Battlefront 2

Discussion in 'Games, Gaming & Game-demos' started by WhiteLightning, Jun 10, 2017.

  1. Stone Gargoyle

    Stone Gargoyle Ancient Guru

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    yer OG Battlefront was a strictly third person game for me it gives you a clear view of the battlefield and with so much goin on you need to stay sharp the first person mode is like real limited its horrible and cuts out much of what is goin on in your view space. get used to third person its how the game was rly meant to be played. i took a break from the game but gonna install it later today
     
    Last edited: Jun 25, 2019
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  2. XenthorX

    XenthorX Ancient Guru

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    While it's true that first person is a disavantage, it does feel great :3

    I'm constantly switching camera (love their system btw), left/right/first person jump jump, fast 3rd person to peak, back to first person... !! hehe


    Tried to make a similar system in ue4 last week:

     
    Last edited: Jun 25, 2019
  3. Shataan

    Shataan Maha Guru

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    Though I am kinda late to the game, I am digging this. The things I`m not really digging is piloting. Not a deal breaker by any means. Hard to control intuitively for me. And the forced 3rd person stuff. I would like to switch away from any 3rd person view when "I" choose. Otherwise the game is beautifully rendered and immersive as fox... sucking me into the SWs universe. Almost like I`m playing inside the movie tbh. They really did do SWs justice visually. But the forced 3rd person segments absolutely blow for me. I doubt I`ll bother completing this game because of that shiz. I don`t need or want to see any azzes of my characters. lol
     
    Last edited: Jul 5, 2019
  4. XenthorX

    XenthorX Ancient Guru

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    Had to dig to find this thread !

    New patch is up, a brand new map, a new 'midclass-hero' Commando Trooper, a couple game modes in Coop added.

    Played the new map and hero a bit if you wanna check it all out:



    Video from Jackfrag

     
    Last edited: Sep 27, 2019
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  5. Repo Man

    Repo Man Ancient Guru

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    Holy smokes that new map looks pimp! Need to give it a go. Funny how this game that everyone hated on so hard is getting almost more support than BF5.
     
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  6. Solfaur

    Solfaur Ancient Guru

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    It's getting WAY more support. To me it's funny that I played the heck out of it back when it was "bad", but now can't get back into it when it's super polished and an actually really good game. :p

    BFV however still feels like it's in beta stage, almost 1 year after release.
     
  7. Repo Man

    Repo Man Ancient Guru

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    Yea I know what you mean, I played the crap out of it post-launch but I still go back every once in a while and still have a blast, especially on Takodana which is always nuts.
     
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  8. DocStrangelove

    DocStrangelove Ancient Guru

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    Same here, i was crunching it really hard when you actually had to earn everything via the random loot boxes because i sure as hell wouldn't give them RL money for anything.

    Funny thing now that it's easier i don't feel like playing it. Maybe i would reinstall it if someone would play coop with me but then - next months i'll be kinda busy with GR Breakpoint. And early next year we'll have Cyberpunk2077. So next year is pretty much planned out as well. :D
     
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  9. Stone Gargoyle

    Stone Gargoyle Ancient Guru

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  10. DocStr4ngelove

    DocStr4ngelove Master Guru

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    EA packs its bags and gets on the last shuttle out of the SW galaxy for now.

    We get a pretty big update today though and by now there's a lot of content for solo and coop players that i personally never checked out.
    I'll def take a look. :)




    So we now have:


    Multiplayer/Arcade/Instant Action

    Ground

    Ajan Kloss
    The Klosslands​
    Bespin
    Administrator's Palace​
    Crait
    Abandoned Rebel Outpost​
    Death Star II
    Command Sector North​
    Endor
    Ewok Village
    Research Station 9​
    Felucia
    Tagata​
    Geonosis
    Pipeline Junction West
    Trippa Hive
    Separatist Dreadnought​
    Hoth
    Outpost Delta​
    Jakku
    The Graveyard​
    Kamino
    Cloning Facility​
    Kashyyyk
    Kachirho Beach​
    Naboo
    Theed
    Palace Hangar
    Republic Attack Cruiser​
    Kessel
    Coaxium Mine​
    Scarif (Coming today)
    Starkiller Base
    Command Center​
    Takodana
    Maz's Castle​
    Tatooine
    Mos Eisley
    Jabba's Palace​
    Yavin 4
    The Great Temple​

    Space
    Kamino
    Research Outpost​
    Ryloth
    Lucrehulk Battleship​
    Endor
    Death Star Debris​
    Fondor
    Imperial Shipyard​
    D'Qar
    Resistance Base Evacuation​
    Unknown Regions
    Resurgent Star Destroyer​

    Campaign


    Endor
    Death Star II Debris​
    Fondor
    Imperial Shipyard​
    Naboo
    Theed​
    Takodana
    Maz's Castle​
    Starkiller Base
    Jakku
    Bespin
    Invincible Faith
    Vardos
    Naboo (Space)
    Scarif
    Sullust
    Pillio
    Athulla
     
    Last edited: Apr 29, 2020
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  11. Zenoth

    Zenoth Maha Guru

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    Alright so... new update came out today.

