Hi, I've been trying to use anti-aliasing, anisotropic filtering etc in Rise of the Argonauts, trying to make it pretty. Obviously there are no in-game options, but I assumed I'd be able to force them through the graphics drivers. I've got a 4870 1GB, but forcing AA and AF in Catalyst 9.2 makes no difference to the game - it's not working! I've had a go at editing the LiquidEngine.ini file, but this doesn't seem to be having any effect either. However, I'm not an expert, and don't really know for certain that I'm doing it properly. Since it's apparently based on the same engine as Unreal Tournament 3, I believe it's probably possible to do it. Has anyone had any luck with this, or got any comments or suggestions? Thanks alot!