That's just an assumption, no one at Platinum/Sega has ever confirmed that AFIAK. And even if it is, so what? It can be changed, no it doesn't require re-doing animations or any of the other incredibly stupid false information ignorant kids assume and spread around. Why do you think it was effortless for them to set the PS3 version to sync with (a goal of) 30 fps while the 360 version ran up to 60 fps (was that one even synced?)? Often syncing with a pre-set frame rate is just a setting they can toggle on or off with no consequence and it's only done to prevent very obvious lag on a console (so the game just slows down rather that horribly stutter, which is arguably just as bad). I would bet this is the case nearly all the time. There is absolutely no excuse for a game to be frame locked, just as there's no excuse for it to be resolution locked. I've seen the same stupid excuses used (by fans) for 1080p caps used by companies like Bandai/Namco, it's all BS. It's a game that requires fast twitch response, FPS is just as important in this game as in a shooter, especially if you want to play it as it was intended (without taking a single hit) to get the highest ratings. Odd, it doesn't do that for me. I heard some reports that 2x MSAA works and the others don't. It doesn't work for me at all, all of the AA settings do literally nothing.