    The 'big deal' about this update, for me, was the inclusion (finally, about 2 years later) of new modes to play in Instant Action with (and against) A.I. opponents (outside of the previous modes that were limited to just fighting Infantry Vs Infantry), basically more Single-Player content. Now, we DO have access to more modes, and most of the bigger maps in Supremacy, for example.

    I tested it, and here's the positive stuff:

    Infantry A.I. on Normal and Expert is alright. It's nothing bad, really. It's nothing mind-blowing, but they do use their abilities, they move a lot, rarely stand in one spot. They react well enough when sniped. They turn around to look at where the shot came from, instead of automatically just firing at you, so the 'auto-lock' / '100% awareness' stuff is tuned down to make it look like they take some time to assess the situation; that's good A.I. programming to be honest. The A.I. for the Heroes and Villains is good enough as well, they use abilities, fight well and rarely get killed for stupid reasons. I mean, generally-speaking, the non-special units (soldier, heavy, specialist, etc) along with the rest of the units you gain access to with more combat points, and the Heroes and Villain... it's all good.

    So, that part is working well. Also, a very good surprise: It's Up To 64 Players. Yes, this is not a joke. We can set up matches to have 32 Players on both sides for a total of 64. Now I didn't play Battlefront 2 since... I can't remember, maybe more than year. If this was actually implemented for online play as well then props to the Devs for finally doing it. If it's limited to Instant Action then good for me, since that's the mode I wanted to play the most.

    Now... the negative stuff:

    The A.I. vehicles do not fire at the enemy. It's obviously a bug, but it's general, in all modes with vehicles I've tested, all maps (tested 4 maps so far). If I just take Hoth as my example, the AT-STs do walk around, they do look toward the enemy when they show up, but no firing, nothing. It's bugged. They had 2 years to do this. It's bugged. Great. It was the #1 thing I wanted to finally see happen in this game and it doesn't work. It's also the smaller vehicles, same problem, for example the Separatist Droid 'speeders' on Khasyyyk... they do move around and get to enemy territory, they even get close range to objectives, they rotate to face enemies, but they never fire anything.

    Another possible bug is that my A.I. teammates did not even seem to shoot at vehicles to start with. I might have to check that one again but I'm about 90% sure that nearly all the damage I did to the AT-STs on Hoth was from me.

    Additionally to the above, my A.I. teammates did NOT use the Rebel turrets nor the Tauntauns that are there ready to be used and doing nothing. So that's either intended (which wouldn't be surprising, less A.I. coding to do), or a bug (and if that's the case, nice job testing your stuff Dice). Same with Imperial A.I., not using turrets (it's possible to get in Rebel turrets as Imperials to use them against the Rebels of course, but my A.I. teammates don't do it, at all).

    I've used Hoth in my examples a lot and that's because it's basically the one main scenario I wanted to experience the most with A.I., but where the heck is the game mode where we fight against (as Rebels) or alongside (as Imperials) the AT-ATs? I haven't played in so long that I can't even recall what mode that map was. All I recall was that the map was split in 3 phases. As the Imperials you'd start right next to the AT-ATs at some point (maybe phase 2, not sure... it's been a long time) and you'd make your way to the Rebel generators. So I've looked in Instant Action for that mode and I just can't find it. The only thing I'm seeing is Supremacy (it's just one large map with up to a maximum of only 2 AT-STs spawning).

    I might be forgetting some things.

    But... basically, we're STILL stuck at Infantry-only combat, and the few maps where you get to see the A.I. "use" vehicles (very limited in number, maximum of 2 in the options) it's bugged and they don't fight with them.

    Soooooo... was all for nothing.

    Now since they're done with big updates they probably won't add any of the missing game modes for some maps that are surely missing (like the Hoth map version where with fight AT-ATs), won't increase the number of vehicles (maximum of 2 in any maps supporting vehicles is extremely low, it's stupid; they don't even work anyway) and I don't even know if they'll even look at the current bugs to fix them. Maybe. We'll see.

    For now, this patch was a damp squid.
     
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  12. DannyD

    DannyD Master Guru

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    So what's with the 11gb+ vram usage? :D
    Just bought this last week.
     
  13. HARDRESET

    HARDRESET Master Guru

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    Not bad, 6500 or so.
     
  14. DannyD

    DannyD Master Guru

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