Member

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    If it's a newer game, there is only one way to find out....just give it a try. I'm still testing these modifications even with newer games. Just make a backup of all profiles before testing just in case and they will not brick the GPU. That way, you can restore them. The nested profiles to each bit is really puzzling, but is neat to see improvements or residual results.
     

  5. N1ghtWalker

    N1ghtWalker New Member

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    Good afternoon. My fear is that it will be banned. Because there are certain changes in the inspector that are considered cheats! So what I was thinking was to offer an experimental CD-key (1 week if I'm not mistaken). Was this possible to test yourself? Since you understand more of the subject? Thanks in advance.
     
  6. ne0x

    ne0x Member

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    I set the values from Ericks google doc. Im not sure but EFT does seem to be running good. However the stutters are still there because most of the stutters are cause by the game/server when players/ai spawn etc.

    Also the FPS is still bad > between 40 / 120 depending on where and what you do in game. Thats just the game not being optimized.

    @Erick, Thanks for the experiments. Some settings do seem to work well on my system
     
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  7. N1ghtWalker

    N1ghtWalker New Member

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    @ne0x First of all, thank you very much for the reply. So I'll try it. My fear was being banned for changing certain inspector settings. And visually, has it generally improved or worsened? Thank you
     
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  8. ne0x

    ne0x Member

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    Visually @N1ghtWalker it does look sharper. I am not pleased with the Anisotropic Filtering so im tweaking it a bit as i go. Grass also seems a bit too sharp so it feels like theres a lot of pixel movement in it when in game. So im playing around ith some other AA settings

    I havent ever heard of anybody gettign banned for tweaking game settings with Inspector.
     
  9. jaggerwild

    jaggerwild Master Guru

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    Nice work Erick!
     
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  10. N1ghtWalker

    N1ghtWalker New Member

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    @ne0x As soon as I get the chance, I'll try it out! Regarding being banned, if I'm not mistaken, has in the official forum of the game. Because there are certain settings that give you the advantage to see the enemies. For example, take the grass.
     

  11. ne0x

    ne0x Member

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    At some point in the past there was a possibility to tweak LOD settings and "sort of" get rid of grass. It has been patched by the devs alreadys.
    I have been using Inspector like a normal person would with EFT for a few moths and have not got a ban ever.

    Again, use at your own risk. i think is unlikly to get you banned with normal use.

    My advice: if you are in doubt > dont use it.
     
  12. Erick

    Erick Active Member

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    The updated settings that I am testing has the AF settings set to off, but of course you can set it to your liking. :)
     
  13. Erick

    Erick Active Member

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    Thank you Jaggerwild. :)
     
  14. Erick

    Erick Active Member

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    They don't mind people using custom settings to their GPU's if it helps them improve their settings. They will set everything to whatever the industry standards are and all settings can go back to the defaults at any time. With the latest driver, they included the image sharpening again. I know that in the past, it was considered to be cheating in tournaments, so they removed it years ago.
     
  15. Erick

    Erick Active Member

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    Oh not at all. The new settings that I am testing has turned the LOD (DirectX Level of Detail) way down. Gamers can now use the Image Sharpening (finally after a decade!). I found that this was what people were doing in the past to "cheat" but what it can cause is values to look "blacker than black" so with better resolutions today, I adjusted it slightly. As long as I am not claiming that this is "mine" or telling people to "Sponsor me and I will give you this". I seen people doing that, which will lead to trouble.

    I never tested that CD-Key; I didn't want to venture into that area, just test with different bits and settings.
     
    Last edited: Dec 7, 2019

  16. Erick

    Erick Active Member

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    You're welcome and feel free to continue experimenting. :) I tried using the ASync compute, so on the updated settings I turned those off. I also read their release notes as well; Async Compute is not working so well, which explains it. I'll post new settings soon, but I have to note what I changed on the customized profile.
     
  17. Erick

    Erick Active Member

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    Visually it improved and now they have the image sharpening, so you can adjust that to your liking. :) With Windows 10 1903, I marked a lot of settings in the document as red for they will get rolled back. Also check out the Slimming Utility. That can reduce the attack surface of the driver and also improve gameplay, unless you use GeForce Now, Experience, etc.
     
  18. ne0x

    ne0x Member

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    @Erick Yeah, your configuration was a good starting point, i've been tweaking some more after using it as a baseline. Theres not much (performance) improvements to be had on a game like escape from tarkov because the game is just not optimized. Also most performance issues are server sided at the moment.

    Currently im trying to get TXAA as sharp as possible, the game has FXAA which is just too jagged no matter what settings i try and, the TXAA is blurry as frack when moving but, when stationary it is much better than the FXAA in game.

    With FXAA there are a lot of jagged egdes that "move" wen the in game character is moving, also textures / lines on the textures seem t obe flickering with FXAA. on TXAA no issues with that.

    I have set the Texture filtering settings to 16x and Quality, and it does suffice for now.
     
  19. Erick

    Erick Active Member

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    Ok and I gotcha, so you like the TXAA, which I agree is very good. I just uploaded a new base starting point by the way; that setting Optimize for Compute Performance caused some strange artifacts to appear in Doom 2016 on the Vulkan side, so I turned it off. I don't have Escape from Tarkov, but will check it out. I don't currently understand why Temporal AA is flippin blurry yet either, but I can tackle that fun journey again. It can't hurt. I'll leave that first profile up as a base then.

    The thing was....TXAA has to be supported by the engine. I wanted to use a custom AA that can enhance the game's built in AA with some added supersampling and multisampling, which can give it a smooth look. I turned off and prevented AF from being used because I learned that it causes some strange blurry textures in smoke, clouds, effects, water, etc. Street Fighter V, Abigail's stage, was broken because of it. VCAA makes it look sharp and OGSSAA, or Ordered Grid was too solid because the samples were evenly spread.
     
    Last edited: Dec 9, 2019
  20. ne0x

    ne0x Member

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    Thanks @Erick

    Tonight i will check out the base profile and start customizing from there.

    Ive been reading online, and TXAA is blurr(ier) from the get go, i think this is just how the algorithm is implemented. It does take away most of the shimmering effects other AA solutions introduce with the added side effect that it is a blurred mess when screen is moving.
    Im thinking of resetting the LOD settings to default, and then try sharpening with the new sharpening setting in Nvidia settings. If that is not enough i will also try Reshade on Tarkov for its sharpening features. (not sure yet if it allowed or blocked by Battleeye)
     
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